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Dockerexe

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  1. Any idea why it takes 5-10 minutes to get to this screen and then gets stuck on it until the client eventually closes itself? I just assumed the client was down until I saw your post EDIT :: Only does it with 'enable proxy connection' ticked, works absolutely fine otherwise...
  2. I can't even get that far, takes 5 minutes to actually open a new bot tab and never gets past the next screen
  3. Start with random sleep times and go from there... 6 hours of botting with the exact same sleeping down to the ms is pretty damn obvious.
  4. IIRC it took about 10-15 seconds for the damage to start which was enough time to get it complete without needing the lightsource, not to say that the bot should probably be using one just in case...
  5. I really don't think you're right on this one... I went down there in the dark and started to take damage after x amount of time from it. I have nowhere near the stats needed for that quest to be completed.
  6. You sure about that last point? this was the first bug I encountered and I ended up manually buying rope to move to the next step. I am fairly sure I did NOT use a light source as I had completely forgotten about it and have no memory of having to go buy one.
  7. I have 3 residential IP's in different towns (family home, my home, place of work), multiple proxies from different companies that come recommended from reputable people on here, VM with MAC spoofing, some of the more notable premium scripts, no more than 3-4 hours a day at maximum, 2 hours break for every 1 hour minimum during those times, aged accounts and fresh accounts and so forth and I cannot dodge the banhammer for more than 72 hours. The only accounts to survive are ones using scripts that I have written myself and I have a feeling I'd have the same kind of outcome if I were to purchase a private script from those same premium script writers, I can only go from my personal experience and this is it. Of the same premium scripts that have gotten me banned for less than 4 hours botting total, 3 of them have had other people saying they have gotten banned after 1-3 hours of use as well within the past week. It's not hard to imagine that the data collected is fed into some kind of neural network or the like and used for future detection which would mean more users over time will make it easier to detect. As you can probably tell, when I said I hold mostly the same opinion, that didn't include the IP part. I'm also not saying the client or the programmers are bad, in fact I said the opposite but in the days of machine learning, I just don't see how they wouldn't utilise that information.
  8. I basically have the same opinion, the only accounts of mine that have dodged the banhammer completely are scripts I have written compared to the usual 24-48 hours with paid scripts and I'm confident it's not due to a lack of skill from those that programmed them. The fact that private scripts are recommended is no coincidence, less users = less bans.
  9. Ah... there was no mention of it on the first page (unless I'm blind) so I didn't realise that's all the parameters it needed!
  10. - Yeah, or give a 'drop old weapons' tick box that will bank if its not ticked. - If no banking is selected, theres no reason old weapons can't just sit in the inventory. The fact they don't have banking selected probably means they do not need food or need to lot non-stackable items so it's not hurting anyone. You could have this as an option like point 1. - This is a tough one, for me I would prefer to have them all and upgrade during the training as it'll make a big difference to xp/hr in the long term but I can see reasons why others wouldn't want that, especially with a large xp gap like addy to rune to dragon. CLI support would be great as well, I've had to stop using the script because I'm trying to automate the entire account training progress. Automatic muling, gearing based on account type etc all done so the only step left is training which is one less thing I'd need to program if CLI exists I did actually PM you about this but you never read it haha
  11. That's the problem. If you want to do manual upgrades, you have to add them to the banking loadout, stop the script when you no longer need them and re-set up the banking loadout because guess what happens when it wants to bank and expects that upgraded weapon that is now equipped to be in the inventory/bank? Hopefully that'll be a non issue with you added in weapon upgrades.
  12. the script DOES NOT like breaks, it comes back acting scatty such as moving the mouse 100mph in a loop trying to decide whether to deal with the trap or drop inventory. Also I forgot that I had a shield attached that needed to be removed for falconry, it ended up just getting stuck trying to unequip it without clearing inventory space first.
  13. If that is the one where it should be going north of eagles peak then I have made them aware of it and it should be fixed soon
  14. I seem to be having a couple of problems with the script that didn't exist when I first got it. - If you use the level evenly option it just gets stuck on calculating and refuses to do anything, this immediately fixes itself if you turn off the evenly option - If I tell it to bank when no need low hp and withdraw an inventory that is different to the one I start the script with (weapon upgrades and the same food type in the starting inv), it will run to the bank to deposit the weapons... it doesn't care if you have x amount of the food but absolutely hates having the weapons in inventory. Also, is there any chance of adding a 'use strongest weapon' option so I don't have to manually upgrade my weapons for 1-40? this is the reason #2 is occurring, because I am trying to have my weapon upgrades in inventory but I don't want them to be part of the inventory because as soon as I equip one of them, I'll get a 'item can't be found' error on the first bank.
  15. nvm, bought it to test anddddd banned on a fresh account after exactly 1 hour.
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