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Hel

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Everything posted by Hel

  1. I don't think you are understanding what I was trying to do, I was trying to force the bot to use the interaction menu, I tried making it do this by getting the bot to select the item first, then interacting with it. This did not work as the bot simply clicked out of the interaction menu, then proceeded to singular left mouse click on the item. The first two lines were a way of opening the menu, but thankyou
  2. I'll take that into account for next time, thanks again
  3. Thank-you kindly sir, I must suck at searching, literally couldn't find anything after a few searches.
  4. Back with another thing that's bothering me, I'm trying to get the bot to right click on an item, then select use. Using the regular interaction mode, the bot just left clicks, rather than going through the menu. I've looked & fiddled and can't seem to find what I'm trying to do. Using inventory.hover(i); mouse.click(true); inventory.interact(i, "use"); the bot deselects the item, just to left click it. Any help would be appreciated
  5. Overview: This script collects bones from the chosen location, and buries them once full. A great, free way to train Prayer. I average around 9 - 10 bones a minute with this script on my Australian ping. Currently Supported Locations: - Lumbridge Cows (I have made this awfully simplistic to update, so if you have an area you'd like implemented, please let me know.) GUI: The GUI is simplistic, but achieves the job that's at hand. Progress: To Do List: - Add collect from bank support - Add more locations Please feel free to give any feedback, all is appreciated. ~Will hopefully be found on SDN in a few days or so. If not I'll dropbox~
  6. For those interested, I ended up going with the following code: for (int rep = 0; rep < 4; rep++) { for (int i = rep; i < 28; i = i + 4) { if (inventory.getItemInSlot(i) != null) { inventory.interact(i, "drop"); } } }
  7. Ah, I understand my error, foolish me, thankyou for your help
  8. public void vertical(){ for(int i = 0; i < 28; i = i + 4){ if(inventory.getItemInSlot(i) != null){ inventory.getItemInSlot(i).interact("drop"); } } } The result of using the above mentioned code is this: I've been fiddling around for the past hour with this, tried completely different methods, tried adding in sleep functions, nothing seems to work, any help would be greatly appreciated
  9. OSBuddy DOES works with mirrored mode but it does take a bit of fiddling and it can randomly get the "set your mode to windowed" mid script.
  10. /* Alright, second challenge, I'm checking if the closest ground item is within an area, using an array of areas (I do believe that is what that is, anyway), this doesn't work. Any work arounds? */ EDIT: got it working, thanks for the help boys
  11. Hey guys, I'm trying to define an area that isn't a rectangle, for a visual representation, I have this as what I want to do. (Red lines define the area edge.) The way I'm doing this so far, is by creating two different, rectangular areas, which I do not like, as it does mean making a check if something is within either of the areas + it does look a bit messy. (Red is area 1, Blue is area 2). TL;DR: How do I combine two (or more) areas to create one area.
  12. Hey, I was just wondering if there is any downfall to hooking the mirror mode onto an OSBuddy version of OldSchool? Thanks :-)
  13. - Script name AIO Fisher // AIO Woodcutter - trial length 6 Hours - Reason for trial Testing to see if script is high quality, looking to purchase - Are you going to give feedback on the script? yeah ofc
  14. May I get a trial please? Looking to start a farm and need some premium scripts
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