Should be working fine unless todays update has broken it, just got home so will run a test in a moment
You don't have to supply all the parameters, can just supply the profile=Test to run a profile
Currently doesn't change behaviour for it but I could look into it, similar the ancient spells I suppose when you interact with the npc that could cause the most bounce damage
Sure, it'd stop when it degrades
Apologies, this was sorted, been travelling around Christmas so couldn't post
Debating adding a checkbox for invokes that would have perfect response times and no misclicks, need to gauge interest
Will use it if equipped, ill look into charging it if its a rechargeable
Fixed over dm's just writing so I remember!
Possibly, I just don't want the ui to get huge but ill see if I can redesign it so the anti's are a dropdown box instead of a checkbox
Not currently but im probably going to add thralls sooner than later
Its as efficient as it can be with a pure, i've done plenty with 1 def myself
I dont currently offer trials, sorry
Bunch of updates pushed in the past few days including:
Looting small items with zoom all the way out - now will use invokes to bypass this bug
Won't attempt to equip any noted items
Stopping when out of GP during exchange handler
Getting stuck repairing items In a loop
Tweaks to superantipoison potions for you irons
Potentially add the feature to leave when out of overloads, maybe a checkbox below the quantity input might be the cleanest way
Could you let me know the gear you're using and settings, screenshots maybe? Ill try copy and see what i can find out
Will add fix for next release
Is this using the internal break manager and not the osbot breaks? If so could you screenshot the settings you're using?
Also for all the ironman out there....
I'm adding Superantipoison support with the ability to select the venom damage to cure at. I'd recommend 10hp but 8-12 would be suitable. Let me know how this feature goes and ill consider other potion alternatives.