So I've been trying to make a simple wintertodt script and everything seems to be fine, except that I don't know how to detect the area attack. It doesn't appear to be an object and I don't really know how to check for it. Did I miss something in the api or is it just not possible?
I think the script should handle the stunned message differently, I'm assuming it just checks for word "stunned" in the chat messages, and I just tested sending a chat message saying "You've been stunned", after which the script thought you actually got stunned. Should probably check if it's a player sent message?
if (myPlayer().isAnimating() && currentOre != null && currentOre.exists()) {
handleAnimating();
}
Shouldn't this be better in case you're mining in a crowded place? When someone mines a rock you still continue to animate for a few seconds thus making you wait for the animation to finish to go to next rock
Just found a bug where if you use high alch it sometimes tries to toggle run without deselecting the spell first and so it just gets stuck until I manually deselect it