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keldra1993

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  1. keldra1993 replied to Token's topic in Others
    can you add Great Brain Robbery and Creature of frankenstrain?
  2. I had the rope and lantern for lummy dungeon I was using walk setting 1 i believe
  3. tryina do slayer task cave slimes and I get this error [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_smart_safespot) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_allow_spec_npc_health" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_allow_spec_npc_health) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_allow_spec_below_health" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_allow_spec_below_health) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_equip_travel_fight" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_equip_travel_fight) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_equip_travel_bank" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_equip_travel_bank) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_spec_min_target_hp" changed to "40" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_spec_min_target_hp) changed from () to (40) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_spec_my_health" changed to "30" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_spec_my_health) changed from () to (30) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_npc_tile_dist" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_npc_tile_dist) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_stop_at_death" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_stop_at_death) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_hop_at_death" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_hop_at_death) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_fight_with_cannon" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_fight_with_cannon) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_save_cannon_tile" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_save_cannon_tile) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_safespot_priority" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_safespot_priority) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_eat_bounds_1) changed from (45) to (45) [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_eat_bounds_2) changed from (65) to (65) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_cannonball_range_1" changed to "15" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_cannonball_range_1) changed from () to (15) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_cannonball_range_2" changed to "15" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_cannonball_range_2) changed from () to (15) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_ov_potion_cb" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_ov_potion_cb) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_ov_potion_pra" changed to "11" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_ov_potion_pra) changed from () to (11) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_return_safespot_combat" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_return_safespot_combat) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_return_safespot_no_loot" changed to "1" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_return_safespot_no_loot) changed from () to (1) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_slayer_rockhammer" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_slayer_rockhammer) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_slayer_bag_of_salt" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_slayer_bag_of_salt) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_slayer_ice_cooler" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_slayer_ice_cooler) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: Command (aio_fighter_attack_delay) changed from (1) to (1) [INFO][Bot #1][09/07 01:07:33 AM]: "aio_fighter_special_wait" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (aio_fighter_special_wait) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_pot_while_combat" changed to "1" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_pot_while_combat) changed from () to (1) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_b2p_wait_food" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_b2p_wait_food) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_save_bounds" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_save_bounds) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_save_safespot" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_save_safespot) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_save_break_tile" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_save_break_tile) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_tile_loot_distance" changed to "8" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_tile_loot_distance) changed from () to (8) [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_stopcon_safe) changed from (0) to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_real_distance" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_real_distance) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_allow_multicombat" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_allow_multicombat) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_reattack_target" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_reattack_target) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_expeditious" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_expeditious) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_slaughter" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_slaughter) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_planner_auto_upgrade" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_planner_auto_upgrade) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_allow_wildy" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_allow_wildy) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_wildy_emergency_tele" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_wildy_emergency_tele) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_lootbag_mode" changed to "0" [INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_lootbag_mode) changed from () to (0) [INFO][Bot #1][09/07 01:07:33 AM]: "ss_loot_single_ammo" changed to "0" [INFO][Bot #1][09/07 01:07:34 AM]: Command (ss_loot_single_ammo) changed from () to (0) [INFO][Bot #1][09/07 01:07:34 AM]: "ss_superior_slayer" changed to "0" [INFO][Bot #1][09/07 01:07:34 AM]: Command (ss_superior_slayer) changed from () to (0) [INFO][Bot #1][09/07 01:07:34 AM]: "ss_eq_when_possible" changed to "0" [INFO][Bot #1][09/07 01:07:34 AM]: Command (ss_eq_when_possible) changed from () to (0) [INFO][Bot #1][09/07 01:07:34 AM]: "script" changed to "fighter" [INFO][Bot #1][09/07 01:07:34 AM]: Command (script) changed from () to (fighter) [INFO][Bot #1][09/07 01:07:34 AM]: "ss_random_prayer_value" changed to "17" [INFO][Bot #1][09/07 01:07:34 AM]: Special change from (0) to (100) [INFO][Bot #1][09/07 01:07:34 AM]: "ss_prebreak_seconds" changed to "20" [INFO][Bot #1][09/07 01:07:34 AM]: Command (ss_prebreak_seconds) changed from () to (20) [INFO][Bot #1][09/07 01:07:34 AM]: "ss_prebreak_seconds" changed to "120" [INFO][Bot #1][09/07 01:07:34 AM]: Command (ss_prebreak_seconds) changed from (120) to (120) [INFO][Bot #1][09/07 01:07:36 AM]: Chosen ammo [Bone bolts]x[0] [INFO][Bot #1][09/07 01:07:36 AM]: Finding nearest npc.... [INFO][Bot #1][09/07 01:07:36 AM]: .. checking for nearby npcs first... [INFO][Bot #1][09/07 01:07:36 AM]: no nearby npcs found! [INFO][Bot #1][09/07 01:07:36 AM]: ... checking the npc position database for nearest npc in your chosen npcs... [INFO][Bot #1][09/07 01:07:36 AM]: A) Successfully found at [x=3153, y=9561, z=0] [INFO][Bot #1][09/07 01:07:36 AM]: Unable to detect suitable npcs from detected (14 npcs), resorting to backup detector.. [INFO][Bot #1][09/07 01:07:36 AM]: [DEBUG] Not in area with npcs, preset position is: null | fight position: [x=3153, y=9561, z=0] | my tile: [x=2811, y=3441, z=0] [INFO][Bot #1][09/07 01:07:36 AM]: Attempting to walk there, we aren't in an area with npcs... [INFO][Bot #1][09/07 01:07:36 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0] [INFO][Bot #1][09/07 01:07:36 AM]: Webwalker emergency! Attempting to load locally... [INFO][Bot #1][09/07 01:07:36 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. [INFO][Bot #1][09/07 01:07:36 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][09/07 01:07:38 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0] [INFO][Bot #1][09/07 01:07:38 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately! [INFO][Bot #1][09/07 01:07:38 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. [INFO][Bot #1][09/07 01:07:39 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0] [INFO][Bot #1][09/07 01:07:39 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately! [INFO][Bot #1][09/07 01:07:39 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. [INFO][Bot #1][09/07 01:07:40 AM]: Using route false to position [x=3153, y=9561, z=0] (6129) tiles away [INFO][Bot #1][09/07 01:07:40 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0] [INFO][Bot #1][09/07 01:07:40 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately! [INFO][Bot #1][09/07 01:07:41 AM]: Not with npcs... walking to fight tile: [x=3153, y=9561, z=0] [INFO][Bot #1][09/07 01:07:41 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0] [INFO][Bot #1][09/07 01:07:41 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately! [INFO][Bot #1][09/07 01:07:41 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. [INFO][Bot #1][09/07 01:07:42 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0] [INFO][Bot #1][09/07 01:07:42 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately! [INFO][Bot #1][09/07 01:07:42 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. [INFO][Bot #1][09/07 01:07:43 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0] [INFO][Bot #1][09/07 01:07:43 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately! [INFO][Bot #1][09/07 01:07:43 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. [INFO][Bot #1][09/07 01:07:44 AM]: Using route false to position [x=3153, y=9561, z=0] (6129) tiles away [INFO][Bot #1][09/07 01:07:44 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0] [INFO][Bot #1][09/07 01:07:44 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately!
  4. when it banks it opens bank, clicks withdrawl X types in 13 for copper then takes out tin withdrawl all. I even tried to correct it by typing in 14 thinking it would click the X
  5. Making bronze bars in Edgefield it doesn't take out 14 copper and tin its pulling 12 copper and 16 tin
  6. It happened to me right now it takes meet from bank to stove at edge and cooks. When one burns and you stop cooking for any reason. Level or walking off stove whatever it will try to cook raws again and the option to burn the cooked ones pops up or cook the raws and the bot doesn't know how to handle it Actually sorry I tested it its when you have cooked beef in inventory and it tries to cook the rest of the raws it gives an option to burn the cooked ones or cook your raws and the bot hangs
  7. What the pictures people are posting of the burned meat and raw meat is the fact the script stops when you burn a meat or chicken. It just sits not selecting any options. It works for anchovies and shrimp but errors on meat and chicken I don't know if it errors on any other. Just when you burn one and it says press 1 to cook burnt or 2 to cook It clicks the stove and then stops when the option to press 1 to burn the meat or press space to cook the raws.
  8. longest proggy Yet Czar 😉 i keep changing different breaking times every few hours last one got banned. im workingnon a mew HCIM
  9. Possibly add lummy stove in the house beside the graveyard near the swamp? By the way great script I have another premium cooking script I've used for a long time im glad to add this to my collection thanks Khal as always Good work ill try n get a lil proggy as I am working on a skiller side project for something to do
  10. i cant seem to upload a proggy report
  11. Been working gr8 4 me since I purchased a long bit ago only thing different I'd like to see would be a shared combat level task. Used on longswords, scimitars for attack strength and defense all same time
  12. keldra1993 replied to str1de's topic in General Help
    What i do is have mine set around 20-76 minutes play 18-226 break set activated and click save and should work. If u change times what u do is disable breaks save then re enable then save and it'll activate it I find. Works great 4 me
  13. I was doing progressive with these items 1-7 gloves. 7-9 boots, 9-11 cowl, 11-14 vamb, 14-18 chaps. Tried the coif on the top and bottom

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