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Token

Scripter III
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Everything posted by Token

  1. Token replied to Token's topic in Minigames
    Item name
  2. Token replied to Token's topic in Others
    Will check it out when the bot is online again
  3. Token replied to Token's topic in Others
    What combat style did you use?
  4. Token replied to Token's topic in Others
    Nature Spirit is already supported, addy gloves will be added soon as I just added Monkey Madness which allows 1 more subquest
  5. Token replied to Token's topic in Others
    Yes I believe that would be possible, especially since I added prayer support on Monkey Madness, that would make the Koschei fight quite easy on low level accounts. I'm current working on Holy Grail.
  6. Token replied to Token's topic in Others
    Should be fixed now
  7. Released
  8. Token replied to Token's topic in Others
    Is it working now?
  9. Token replied to Token's topic in Others
    What quest?
  10. Released
  11. Token replied to Token's topic in Others
    Updated a few quests to work with the dev build. Tribal Totem and Shadow Of The Storm should be working now. I've also added some of the newer teleports to some quests to speed things up a little. Shadow Of The Storm no longer requires a poisoned weapon, it will now use hit and run technique to kill the boss. Tested with ~30 attack from the gnome quests. A melee weapon with high offensive stats like a 2h sword is strongly recommended.
  12. Token replied to Token's topic in Others
    Try it now, I believe there was some stage from the quest done on that account but without starting the quest somehow, like reading the letter near the golem. I'm not sure how it will work this way
  13. Token replied to Token's topic in Others
    I'll push an updated version later today, I was working on this yesterday and may have pushed an incomplete version. It will support the quest without poison from the next version
  14. Token replied to Token's topic in Others
    What's printed in the logger? There's an iron man mode if you press F5 on the GUI, but it only supports 9 quests atm. Other than that it works if you already have items but it will require teleport tabs and enchanted jewelry
  15. Token replied to Token's topic in Others
    Thanks
  16. Would love to hear from the community what you guys want our scripters to work on
  17. There was a smithing interface update recently, @Explv may need to update the code when he has time
  18. Token replied to Token's topic in Others
    Update Changed The Grand Tree safespot to improve efficiency Added more ranged support to some quests Released Monkey Madness I The script is able to complete the puzzle and will not require 200k to pay Glough. There is a hard-coded 43 prayer and 25 hitpoints requirement. The boss fight can be done with melee/ranged/magic. The jungle demon has extremely high magic defence so it's recommended that you use some ranged weapon (a low level bow will work fine) as well as a dwarf cannon (enable option on GUI). You can also set a melee weapon and cannon, it will attempt to kill the demon using only cannon (a high attack weapon like a rune 2h sword is recommended for the cannon to hit). Using melee without a cannon is not a good option unless you have 80+ melee stats since the jungle demon will be able to hit 32's.
  19. Anyone know the formulas for these calcs that are all over the internet?
  20. Token replied to Runnwith's topic in Spam/Off Topic
  21. Token replied to Token's topic in Others
    Make sure you don't have the adventure path tab open when you go to quest tab
  22. Token replied to bananagram's topic in Introductions
    Welcome to OSBot
  23. Token replied to Token's topic in Others
    Will push a fix shortly. I have more "antiban" planned after I get this Monkey Madness released, including a custom break handler to allow people to do all quests in 1 run.

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