

caketeaparty
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Everything posted by caketeaparty
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Gold prices are directly tied to the price of bonds and almost nothing else. The lower the price of a bond on OSRS, the more gp is worth. Bonds basically set a price cap on gold, because they can be bought and sold in game for gold legitimately (that was the intention of them). If you look at historical gold prices and compare it with bond prices, the correlation is evident. Since Bonds are hovering around 3.8-4m, 1m is currently worth 0.60 to gold sellers, but as the price of a bond bounces back to 3m, like it did in January of this year, it will be worth ~30% more around .75-.80 If you got a group of players together to continuously undercut bond prices, you could control the gold market but it might take tens of bills. GP inflation is a factor, but only a minor one. Twitch primes and membership promos are usually what drive the price of bonds up or down, BUT are actually beneficial and more profitable if you know what you're doing and can keep accounts alive.
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I assume you use stealth inject on the mule? Bans are pretty much inevitable on stealth injection unfortunately, really only a matter of time. I don't think you should be worried as long as your gold is still safe somewhere.
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Don't bot mules. I have 2 mules in two years and neither are banned despite taking gold from hundreds of bots, a large chunk of them suicide bots. All manual collection.
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He sold like 4b or something insane, definitely triggering an automated check. I've sold 600-800m many times (at least once a month) and have yet to catch a ban, not to mention buying 100m+ for farms. Jagex is more concerned with RWT farms from huge gold selling websites, popular content creators may also be scrutinized more.
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HD clients can make completely different modifications from other third party clients. Botting clients shouldn't be detected making malicious changes to the game if they're reputable at all, if they are being immediately detected as malicious, then something is wrong with your Java setup and nothing is going to help you until you fix it. Do you use the 64 bit JRE/JDK? I've switched to 32 bit and have had zero problems since (the official game client uses 32 bit, so yeah, Mirror also runs a lot smoother). I and many others can play regularly on stealth inject with no problems. Ban rate should come down to specific scripts and in some cases, IPs. For example, don't try to bot tutorial island on an IP other farms have botted on, like some datacenter IPs.
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This has been discussed at length many times before. Detecting a change in the client means nothing, every third party client makes detectable modifications and they can't identify a specific client nor do they flag you for a ban just for using a particular client. The prime factor in bans is most likely mouse/click/input patterns, and it makes perfect sense to analyze this. Mirror Mode helps with a lot of scripts that would get you flagged immediately on stealth inject, probably because it changes the input data enough to bypass botwatch, but it's still possible for bot patterns to form and get you banned, which they can compare at any time apparently. Long story short, it's probably better to use private scripts on uncommon methods if you want to be "safe" when botting.
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Scale up successful botting methods, then Ecommerce. Cheap to start, plenty of successful stores to spy, plenty of courses out there. $2k would be enough to find yourself a modest living. 1000%+ ROI is not uncommon if you know what you're doing. The bot farm would provide cover for all mistakes so you can try everything. Do not do stocks, you will lose your money and even if you make a small profit, that money would have been better spent rearing another bot farm.
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Might last longer on your home IP if you know what you're doing. If you don't understand what's causing your bans it's better to keep your home IP clean.
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This is gold. I've been wondering why my mouse recorder used correctly results in virtually 0 bans vs. Injection and even Mirror, even on flagged proxies. By the way, I'm pretty sure the random lag spikes on Mirror skews the mouse data a bit as well, which might be why it tends to result in fewer bans. They can only reliably get this data on the client-side, right? That means if they use mouse movements as a detection vector (they aren't collecting this data for no reason), this is their only way to do so - transparently. It's kind of odd people are contesting this despite you literally proving it with the deobfuscated code and demonstrating detectable patterns, but at the end of the day...What works is what works. Honestly, the only ways they can determine you are a bot are: Your script breaks and gets stuck for hours, dead giveaway. Creating patterns from your inputs and likely comparing them to other bots. Detecting scripts/bot client. Everyone claims the client is not detected, but you never know. They don't have to load classes or dlls for this, they can probably determine whether you're using a specific bot client or running a script on a certain client by checking your behaviours against all of the data they've gathered over time, and mouse movement evidently factors into this. There are plenty of people who play 15 hours a day farming Vorkath or something and never catch a ban, to say that you can never figure out a way to bot that long is obviously wrong. They aren't deciding who is and isn't a bot out of thin air. This is clearly one of the factors if not the most significant one, next to IP type and other patterns, like keyboard patterns if they gather that. After all, you have to move the mouse to play the game at all.
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You should find a few highly profitable methods and focus on fewer accounts that last longer. It's much easier to manage that way and the profit is definitely better than running 100 oak log bots at 25k/hr. Sure it's 2.5m/hr, but you're using accounts on a saturated method that you need to constantly replace. Good luck making all those emails/aliases and bypassing locks, lmao. For example, you can easily make the same amount or more across 10 bots at Blast Furnace. Scaling up to 30 or so across a few different low req methods really isn't that hard. That's all you really need for goldfarming. Not to mention, infesting the game with thousands more bots will only cause more outcries for Jagex to crack down even harder, you need to look at the bigger picture too. Bot smarter not harder.
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Autoclickers are still much safer than running actual scripts. If you really want to use an autoclicker, keep the temp banned account as a money maker/second main and do it on a new account, but this time less recklessly. I usually use them 1 hour at a time with breaks and never caught a ban across 30+ accounts, it's even safer than Mirror imo. It's worth it if you find a good setup. I'm pretty sure that the longer you autoclick, the more data they have to work with to build a pattern. Multiple sessions with frequent breaks should help that.
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VPNs are worse than static proxies. Going into the same region doesn't matter because it's giving you a different IP each session, hence the constant locks. Not to mention thousands of other people/farms have used these IPs to the point that they're useless for anything other than web surfing now.
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True lol. I've found some stable proxies from Cogent and Verizon (some marked as residential) that still get locks. It's really hit or miss, but surprisingly Mirror keeps my accounts alive even on datacenter proxies that result in locks -- that's the main reason it's such a godsend to me. Hm...Maybe a different java version could produce different results then? I know next to nothing about Java, just trying to look at all possibilities.
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Now that you mention it, it does make a lot of sense that they would have different thresholds/tiers based on the factors they can or cannot detect. It seems to me that when botting on Mirror, botwatch doesn't scrutinize accounts as heavily presumably because they see the official client being used like you said. It could explain why it's much easier to get away with randomized autoclickers and mouse recorders on the official client, too, and Mirror just plays off of that weakness in their algo. On the other hand, if they detect you're using a proxy + 3rd party client, you're a much higher threat and on the radar at all times, right? Do you have any data on how injection fares on Linux vs. Mac and Windows? I use Windows vps mostly for Mirror of course, that could also be a major factor. Is there a chance they can't get certain data out of a certain OS that would effect the ban rate?
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Yeah, automatic flagging could be the main culprit in how quickly I'm getting banned. In a previous thread, I did note I got much better results botting on a residential IP on injection, but even then, all accounts were eventually banned. It still doesn't explain the huge discrepancy between bans on Injection and Reflection for me if they are essentially the same. The only conclusion I can come to is that they are not quite the same.
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I'm not sure that assertion is completely true (Reflection == Stealth Injection). I mean, I have a 100% ban rate on Injection (ban comes within 1 to 10 days), whereas I get a ~3% ban rate botting on reflection, and this isn't unique to me. Others have reported similar results. There's something they're catching on Injection that's flying under the radar on Mirror. You're right that they don't ban simply for using a bot client, I've tested that too. It's only when I run a script on injection that a ban comes. Even running a script on injection accidentally for 1 minute resulted in a ban the next day for me before.
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It's pretty obvious that scripts are easily detected when they run on injection. A lot of the same scripts that get me banned in injection work for months on reflection, this is uniform across all botting clients not just OSBot. That said, there is no guarantee. I've been banned using Mirror while Thieving and Mining. I will say OSBot has some of the best training scripts that are worth using regardless of method. Frankly, we could use something better to revitalize botting, maybe some clever mix of both could work well, combining the protection of Reflection with the precision of Injection. I'm no programmer, but I remember recalling a quote from a famous bot developer a while back. Basically Jagex would be out of their depth if bot developers really tried. Reflection is a step in the right direction, but there has to be something better.
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Not worth it unless you already know what you're doing. If you're planning to goldfarm, a Blast Furnace bot would rake in maybe 1/5th the gp (~4m in a 20 hr run), but can be made in 1/100th of the time it would take to make and replace Zulrah bots to make your private script worth the investment in the first place, not to mention the other methods out there that have no requirements at all. That way you don't risk your main either, you're probably going to get banned the next 1-5 days especially if you use injection.
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Really depends on the price of Anglers these days.
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I would legit pay $50/month for a perfected Mirror Mode. Keep up the good work, one day it will happen.
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Residential IPs are absolutely necessary!
caketeaparty replied to caketeaparty's topic in Botting & Bans
Lmao. I am 100% confident Jamflex would not auto-flag residential IPs from legit providers, it's completely infeasible with how many legit players use them. If I ever find a good source, I'll probably leak it here. But of course I'll use it for a while first.- 16 replies
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Nice. Successfully made a few profit snek accounts botting the reqs in the past myself, but only on Mirror. It's definitely possible and you're on the right track.
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Creating the Fully Automated F2P Botfarm I have always dreamed of!
caketeaparty replied to Impensus's topic in Goals
Good luck with your efforts. Unfortunately most of these types of journeys fail because people don't take into consideration the scope of what they're trying to build. If you're doing this for anything other than learning, I'd personally quit before you invest too much time into it. Just being realistic. It's more than possible to make 100m a day on premium scripts without full on automation, which sounds nice in theory but in practice, not so much. You'll need thousands of f2p accounts to turn the profit that 100 p2p accounts will. If your goal is profit, there are better and faster ways already available. As it stands, you could easily lose yourself in the process of designing this system you're not even really sure will give you the return you're looking for and end up making no profit in the end. Again, not to discourage you from trying, just being realistic. -
I've seen these accounts go for $200-$1000+. If you have some old items that can't be obtained anymore (Scythe, Bunny Ears, etc.) and some wealth on the account, you could probably sell for $1000+, which would be like 1.7b+ OSRS. Otherwise it would be on the lower end. Getting a Completionist cape drastically raises its value so you might want to do that if you can. Tbh, this is the kind of account you can negotiate $xxxx for on Playerauctions or Craigslist if you find a buyer who isn't savvy with the markets.
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Likely to last a while longer even with the 2 day ban in my experience, but it will get banned again sadly. Only really useful for suiciding a week or two. 60m max, it could make that back fairly quickly.