Everything posted by Ericthecmh
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OsBot and RS07 new "Bot detection system"
Guys, that ban is no indication of detectability. If you log out of your account, and then somebody reviews your account and decides your botting, they will ban you. Next time you log in, it'll disconnect you within 10 seconds. This is not because OSBot is detectable. In fact, this has happened to me when I logged in on the actual RS browser client.
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CMH Motherlode
I've just uploaded a fix for it (I've tested it). When you run the script, it should say version 1.2.0. If not, then you will have to wait for the SDN to be recompiled.
- OSBot 2.1.10
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Smoking Rocks + Exploding Rock ID's
Not always, no. Depends on what Jagex is updating.
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OSBot 2.1.10
Worked fine for me. Use your magic :P
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The Great Transition Forward - OSBot 2
I'm actually very much in favor of monthly fees. If you purchase a "lifetime" script, and the scripter decides to leave in 3 weeks, what are you going to do? You have no protection against that. You could ask for a refund, but you'll probably not be eligible anymore. In addition, you can't expect a "lifetime" script to be for your lifetime, because... well, the scripter could get sick, he could get run over by a car, he could have irl issues, and end up being unable to update his script. On the contrary, with a monthly script system, the scripter needs to keep his script updated to get paid. No updates, people don't renew, no income. Therefore, monthly payments are an incentive for scripters. In addition, scripters have to keep their script updated, fix things when Jagex breaks their script, and they should get compensation for that work. And please don't pull the poor kid argument... If they have enough money to be spending 8 bucks a month for a video game, they have enough money to spend 5 bucks a month to pay the scripter for his/her script...
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The Great Transition Forward - OSBot 2
Well idk about you, but my CMHAbyss script wasn't even that popular, but I had at least 1 renewal every day, if not 2, plus new purchases. And if it's forced monthly, then it won't matter..
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The Great Transition Forward - OSBot 2
Words of wisdom by Eliot.
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The Great Transition Forward - OSBot 2
Okay. If 5 bucks a week is seriously a problem for this guy, he's a pretty bad goldfarmer, no?
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The Great Transition Forward - OSBot 2
All this hate. 1) For those of your complaining about the API not working, @Eliot and I have basically coded a fully working AIO Fighter, and am about to release a beta for an AIO Miner. Yes, the interact methods are a bit weird, but it still works. 2) For those of you who have been complaining about things like ColorPicker throwing exceptions... don't access it in a static context. Don't use ColorPicker.isColorAt, use this.colorPicker.isColorAt (assuming this refers to your script which extends Script), otherwise you'll need some sort of reference. But the point is, you need to access it through the instance of color picker that's stored within Script. 3) What's this complaint about no incentives? That's the whole point of making scripts monthly paid, so that even if (and I highly doubt) your script has reached 100% saturation, you'll still get money. Also, @Swizzbeat, where did you hear that only 5% of users renew? That's only assuming the script is terrible, so users no longer want to use it... (not saying that your scripts are bad)
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The Great Transition Forward - OSBot 2
Yeah! This is great! OSBot 2 is finally officially here.
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Programmers
I'm right. You wrong. He left.
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OSBot 1.8.13 and 2.1.9
I believe you're talking about using the tag, ie [member=Ericthecmh]
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Please report me.
How 2 OSBot LOL nice one
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Miner suggestions
Hey everyone, As you may or may not know, @Eliot and I have teamed up to write scripts for the OSBot 2 client. We have already posted about our OSBot 2 AIO Fighter: http://osbot.org/forum/topic/50292-dreamfighter-aio-first-osbot-2-script-publicly-released We are currently in the middle of making an AIO Miner. Currently, we have the following locations: Alkharid Crafting Guild Mining Guild Lumbridge Swamp Wilderness Runite rocks (Lava maze) Varrock East Yanille Please post suggestions for locations you want to be added. The most popular ones will be added first. Also, do not suggest Motherlode, it will not be part of this script (we will do it separately).
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Script Source
1) Why not? There's no reason for me to keep it closed source, it'll just disappear. At least this way it has some use. 2) People sometimes ask me how I did a certain thing. Now I don't have to answer :P
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Script Source
I was going to do it earlier, just forgot until some people asked me today. Oh and, for CMHAbyss, there are actually two scripts (if you can Java, you can figure out)
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Script Source
Actually for that script, if you just update the IDs, and copy over the random solvers from CMHFleshCrawler, it will work fine.
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Script Source
Hey guys, At the request of some people, I've decided to release the source code of my scripts that I no longer maintain. You can access them here: https://bitbucket.org/ericthecmh/cmhscripts-source Some of these may be highly outdated, others not so much. Don't comment on my coding style, I won't care. Feel free to take any code that you like (credit please). Please don't resell any scripts. Eric
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eBay hacked!
Also, Paypal is owned by ebay, so I'd suggest changing your PP password too, just to be safe.
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OSBot 2.1.6 - Improved interactions
Awesome! The new interaction system is much better.
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OSBot 2.1.4-5 - Integrated anti-ban, optimized interactions, minor API changes
Awesome! Great job developers
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How to create a walkingevent?
The local walker has always been fine for me... idk
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Creating wrapper?
Oh shit my bad my bad. Might be a glitch in the API then...
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Creating wrapper?
Silly Swizz you can't call interact like that (interact("Take")), because that would try to call the interact method inherited from GroundItem, which will try to use some instance variables inherited from GroundItem, which are null because you never set them up (for example the position of the item). Try casting instance and then calling interact on that... ((GroundItem)instance).interact("Take");