Everything posted by d0zza
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Interacting with an array of strings instead of a string
You can have a counter that you use as the element number for the array. Increment the counter every time a trade is completed.
- Dead NPC
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
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0.53 [☆1000 Feedback☆] [LIFETIME SPONSOR]?️EATING COMPETITORS[BULK]
Sold 122m nice and easy ty
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
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- Re executing a walk event
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?Looking to buy 70M+ for .98/M?
Added you on skype
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Re executing a walk event
Yo I'm trying to use a conditional webWalk event but whenever the condition is met and the webWalk is terminated the script will do what it's supposed to (eat in this case) but then never execute the event again. walkToSpot.setBreakCondition(new Condition() { @Override public boolean evaluate() { return getState() == State.EAT; } }); log("Walking to spot"); execute(walkToSpot); //executing the event That's my code. When it goes back to the walk state it just spams "Walking to spot" in the logger. What am I doing wrong?
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
Bump
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
Bump
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
Bump
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
Bump
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
Bump
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
Bump
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
Bump
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
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dialogue.inDialogue() not working
Nah mate this was while on karamja but it seems to be fixed now
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dialogue.inDialogue() not working
Hey boys, I know the update just happened which is why everything is broken but I haven't seen a post about this and thought I'd make one to inform the developers just in case. dialogue.inDialogue() always returns true now no matter if the character is in dialogue or not.
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Simulate Key Held Down?
Hmm I'm not sure then, but why are you trying to simulate the space key being held down? If it's for when you're talking to npcs look into the dialogue section of the API
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[Experienced] [Reliable] [Affordable] d0zza's Private Script Shop | Fast | CLI Support | Mule Support | Dozens of custom scripts made
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Help with data saving
I'm not really sure what you're asking in the op but you can use Writer and Reader to write and read to files respectively. Then you can use this information to select where to start the script from. For example write the number 5 to a file, then when you run the script again read that file and you know to start from point 5.