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Camaro

Scripter II
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Everything posted by Camaro

  1. As taken from the wiki, these are the main tasks in the minigame; Killing players - the amount of Zeal given is dependent on how strong the opponent is, and killing the same player multiple times will have lower Zeal returns over time. Script does this, but given that your account is mid level, this is not viable Healing teammates - players can use bandages on their teammates to heal them Script does this, but gives you very little zeal from my testing, and like the above, you will die a lot Burying bones - players can bury bones until their Avatar has 100% damage reduction. The avatar can be at 100% for a good potion of the game, not allowing you to bury bones. Also, most bones would appear in areas with a lot of enemy players, causing you to also die a lot. But even so, I plan to implement this Sacrificing soul fragments - players can sacrifice soul fragments until the opposing team's Avatar has 0% damage reduction. Script does this Dealing damage to the opposing team's Avatar Script does this, but like that above, you will die a lot. Even maxed accounts may have trouble with this if the other team is defending Capturing graveyards or the Soul Obelisk Something I plan to implement, but like the above, you will die a lot Killing NPCs (does not reward Zeal) Script does this Destroying barricades (does not reward Zeal) Something I plan to implement, but in my option, is counter productive as you will receive less zeal overall Given the above, collecting fragments is really the only option to gain the highest amount of zeal for a mid-level account. Because you have a mid-level account, you are going to die a lot, possibly not allowing you to offer any zeal, thus the lower zeal/hour. No eta at this time
  2. Its not really fair to compare any script from back then to now. Bans were low because they put almost no effort into catching bots, not because the script was undetectable. But please, let me know any siggestions.
  3. I dont have bury bone support atm but I plan on rewriting it soon to add more task diversity. Will add bone burying along with it
  4. Good idea, will consider adding it soon
  5. 24 hours activated
  6. 24 hours activated
  7. activated
  8. completeDialogU() does surround completeDialog() in a try/catch, but in doing so, consumes the current threads interrupted status, which is pretty bad programming practice. https://stackoverflow.com/questions/3976344/handling-interruptedexception-in-java onLoop() throws InterruptedException for a reason. Use completeDialog().
  9. Anywhere
  10. 1124. If youre trying to do cli, you can do 1124:"profile name" to load that specific profile
  11. Sorry, was busy with the banking issue that others have been having (now fixed). If you could generate a list of non working worlds, that would be great
  12. 24 hours activated
  13. Ill make some changes to npc selection, its a bit basic at the moment
  14. Which option are you using? I've also updated the prayer setting, should be much better now. Hopefully that helps
  15. Yeah definitely need to change that soon, will work on that today / tomorrow. And a magic option may be needed to select the spell / not deposit the runes
  16. thx
  17. That's pretty ambitious, activated. Activated 24 hours
  18. Right, wouldnt need it there. Strange, ill take a look soon
  19. Magic level may be too low. See if bringing more mind bombs helps
  20. Yup, cli pulls whatever info you have saved, just uses the custom worlds instead. Theres actually an issue with cli right now, made some changes, but should be working soon. Ill try to see why those worlds arent working also
  21. cli does exist actually, -script 1101:1-2-3-4-5 1 2 3 4 5 world be the worlds you want to use Might want to check the worlds, could have been removed. Running it now and its hopping fine
  22. It should try to lure them over the the grave and attack them there so other players would hop on too. And yeah, the magic prayer might be on too often, ill look into reducing its usage
  23. Yes, I plan on it
  24. activated 24 hours
  25. activated both 24 hours Offering fragments would probably be more human-like, but feel free to test both methods out and see which you have more luck with. Offering fragments should give much more points though.
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