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Gwansky

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Everything posted by Gwansky

  1. @Czar You said that the new GUI requires a lot more customization to work properly. Does this suggest that it works fine right now and we can't customize it or that it's not working as intended and needs to be fixed?
  2. I can't 100% confirm but I ran a test prior to this death with the condition of going to bank when under 25 health. I stayed to see what happens when you run out of food and it continued pickpocketing after the 25 hp threshold. I'm guessing that's what happened even though the condition was different at the time of death (no food in inventory). I simply forgot about the script running and went away for 30 minutes. I went back to the spot I was in and only found a few dodgy necklaces and my cash pile so it must have eaten all the food.
  3. It doesn't bank for me at all...my bot died and was outside of falador standing. I am happy I didn't lose my rogue set or else I would've been extra pissed...I set it up as such:
  4. Wait....how is VIP $6? I'm paying $10???
  5. super defence is also very cheap and will definitely save more money in food supplies. However, if we have to pick between the two, I'd take magic pot any day of the week.
  6. @FrostBug Can you please add super defence and magic potions? Pretty please with a cherry on top??? ?
  7. Go ahead and do it You can be banned at a later date/hour and you would never know what got you banned.
  8. Is it possible to bank everything when returning to bank? Sometimes my bot is left with no food but has 1 dodgy necklace in the inventory and it ends up right click>deposit all on every seed which is insane for someone to do in reality.
  9. It notes with tool leprechaun and banks all the farmed items (doesn't bank weeds(I think), empty buckets).
  10. No. However, I sometimes use my accounts in another osbot instance and when I do I get them back to a bank before the script runs. I remove the items that the script puts in my inventory and don't place them back in before the next run. One more thing that has happened quite a few times to me is while using the tithe farm teleport it would try scrolling down and then spaz out trying to click the Tithe farm minigame choice but the scroll hasn't been done successfully. When the script doesn't find the minigame teleport option it gives up and starts traversing to tithe farm directly.
  11. My bot had atleast 8 composts in 1 run (I am using all 5 herb patches and nothing else) and it would do actions twice (it pours compost once and then uses the bucket on the patch) and also had problems dropping items. When it tried to select Use Herb it failed a few times and accidentally dropped the herb, it worked on the next herb and managed to note them with the tool lep.
  12. I noticed a few spots where the script gets stuck. One of them is when it did allotments it would prepare to use a compost/seed and as the mouse hovers over the edge of the allotment the script pauses, expecting to see the Use Compost -> Allotment (not sure about the exact text but it's displayed top left). Since it's hovering on the edge it sometimes doesn't get the allotment and it can't find the allotment. One more thing that happened is it would use the webwalker to the assigned area but sometimes it reaches a borderline spot where you can't directly see the allotment/herb patch (herb patch in Great Kourend is what I experienced) and it just pauses. It also got stuck once on the boat to Great Kourend as it couldn't see the gang plank and couldn't get off. I always resolve these issues manually by moving the camera, even one arrow click probably works. Maybe you can implement a state check for the player once in a while and if it's idle to move around the camera to make this a workaround fix. This may or may not require taking a look at other parts of the script design as it seems to not make inqueries of whether the object exists in the player area. I've done almost no code work but I hope this helps and if you need anything additional, just say so or pm me :)
  13. Awesome!!! :3 Can't seem to have the option for Canifis just yet, I'm guessing it needs to be processed by osbot staff? Also, the script finished a herb run in 9-10 minutes and after that the timer was set to 91 minutes? Isn't herb growing every 80 minutes? Does this have to do with farming mechanics or maybe something you should look into? If I need to do any logging, just tell me ?
  14. I know that you aren't planning on adding the canifis/trollheim patches just yet but I want to voice my wish for that update! Thanks in advance!
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