In your code, you also expect that your door is going to have the action "Open". Now yes, you search for ID, but have something like this:
Entity door = getObjects().closest(door_tile, 6837);
if (door != null && door.exists() && door.hasAction("Open")) door.interact("Open");
Every night, when I try to sleep, the scene plays in my head. Oh, Mod Weath, why must you be so harsh? Babies cry when they enter this world, not because they are upset, but because they are scared. Scared of the lurking monster that is Mod Weath.
Got back into doing this, and that's what I'm doing now. Since my script has improved greatly, I can run at master farmers with 10hp with no problems ^^
Been running whenever I can, especially overnight.
#getBoundingBox != drawing the actual rectangle.
Something like this should work:
<graphics 2D object>.drawShape(new Position(1, 2, 3).getPolygon(getBot()));
If you look closely at mouse movements for set 2, you can actually see that there are those little spasms that occur thanks to the OSBot mouse. Didn't notice that first time round :p
At a glance, Set 1 is the bot. The movements are too jagged, humans, while having movements that are jagged themselves tend to be more curved.
EDIT: Taking in to consideration that both images are different runs through tut island, I think Set 3 might actually be the bot.
If you could provide click information (not just mouse movement which Jagex can't see anyway) as well as telling us what action is being performed I could give it a go.