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swnxkrw

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  1. So I've been trying to make a simple wintertodt script and everything seems to be fine, except that I don't know how to detect the area attack. It doesn't appear to be an object and I don't really know how to check for it. Did I miss something in the api or is it just not possible?
  2. I think the script should handle the stunned message differently, I'm assuming it just checks for word "stunned" in the chat messages, and I just tested sending a chat message saying "You've been stunned", after which the script thought you actually got stunned. Should probably check if it's a player sent message?
  3. if (myPlayer().isAnimating() && currentOre != null && currentOre.exists()) { handleAnimating(); } Shouldn't this be better in case you're mining in a crowded place? When someone mines a rock you still continue to animate for a few seconds thus making you wait for the animation to finish to go to next rock
  4. It's running on my computer with no high usage of pretty much any resources
  5. Just found a bug where if you use high alch it sometimes tries to toggle run without deselecting the spell first and so it just gets stuck until I manually deselect it
  6. hello, can I get a free trial
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