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Trees

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Everything posted by Trees

  1. For security issues? It should be at least enabled via CLI. Also your sig is ridiculous.
  2. How do I go about using/importing an external jar for use in script within OSBot?
  3. Trees

    Stealth Quester

    Just bought the script, testing it now. I'm a bit worried about bans though -- first thing I notice is that the bot is typing the exact whole item name into the GE, case sensitive at all. Maybe try to make it not type the full word or lowercase at least (not sure how GE API is set up) EDIT: Looks like the script has some issues with placeholders while withdrawing gold.
  4. How much gold do you want: 20m Do you agree to my Terms of Service: Yes Have you added me on Skype: Yes
  5. Talking to you now. How much gold do you want: 15m Do you agree to my Terms of Service: Yes Have you added me on Skype: Yes
  6. Probably an issue with your firewall.
  7. I make League scripts ^_^ (dev on multiple scripting client forums)
  8. Can you make it run from the falling snow? I know it may not be easy, but maybe check clipping flags like your MLM?
  9. It might seem useless to you, but it's not to me. And I'm aware it's not possible with the current API, I was just wondering if it was possible.
  10. Gold farming? Since the latest update lets you change accounts manually via script.
  11. Possible to change proxy via script without reloading client?
  12. Yeah but when you stop at the same value every time, it's kind sketch. Maybe I'll just disable the smart finish thing.
  13. Can you add randomization to the final points? Stopping right at 500 every time seems like it might lead to bans, not to mention this script is always one of the first people to be done.
  14. Oh I am making scripts, I haven't released anything yet. Mostly for personal and private use. I have about 100 different classes including scripts and utility files in my project. I make scripts for LoL, and did code stuff for RS before that. Along the way I have learned that there is no best or correct way to do something. I have learned that different implementations can work better than what's standard or widely used, in terms of efficiency, output, or something like ban rate. That being said, I do acknowledge that there are a plethora of wrong ways to do things, and direct testing is the best way to check results.
  15. Obviously having a second loop running wouldn't be as efficient, but as long as the conditions to fire an event weren't very CPU intensive, I don't think it makes a difference. The problem with node based stuff is if you do have CPU intensive conditions to check through before running the nodes, which could be particularly bad when dealing with needed failsafes within a script. Although I suppose you could organize it so the fail safes are ran first. In general, nodes are considered event driven scripting, if I was going to use this approach I would probably consider behavior trees.
  16. I want to make scripts that are more event based rather than loop/conditional sleep based. For example an event like OnInventoryFull or OnBankOpen. To do this, I need to create an event manager to subscribe and fire events, independent of the main script loop. I'm not very familiar with threading in java, and I'm just wondering what the appropriate way to do this is.
  17. Basically you have code where all the bots join a clan chat and you provide them some command like "!trade" for example, and they all come to one location/world and trade all the resources/money they have made.
  18. Use the mouse listener to find out when the mouse is clicked. Then use the menu to verify it was an attack, then use mouse.getEntitiesOnCursor() to find the player and player name.
  19. The interact returns true. And I can right click using the mouse method, but if there are players standing there, the correct option moves further down and I don't really know how to check uptext, etc. to find the right thing to use it on.
  20. Script seems to have trouble interacting with objects on grounds (things like fire, altar, etc). Especially when moving or a player is on top of the object. There's no way to right click interact so does anyone have any suggestions?
  21. Yeah it would be better if there was an event for when the client paints, since onPaint is probably ran at the same frequency as onLoop.
  22. Very nice script, but the logout thing still happens. Might be better for it to try to leave the house via house options when it can't find the portal.
  23. Just add a timer and find the average frequency of the paint and only paint every x time. In LoL, it's based on every time DX EndScene is called, which is effectively measured through FPS. So if your FPS is 300, there's no sense in drawing 300x a second when your monitor is only 60 Hz.
  24. Started at lvl1 at Gnome Agility and it just sat there until I did the first obstacle, otherwise seems to be working fine!
  25. I'm not sure this is webwalking, but I assume it is. Extract this in C:\Users\USERNAME\OSBot\Data\
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