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Everything posted by Final
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"Won't delve too deep into the issues" but the community probably knows you more now than some of your family. I can relate, gone through anxiety depression, there is no actual help out for anyone who is 17 and living in the UK because you can't be put in CAMHS and you actually can't be onto a NHS scheme either. The best advice I can personally give is the following: Own who you are and figure out what is a valid problem and what is just your insecurities, being on the computer a lot isn't necessarily a bad thing, using it as a 'safe place' is; after that you can start working on it. They will throw medication at you the second you mention anxiety or depression (fluoxetine) and they will happily up your dosage even at this age, they were happy to bump mine up 4x the original amount. Do not take any drugs, they will take awhile to kick in but it does more bad than good, I was having the best days I've had and then I'd wake up the next day and have some of the worst lows for no reason. My parents were never in a position to buy me any technology which i could do anything productive with on the computer, sometimes you have to be your own person and find opportunity where it is infront of you, there is so much opportunity in just the Runescape community let alone the greater video game and industry which you could easily benefit from if you put in the time. A lot of people on this website have been in similar positions, it's just about how you wanna deal with it really and pitying yourself is generally the easiest route to take. Take every opportunity which is available to you, sometimes you should take what is there rather than fight for something which isn't. An example of this is trying to be an astronaut by the time you are 18, but actually, you are already good enough to do something productive with programming. Sometimes you gotta take the easy route if you aren't in the best position to be fighting. Just pursue school and do what you want to do, as long as you are keeping up with your responsibilities and achieving what you want to, then I don't see any point of trying to be someone you might not want to be, just own it.
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Has anyone else seen this guy? "experimenting"
Final replied to dragonite3000's topic in Spam/Off Topic
Obviously I was joking, there is a big difference with designing and implementing an anti-ban system and generating a random number and wiggling the mouse a bit. The misconception is that people think there is a system behind the word 'antiban' in most scripts, when actually it's a 'random mouse movement' or something of the sort which in my opinion is false advertising. If people such as yourself wish to invest time into attempting to design and implement a system. I'm not discouraging it at all, I'm trying to discourage false advertising in the scene because it's ultimately slowing progression of everything and ruining the market most importantly (which fuels progression). -
Has anyone else seen this guy? "experimenting"
Final replied to dragonite3000's topic in Spam/Off Topic
As I've said, this shit is actually scamming. I'm not going to lie to customers and tell them that my scripts are going to lower their ban rate from another bespoken script. It's just bullshit, unless their scripts consist of some neural network machine learning fuckery, i don't wanna read the word antiban in their script thread. -
Even back in 07/08 they tracked trades. The Chinese used to recommend atleast 3 mules before it reaches the target account.
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Invest in knowledge. You can make your own proxies which have 'unique' IPs for less than a dollar. You can make your own scripts. It all depends on how much you value your time.
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Just remember the random can be a zero. EDIT: Villius sniped me.
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updating CPU drivers and updating GPU drivers to reduce load ok am out peace
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Yea sometimes a lot of the API is made for lazy people, if you want things to work the way you want them to (e.g work lmao) then you may have to do somethings on your own. After all, one man can only do so much.
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If it was getting into an infinite loop in the method, then the API method is incorrectly written, the issue you are facing is improperly using the API method and therefore the script becomes 'stuck' in it's own logic. You can't expect all methods to be wrote with consideration that an event that should take 2 seconds to happen max has somehow taken 5 because of your ping/hardware limitations.
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That's because that API method is more of a 'helper method', it's a method containing specific logic for a specific task, that method more than likely has overlooked logic. In addition, it's not going to be repeatedly checked by looping through the same conditions because you only call it once and that'd just add more complexity to the method itself. Chances are it relies upon each action actually occurring such as successfully opening the Grand Exchange or not. You should design your logic in such a way that if something was to fail, it wouldn't matter since it'd just attempt this task again without it conflicting with future tasks which rely on it's success. Obviously low-cpu means clicking methods are likely to fail, because destinations are dynamically changing in real-time, let's say you are running and your target NPC is moving, you are going to have a hard time interacting with it because the screen location of that NPC is constantly changing. Some methods such as this rely on Runescape visually, as opposed to a stored value within Runescape.
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This is more of a logic issue if anything, it seems you guys may be over complicating it. Never had an issue with the low CPU mode.
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You are changing the boolean value in one instance of the class and outputting the boolean value from another. They aren't the same value. The solution is to use getters and setters to change fields within a class.
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Uhm, so you have previously sold SOCK5 proxies, as well as telling everyone that you have divine knowledge of Jagex's operations: Yet you fail to figure this out? Sucks to suck.
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How did you learn to put all your knowledge together?
Final replied to weJ's topic in Software Development
There's nothing to learn. You think of what you want to make, you create it, you make it better, maybe later you'll rewrite it. Next project, you think of what you want to make, you reflect on your last project and attempt to implement principles which you've learnt since then, you make it better, maybe later you'll rewrite it. And so the cycle continues. -
I'm having issues with buying stuff on G2A using my stealth paypal right now too.
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Looking for a good private goldfarming script with muling support
Final replied to ez11's topic in Spam/Off Topic
u wot nobdy betta than me i wrote abcl10 -
Looking for a good private goldfarming script with muling support
Final replied to ez11's topic in Spam/Off Topic
hey am selling scrip tht makes 10k$$$ a month if u willing to put in effort neva used b4 i swear dwn m8 selling because i need some fast cash for drugs i swear i wont ever resell scrip only have stock of one COP FASTTTTTTTTTTTTT$$$!!!11! edit; forgot to mention that im scriper 2 and therefore certified to write this scrip perfectly no flaws perfect muling 10/10 will wipe ur ass for u -
@Epsilon naughty boy.
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I can see this thread becoming more and more productive
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In almost every case, you would never require this. You simply have to abstract it differently, easiest way to think about it is having separate 'modules' (essentially just contain logic) and enable and disable them using the same event you was planning on using.
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gang gang we out here O block O bot gang gang
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On the 23rd my friend asked me the steps to make a 2D game within Java. (Awkward since Alek posted his thread on that day - Coincidence swr dwn m8.) Been pretty busy in the last six months with school but I decided on taking on a project to make a nifty little game which would implement all the principles I've learnt and bring it full circle with why I picked up programming. I essentially want to build a basic 2d game base/engine which I can expand upon whenever I wish. I don't really have any plans to make a release, maybe just publish the code and let people pick it apart as the codebase grows. My friend should be contributing to this project, but we'll see how that goes. Since it's been the holiday period and I'm in my senior year, progression will be slow, but ill try post weekly updates. If anyone wants knowledge on how to begin something like this, feel free to PM me. Postponed - I got a job and school. Summer Project for sure Current Goals - Basic graphic handling using OpenGL/GLFW. - Map creation and saving. - Player handling. - Collision tiles. - Multi-socked server - Basic networking. Current Progress 31/12/2016: Notes: - Basic texture loading. - Map skeleton, 10x10 map size with 32x32 pixels per block. One layer. - Basic updates/ticks for graphical updating.
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Slight difference in clock speeds and CACHE sizes, no additional threads due to no hyper threading like any i5. Who knows, that cache can be helpful. We EU guys gotta remember that we get taxed out of the asshole for higher valued items like this with VAT and all that shit.