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Tom

Scripter III
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Everything posted by Tom

  1. Tom replied to Tom's topic in Fishing & Cooking
    Thats weird, will take a look shortly Edit: Should be fixed next update, which takes up to 24 hours to get approved
  2. Tom replied to Tom's topic in Mining & Smithing
    This is a weird error, OSBot may still be broken as per Pat in the OSBot discord 3 hours ago
  3. Tom replied to Tom's topic in Fishing & Cooking
    Are you able to look at the logger? Should be able to access it down the bottom or up the top right of osbot client
  4. Tom replied to Tom's topic in Mining & Smithing
    Added
  5. Tom replied to Tom's topic in Mining & Smithing
    Hmm this is weird, stealth or mirror mode
  6. Tom replied to Tom's topic in Combat & Slayer
    Added
  7. Tom replied to Tom's topic in Magic & Prayer
    Added
  8. Tom replied to Tom's topic in Magic & Prayer
    yep, refresh scripts, it will be there for 12 hours since this post
  9. Tom replied to Tom's topic in Minigames
    Added
  10. Tom replied to Tom's topic in Combat & Slayer
    If you have AFK mode on and a safespot set, it shouldn't attack the crabs, but let the crabs attack it with auto retaliate on Not sure I've seen anyone use it in another way
  11. Tom replied to Tom's topic in Combat & Slayer
    Going to remove TzHaar Xil from the default list, I inherited this script so was not aware that this one was ranged, and noone has mentioned it Change may take 24 hours to get approved
  12. I feel like you could just do this with inverted logic, could you not just check if the first one is false?
  13. Tom replied to Tom's topic in Money Making
    Not currently but within 24 hours (whenever the update gets approved), it will
  14. Tom replied to Tom's topic in Fishing & Cooking
    Added
  15. Tom replied to Tom's topic in Money Making
    This orber only does air orbs
  16. Tom replied to Tom's topic in Combat & Slayer
    Added
  17. Tom replied to Tom's topic in Mining & Smithing
    The webwalker has been rather shit lately, I'm going to have a look why this broke suddenly, if you have any logs from when it happens theyd be extremely helpful
  18. Tom replied to Tom's topic in Minigames
    Added
  19. Tom replied to Tom's topic in Mining & Smithing
    Should be updated now
  20. Tom replied to Tom's topic in Mining & Smithing
    Thanks, New plan is to update the mining area to include the grinder, it definitely should be within distance of the rocks you are mining
  21. Show me your config and where you are using the bot pls You may also want to open the logger on the client as it will have useful info for me
  22. Tom replied to Tom's topic in Mining & Smithing
    Thanks so much for this, that definitely should not happen for something literally right next to you. I'm going to try a temporary fix while reporting this bug to OSBot. I unfortunately dont have an account that can mine here, so I am currently just prodding different areas, right now I am making it swap to the default walker if the position is within 30 tiles, which should fix the problem Edit: This change should be live now as well
  23. If you're looking to make scripts with OSBot, you can essentially remove that whole first question since the OSBot API will handle all of that for you. As for testing, you compile the script with your IDE and put it in your OSBot\scripts folder which is typically located at C:\Users\<your user> I'd recommend checking out this section too: https://osbot.org/forum/forum/249-scripting-help/
  24. Tom replied to Tom's topic in Mining & Smithing
    Thanks for the info here, quite odd that this happens. I will make some adjustments today to get this in a better state. Approval typically takes 24 hours, so you will have to hold out until then Edit: it would be good to see if there was any output in the logger, you can open it from the client either up the top right or the bottom. I checked and currently the mining area in the code does not overlap with the grinder, so it should walk back into the mining area (clearly isnt though) Edit 2: Update I did is out, please test again
  25. Tom replied to Tom's topic in Combat & Slayer
    Majority of people don't know how to get NPC id's, the current logic is meant to get all NPC's with a name and pick the closest As for mirror mode, You may need to disable area selection (F2, I think) and that might help a little. Other than that I'd suggest just not using mirror mode because it is hardly maintained

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