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Woody

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Everything posted by Woody

  1. Woody replied to zurv's topic in Spam/Off Topic
    try here
  2. Woody replied to ridnem's topic in Archive
    Don't do this. It looks like there are some issues with the GUI. If it's not your script, just contact the script writer.
  3. Remember, getHealth will only return to a value if your health bar is visible, if the character is fighting. You can use widgets to get the character's HP; find the correct parent and child id for HP widget and translate the string to an int.
  4. You could roast the cigarette so the nicotine and other harmful things vaporize; you would get "healthier" tobacco. Trust me, I really, really hate tobacco but roasting the cigarette makes it better, at least I think so.
  5. Woody replied to zurv's topic in Spam/Off Topic
    is that Jesus?
  6. My bad, @Bobrocket corrected me, but I found this public Point minimapTranslate(Position pos) { //Get local position coordinates int x = pos.getX() - getMap().getBaseX(); int y = pos.getY() - getMap().getBaseY(); //Get the players current offset from the provided position //Using grid coordinates we get a more accurate result when we're in //the process of walking between two tiles. //1 tile = 2 units, in rX and rY int rX = (x * 4 + 2) - (myPlayer().getGridX() / 32); int rY = (y * 4 + 2) - (myPlayer().getGridY() / 32); //Get the current minimap position and camera rotation offsets. //these are often changing even without moving/rotating the camera. //^ This is probably to prevent autoclicking int offset = client.accessor.getMinimapX(); int minimapAngle = client.accessor.getMinimapRotation(); int angle = minimapAngle + offset & 0x7FF; //Calculates the sine and cosine vars to be used for rotation from the //minimap center. The minimap zoom is also random and often changing. //These are scaled up to improve accuracy in the following calculations int sin = (GraphicUtilities.CAMERA_SIN[angle] * 256) / (client.accessor.getMinimapZoom() + 256); int cos = (GraphicUtilities.CAMERA_COS[angle] * 256) / (client.accessor.getMinimapZoom() + 256); //Standard trigonometry; calculate the offset from minimap centre //Then downscale the result by right shift. We use 16 instead of 8 due to the unit of //rX and rY being doubled in comparison to real X,Y coords int mX = rY * sin + rX * cos >> 16; int mY = rY * cos - rX * sin >> 16; //Return the point. 644 and 80 are the minimap X, Y coordinates return new Point(644 + mX, 80 - mY); } You can do g.drawOval(minimapTranslate(position.get(i)).x -4, minimapTranslate(position.get(i)).y -2, 6, 6);
  7. Oh damn it. All I saw was the equation and I thought he needed some help with simplifying it. on me aswell
  8. Take a small piece, mix with tobacco and smoke it...
  9. what hole?
  10. You should read rules of Exponentiation. Example: a^x * a^y = a^(x+y) or a^x / a^y = a^(x-y) 21 and 28 can be divided by 7, gives 3 and 4. a^3 / a^2 = a^(3-2) = a^1 = a b^1 / b^4 = b^(1-4) = b^-3 = 1/b^3 c^6 / c^6 = 1 'a^3 - a^2 = just a^1 or a ??? Come on man...
  11. You could update huntLvl, my and mx in your loop. at main.onLoop(main.java:179) means there's an error in line 179 in your code. You have to check if entity is not null before interacting with it.
  12. Your getState() sucks. You don't check hunter lvl in your getState(), you should only write conditions and return to different states. Yes, only conditions in your getState. Yes, that is how you check your hunter level. However I'd do that in onStart(), same with "my" and "mx". EDIT: This is a good guide for you to learn something. Don't rush with making scripts; everyone started from the bottom.
  13. There's no logic in your script, that's why nothing happens. Your getState() sucks. You don't check hunter lvl in your getState(), you should only write conditions and return to different states.
  14. Woody replied to _Ethan's topic in Spam/Off Topic
    Cat
  15. Woody replied to Furk's topic in Archive
  16. "If I asked you if you would have sex with me, would the answer be the some this question?" Works 95% and youll get some smooth pussy. The other 5% are girls who are too retarded ti answer; the question makes their brain explode.
  17. Yes it uses the 5 agility shortcut because its much faster. It should go to the safe spot, had no issues last time I ran the script. There was an issue with the eating and I made a small update which should have fixed it. It does not loot arrows, use an ava accumolator. The interaction is bit buggy but that is not my fault. Im waiting for the deva to fix it. I will make a bigger update when the exams are over.
  18. Enjoy the trial! Don't forget to leave a like and feedback!
  19. Clearly you don't understand how enum and finite state machine works. Read Apaec's tutorial and hopefully you'll understand it a bit better. http://osbot.org/forum/topic/58775-a-beginners-guide-to-writing-osbot-scripts-where-to-get-started-by-apaec/
  20. Enjoy 24h trial! Leave a like in the main thread!
  21. Woody replied to MGI's topic in Releases
    win 10
  22. Woody replied to potatoer's topic in Scripting Help
    Enable Entity hover debug
  23. Come on man, it was only a joke. You don't have to go all in on me... I'll be honest, you are right, this is me Please don't make fun of me. It takes a lot of courage to post this picture.
  24. If you didn't care about my posts then you wouldn't have quoted me at all. Just keep snorting that stuff, dope monger.

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