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Bobrocket

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Everything posted by Bobrocket

  1. The idea is that if someone tries to attack the man while I am pickpocketing it, it will stop and say "dude wtf" or something similar. Sometimes, the bot does misclick and attack the man too (which I want to detect) So I would use the first example to check if someone is attacking him?
  2. So, I want to be able to see if someone else is attacking an NPC I targetted. For example: if (man.isUnderAttack() && man.<attacker> != myPlayer()) //I'm not attacking the man if (man.isUnderAttack() && man.<attacker> == myPlayer()) //I'm attacking the man Is there any way to do this?
  3. You think so? I figured they would be more lenient towards those who pay for membership. Maybe it is less as I have access to places that not many people are at?
  4. I know I will get eventually banned. I'm asking what the chances are.
  5. I know this, but still, what are the chances of getting banned? Are they lessened?
  6. So I just gave a bot of mine a bond. Now that he is a member, what are the chances of getting banned? I'm going to mainly focus on woodcutting and maybe combat too. Ideas?
  7. My main is cb 72 lol, I don't have the patience to train usually and I don't want to bot on my main either.
  8. Thanks all! Currently I'm merching on my main so I can afford bonds in the future. Made 200k in an hour, not too bad
  9. Sadly there are some problems with my processor - I can't find any drivers so I get blue screens sometimes. I was definitely considering having Windows VMs but it would take a while to set it up. I think my current set up is fine - having one account botting on my VPS while I play regularly with another and switch periodically.
  10. Sadly the only way for me to tunnel IPs on my VPS is through Firefox, and 2 instances of Firefox can't have different IPs (+ mirror client doesn't actually work on Ubuntu)
  11. I see, thank you. I know that localWalker is synchronous but I have that there because sometimes my client would lag a bit and would try to do the next bit without finishing walking so I added that check.
  12. Sorry, I forgot to say here but the walkTo method is just localWalker.walkTo(position) and then a conditional sleep until the player is no longer moving. I am going to make sure that I am not using sequential execution later, as right now this is just a test to ensure that everything actually works. So how am I going to get my bot to walk there? Is there any way I could generate a path there?
  13. So, for part of my quest bot it has to fill a bucket of milk. Code: /* Go to dairy cows if we have a bucket */ if (hasItem("Bucket")) { walkTo(placesToGo[2]); sleep(750); /* Open the gate if needed */ Entity gate = closestEntity("Gate"); openDoor(gate); /* Milk the cow */ Entity cow = closestEntity("Dairy cow"); if (cow != null && cow.isVisible()) { moveCamera(cow); sleep(750); cow.interact("Milk"); new ConditionalSleep(750000) { @Override public boolean condition() { return parent.getInventory().contains(itemsNeeded[1]); } }.sleep(); } sleep(750); } For some reason, the bot will not walk from lumbridge castle to dairy cows. Is there any reason for this?
  14. Teleport tabs have some of the best margins for merching in my experiences. I would get camelot tabs for ~450 and sell them for ~600. Not as impressive as what you've done here, but still pretty good.
  15. I'm not going to bot on my home IP as I have a main I'm not going to bot on an IP from this site as they have likely been blacklisted already It doesn't matter if I was just running two accounts, I can get as many proxies as I need for super cheap.
  16. I ended up just making a Thread and checking the animation from that (and then doing a conditonalsleep until the animation was finished). Not the best, but it works. Thanks everyone!
  17. No, as mirror does not support proxies.
  18. Alright, so I really cannot figure this out. When smithing an item, the animation ID is 899. So it will smith the item, go back to no animation, and then smith another. How would I detect this and add another item to my counter?
  19. Will do, and will update with results. Thank you.
  20. Yeah, but I'm not sure how I would do that. Can I check by animation ID maybe?
  21. I see. I wanted to type each character individually as then it feels more like a human click. I seem to be reinventing the wheel every time :p Thank you though. My script seems to be working well so far so all is good. Is there a way to find out when my character has crafted a gold item? Usually you would use Onmessage (right?) but there is no message when you create a gold item.
  22. Thanks dude, but the API isn't very useful to me.. Anyway, so now I am trying to simulate a "press enter" in the Make-X section. I currently have this: sleep(125 + rand.getRandom(99)); getKeyboard().typeKey(Character.forDigit(rand.getRandom(3, 9), 10)); sleep(11 + rand.getRandom(200, 482)); getKeyboard().typeKey(Character.forDigit(rand.getRandom(0, 9), 10)); sleep(14 + rand.getRandom(50, 122)); getKeyboard().typeKey((char)13); Character 13 is your standard carriage return, and is used a lot for detection with JS normally. Is RS checking for a standard CLRF? (\r\n - 13 10) or just 13 or just 10? EDIT: Sorted this myself. OSRS expects the standard CLRF, which is character 13 followed by character 10. (Do not put a delay between these as when you press enter, your keyboard sends both characters simultaneously) getKeyboard().typeKey((char)13); getKeyboard().typeKey((char)10);
  23. (Hopefully) simple. What I want to do is use my Gold bar on a furnace. getInventory().interact("Use", "Gold bar"); furnace.interact("Smelt"); log("Smelting"); The Smelt option only works when I don't interact with a Gold bar first. Help?
  24. I don't have the money for bonds so I can't.
  25. *My Immortal playing in the background* Rest in peace, Account 1. You will forever be remembered, your gift of a seven-years-old name will always be respected. I would like to take this opportunity to blame Perfect Chopper l0l
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