

liverare
Scripter II-
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Everything posted by liverare
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Okay, I think I have it working now. The paint should be available in the next build.
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I'll re-activate your auth when it's back up.
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Yep. That's not my system, that's OSBot's.
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I haven't bothered to redo the paint for this version, as I'm working on a newer, better version. Sorry about that.
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I've just this second authed you. Ban rate = how much you bot. Tanning is probably higher than crafting, since tanning bots are a little more obvious.
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I will try and auth you tomorrow if the auth site's working by then.
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The script class is the script variable. Use the keyword this. But you should check out this thread for a better way of handling stuff.
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I'll look into this tomorrow (it's getting late), but from what you're showing me, this is a problem with OSBot, not my script. There seems to be an issue with OSBot's walker -- and if you've experienced this with other scripts, that further conforms this. I'll see if there's anything I can do, though. Thanks for the report! :edit: I think this is a problem mostly experienced in Mirror Mode and with other scripts too. Could you please confirm this by running this script with the standard client, please?
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"copy to scripts folder." If you're using Eclipse, here's my guide on how to solve that.
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Network administrators could: Ban your laptop's MAC address, preventing you from connecting to the Wi-Fi. Ban your student address (if you require one of these to connect). Blacklist OSBot/RuneScape; preventing the bot from working (or the game). These are worst case scenarios. Don't hog the Wi-Fi, as it's not there to exclusively cater to you. If you get caught, try to explain that you were playing an MMORPG during your break times (though they may be able to check this against network usage times). I certainly wouldn't say "I was botting on an MMORPG", as I would imagine the network administrator see that as wastefulness.
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Unfortunately not. My script is designed to re-select feathers and to use them on unfinished bolts at unprecedented speeds. The reasons are: Barbed bolt tips can only be used on finished bronze bolts. My framework isn't set up to fletch bolts using any other method outside of using one item on another. There's an interface and fletching delay when doing barbed bolts. Again, my framework isn't set up for this. I won't dismiss the idea entirely. But if I were to create a script that could handle more, I'd probably end up writing an AIO fletching script.
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Yeah me too, but it's literally incompatible because of the method used to force select items. It can be forced on standard, but not on mirror (because mirror looky, but no touchy).
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Holy crap, what a gigantic faggot.
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Well congratulations, Tumblr is completely triggered now. How dare a cis straight man (presumably) declare himself to be such? Don't you know that's racist?! Are you not with the times, bro?
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Thank you for the reminder, I've updated the data for the custom method. It should work now.
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Sorry for the late response. I've increased your trial as compensation.
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As for efficiency, we're not talking about a great deal of loss there. It's not like you're gonna need to constantly iterate for the RS2Object like 100 times a second. It's just each time you encounter the zone containing the portal. It's not much of a loss in my eyes. I've (almost) made a full habit of switching from primitives to their Object counterparts, save for the booleans, in order to future proof the programme encase Java remove primitives altogether. There's a bit of controversy surrounding this with people making the case for primitives to be kept.
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For enum records, I use Filter. For records that need a tad more filtering, I use Lambda.
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Sorry but I just had to clean this code up: package com.liverare.better.utility.data; import org.osbot.rs07.api.filter.Filter; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.script.MethodProvider; public enum HouseLocation implements Filter<RS2Object> { NONE("None", 0, 0), RIMMINGTON("Rimmington", 2953, 3224), TAVERLY("Taverly", 2893, 3465), POLLNIVEACH("Pollniveach", 3340, 3003), RELLEKKA("Rellekka", 2670, 3631), BRIMHAVEN("Brimhaven", 0, 0), // TODO Data required YANILLE("Yanille", 0, 0), // TODO Data required ; /* * Static global variables */ public static final String PORTAL_NAME = "Portal"; public static final Integer CONFIG_ID = 738; /* * Local field variables */ private final String name; private final Position position; HouseLocation(String name, Integer x, Integer y) { this.name = name; this.position = new Position(x, y, 0); } /* * Overriden methods */ @Override public String toString() { return name + " [" + position.toString() + "]"; } @Override public boolean match(RS2Object object) { return object.getPosition().equals(position) && object.getName().equals(PORTAL_NAME); } /* * Getters/setters */ public Position getPosition() { return position; } /* * Static methods */ public static HouseLocation getCurrent(MethodProvider methodProvider) { final Integer index = (methodProvider.configs.get(CONFIG_ID) & 0x7); return values()[index]; } } Example of usage: RS2Object housePortalEntrance = getObjects().closest( HouseLocation.getCurrent(this));
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Yeah and now I understand why. The script is correct, however my dependency folder (a folder which is shared across all of my scripts), contains content that is not. This means that Tanner & Crafter was using resources that it doesn't even need, and because I haven't updated the API for that, the errors occur. Thanks for informing me! Once my script works again (next compile, should be soon), then I'll activate it.
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It's not that kind of math lesson.
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^This. The talking ones are kinda awkward, but the tapping/scratching/barely audible are more relaxing. Here's an 'ASMR artist' that can do talking ones pretty well: It's got something to do with a sensational audio trigger. I really never got that part of it. I got into this shit after I browsed around for more relaxing stuff to go to sleep listening to, because my iTunes library was full with rock/metal, and I wasn't getting much sleep.
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One small API change yet to make slipped by me. o_o I've made the necessary changes and synced it with OSBot, it should work soon enough. Sorry for the inconvenience.