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Tom

Scripter III
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Everything posted by Tom

  1. Tom

    iChaosAltar

    Interesting, I'll speak to the developers about this world hop issue and try get it fixed asap. As for the walking to the ditch, does it go from the wilderness to the ditch or from the bank to the wilderness? It seems odd nonetheless.
  2. dont really have any comment here but looks like some cool stuff keep it up
  3. Tom

    iChaosAltar

    Version 1.12 should fix this issue, its currently pending review by OSBot
  4. Tom

    iChaosAltar

    I'll look into getting this fixed tonight
  5. Tom

    iChaosAltar

    Weird, does having less than a full inventory benefit you in any way?
  6. Tom

    iAmmonite

    It will be configuration related If you want it to sit in one spot, mark it as a safespot using the hotkeys in the top left Enable AFK mode if you don't want it to attack the crabs, but let the crabs attack you If other issues are present, please provide your config so I can review. Located in your C:\User\<user>\OSBot\Scripts\Data folder
  7. Tom

    osMiner

    Please let me know what settings you are using, this is likely related. Keep in mind, if you are selecting rocks, you also need to select the location where you are mining on the first page e.g. varrock east
  8. Tom

    osFighter

    You can probably add your food source as a replaceable item in the loot table.
  9. Tom

    osMiner

    Weird, could you send through your settings in CLI?
  10. Tom

    iChaosAltar

    Thanks, I gotta get this world hopping fixed. Are you able to change your spawn point to falador? Seems to be an issue with OSBots walker
  11. Tom

    osMiner

    Please open the logger and see if there is any output from the script. It shouldnt freeze your client.
  12. Tom

    iTzhaar

    are you sure about those? I had them added previously but Xil was removed by request. Currently only attacks Ket & Hur Looking at the old code, it would hit a total of 3 targets, but these were hardcoded with ID's {2170,2178,2177} 2170 is Xil, so I suppose this was definitely hit back then Edit: yep looks like you were right. Ill make that change now which should hopefully go live soon. Heading to bed for now.
  13. Tom

    iTzhaar

    Adding an extra safespot wouldnt be hard, but you will still take hits while it tries to find the right one. It would likely have the behaviour If hit in Safespot1 -> Move to Safespot2 If hit in Safespot2 -> Move to Safespot3 If hit in Safespot3 -> Move to Safespot1
  14. Tom

    iTzhaar

    Ok, so I know with the 2 tile safespot you can replicate this going to the other side of the vent behaviour, but this thing where it would take a step 1 to the side is new to me. When I went over this last, we had it so if you took damage in SafeSpot1, it would move to SafeSpot2 (which was on the opposite side of the vent)
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