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OSBot :: 2007 OSRS Botting

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thechuck

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Everything posted by thechuck

  1. As for handling the potion what we did was have the master carry noted antis, and make all bots start with 1 antipoison. then when it was out of the antipoison and it trades the master it will type anti in chat and wont accept trade unless the anti, the essence, and the gold were in trade screen. then just unnote the anti at the store and its good to go. Also, you could have an option for the bots to run through the abyss for nature crafting? via the abyss, i wanna say youre able to craft upwards of 50k nats an hr doing doubles -- 25k @ 44 with 10 bots running. 25,000x350 - 8.75m/hr. doubled to 16m+/hr with double nats. meaning you could buy memberships for all 10 via bonds in 2-4 hrs bot time then be pure profit for the next 14 days.
  2. Alright yeah I can help you with some of the technicalities that come with the nature running to the store. Theirs a bit to put into count for. Like sometimes you get poisoned from trolls luring snakes or tribesmen within the path to the store. Maybe have an option to take noted essence/gold from the master each run? in case the bot dies it doesnt lose 100k cash/bunch of essence. Little things like that would make running natures potentially 5-10m an hr if u get double nats. Also is this script runnable via CLI?
  3. hey czar, is there an option to go to the guy in karamja and just sell the noted ess and buy back to run back to master?
  4. thechuck replied to FrostBug's topic in Minigames
    I got a temp ban from the script (mis configuration of the settings) I set it up to only have 28 total slots used with potions, but it got stuck in a loop and i left it for like an hr after it finished the first cave and was going onto the second one -- script kept clicking a super restore potion trying to withdraw 1 more when the inventory was already full. so it sat there and spam clicked the potion for what i believe to be the better part of an hour. The script itself, in the caves. Flawless. You should check out some of these loops and maybe implement some safety measures so it doesn't do this stuff -- Maybe a timer of some sort for the potion drinking? Or a timer for being stuck at the bank for more than 5 minutes it logs out?

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