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Bobrocket

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Everything posted by Bobrocket

  1. Bobrocket replied to MGI's topic in Releases
    Does this fix the crashing under Ubuntu?
  2. Would recommend looking at the mobs position when it dies (there will be an animation for it), and wait until there are GroundItems for it. Also, use filters when possible. They're really good!
  3. Auhed for 12 hours.
  4. Does this include local scripts or just SDN scripts?
  5. Alright, sweet. Just curious because I (probably the only person) use the #contains(Point) in my interaction methods.
  6. Are you thinking about re-implementing Area#contains(Point)? I know a Point only has an x and a y, but you can check against the plane defined in the Area? Thanks for the update though
  7. Just a hint: use an A* pathfinder to help you greatly ;)
  8. Mirror client is currently offline.
  9. Authed you for 12 hours (ran out of likes for the day :p) Please provide feedback and/or a progress report when you're done; enjoy!
  10. So am I. Someone could just join and, since some people are desparate to sell their accounts, get them to go first and then scam an account.
  11. It's probably just because otherwise people join just to scam an account and go.
  12. If someone is willing to supply me with data and resources to test (eg an account that has access to one), I can try and do it.
  13. I'M PANICKING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  14. Now serving out trials for OmniPocket. Enjoy!
  15. I have made sites like this before. ANYTHING that requires automation via the steam API will cost you upwards $1500.
  16. CSGOJackpot-style sites are expensive. I typically charge between $1000-$2000 for a site like that. They involve having a central server running a steam bot, hence why they are so expensive. Good luck getting this done!
  17. StaticSecondaryClass.variable; //If .variable has the "public static" modifier StaticSecondaryClass ssc = new StaticSecondaryClass(); ssc.variable; //If .variable has just a "public" modifier
  18. Began working on the scripted elements, thoughts?
  19. I'll get some in the morning, you can make your own shit you don't need screenshots EDIT: here's something basic I made for a test Code: p = new Paint(this); DynamicLabel dl = new DynamicLabel(568, 353, "", new Font("Open Sans", Font.PLAIN, 14)) { @Override public void onUpdate(Paint parent) { setText("" + currentTime); } }; try { BufferedImage bimage = ImageIO.read(new URL("http://i.imgur.com/2Q1c8gr.png")); p.add(new Picture(0, 338, bimage)); bimage = ImageIO.read(new URL("http://i.imgur.com/mUn12cu.png")); p.add(new DynamicOrb(27, 365, dl, bimage, 25, 25)); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } getBot().getCanvas().addMouseListener(p); getBot().getCanvas().addMouseMotionListener(p);
  20. It's 3:36am, I'm listening to Filthy Frank's weeaboo song. Forgive me for any mistakes. https://github.com/Bobrocket/PaintLib Code and usage there. There may be some references that I haven't cleaned up (eg to my own project), just try and fix them yourself lmao. Enjoy, and sorry for the shit code.
  21. I'm not the only scripter that uses a pathfinder rather than a webwalker? I think I can beat your file count pretty soon, I'll be adding around 100 files to my AIO thiever :p
  22. Honestly dude, you really need to get used to making readable code. I used to write code like you did, and honestly it really backfires in the future. When I went on to make my AIO thieving script, I used the same method I did for every other script. This left me with 1000 or so lines of code in the onLoop alone (and this was before the script hit beta). It took me much longer to debug than it should. When I moved that script to a more readable framework, everything was so much better. Even though I have more classes, I can debug quickly and I even got rid of a lot of code by doing so! And don't be discouraged when your scripts get a lot of files, it only means progress For reference, here is what my AIO thieving script looks like (file wise): I use 3 classes just to have a list of all the banks in RuneScape. I have classes which literally just reference methods in another file, too. But believe me when I say that this has helped. Good luck, and maybe one day you'll be releasing scripts on the SDN!
  23. Thanks! Any suggestions or improvements? I'll share the code base when it's finished :p Just got buttons working, will move on to static images and progress bars next
  24. I have no idea lol, I've never touched those functions :p better be safe than sorry!
  25. Opinions? Data was harvested from my 414 data cache :3 Going to work on what actually goes on the paint now. EDIT: Began working on the scripted elements.

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