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imancity

Trade With Caution
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Everything posted by imancity

  1. Yep, can do. Add me on Skype? Sure, added.
  2. Ohh videos. I can do generic intros but nothing flashy and 3D with like AE or Blender and stuff. Sorry! Thought you meant like moving pictures/gifs/etc.
  3. It's been a while, I used to. Depends on what it is, I can definitely give it a shot, if you don't like it, then no worries. What did you have in mind?
  4. (Since I have just opened, prices are very cheap and negotiable, and customer satisfaction is guaranteed or money back!) EXAMPLES Logo done for Omnificent: My own paint: A paint for lg_juggles: A thread layout for lg_juggles:
  5. Perfect!!! Thanks a ton man. (I'm sure you know what those 'items' are supposed to be too :P)
  6. So I have a personal script where I use one item on another and then interact with the widget to "Make All". So far, the script works, but my only problem is that the player will "Use" multiple times before actually interacting with the widget, and then after using the widget "Make All" he'll also select the item in the inventory again randomly until it's time to bank. This doesn't affect the script itself but I feel like its very clearly bot behavior and would like to fix it. Here's my code for that part (I've changed variable names to anonymize it). Thanks in advance for any help! case MAKE: sleep(500); if ((getInventory().contains("ITEM1")) && (getInventory().contains("ITEM2")) && !myPlayer().isAnimating()) { inventory.interact("Use", "ITEM1"); inventory.interact("Use", "ITEM2"); sleep(500); if (getWidgets().isVisible(309, 4)) { getWidgets().interact(309, 4, "Make All"); new ConditionalSleep(5000) { @Override public boolean condition() throws InterruptedException { return myPlayer().isAnimating(); } }.sleep(); } } break;
  7. Haha no worries. I figure it just makes unf -> finished pots? I'm quick writing my own for personal use now.
  8. Hey Acerd, does this only make potions from (unf) or does it do it with raw materials? I tried making attack pots and it opened bank, closed, and logged.
  9. Nope, didn't wanna start up the whole script if it won't even work lol. How would I even input the area coordinates for the Tree? :P
  10. How would I travel along the floors inside the Grand Tree?
  11. damn how could I have forgotten them
  12. Hmm not bad. Was looking for a place that's bottable tho :P and idk if any AIO fighters are solid at the zombies.
  13. For a pure preferably. I have 40 attack, 55 strength. Have been at Hillies but it's a measly 10k xp/hr
  14. I can do this as well, but different email option (no chance I or anyone gets it back, perfect for farming). PM me for details tho.
  15. Yeah I figured it doesn't need to be so complicated. Before I left I switched it back to just 3 simple Buy, Walk to Shop, and Bank. I'm gonna have to look at it and see what I can do when I get home. Currently clueless as to what to fix.
  16. Yes of course haha, just changed the items/npc to obscure it for now. I'm not home so can't post it, but the only thing I tried was creating separate cases for Buy and Talk(trade) so for one he'll trade with the npc, and then buy. It's just not going smoothly though. I must be messing something up when trying to buy multiple of different items.
  17. Ohh well if that's the case, I just didn't copy down the getState() part onto here lol, I definitely have it in the script though. Hmm I'm gonna try to stick to using the store class. I was able to open the store, just not efficiently buy items :P
  18. Why do you say my getState() is flawed? I'm not sure what you mean by this.
  19. Hey, Solution. Could you help me with this? So in this case, I have it trade the NPC nearby and buy all of the supply of 4 different items. I want it to buy them all, and once out, to hop worlds and continue. I can't seem to make it work because the way I currently have it, it opens the Store but doesn't buy. If I put the buying code outside the trade if then it does it but once its out, it doesn't hop but rather keeps spam trading the NPC. Sorry if that's a bit unclear, I can explain more if need be. case BUY: if ((getNpcs().closest("NPC") !=null) && (!getStore().isOpen())) { getNpcs().closest("NPC").interact("Trade"); wait(100,200); if ((getStore().isOpen()) /*&& (getStore().contains("Item1" , "Item2" , "Item3" , "Item4"))*/) { if (getStore().getAmount("Item1") > 0) { getStore().buy("Item1", 10); wait(100, 200); } else if (getStore().getAmount("Item2") > 0) { getStore().buy("Item2", 10); wait(100, 200); } else if (getStore().getAmount("Item3") > 0) { getStore().buy("Item3", 10); wait(100, 200); } else if (getStore().getAmount("Item4") > 0) { getStore().buy("Item4" , 10); wait(100,200); } else { getStore().close(); wait(100,200); worlds.hopToP2PWorld(); } } } break;
  20. Omg that's great!! So much easier haha. Thanks a ton!
  21. I want to be able to buy different items from a store, let's say a General store. And if they are out of said item, to hop worlds (p2p worlds). I tried digging through some tutorials, and using widgets myself, but its not working. Any ideas?
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