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Reveance

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Everything posted by Reveance

  1. In that case it's probably because Jagex detected you used a different IP to register and login. Especially if the geographical location is far away this looks suspicious. This is speculation though, I'm pretty sure it has something to do with it. In my case I used different VPS's to register accounts (not automatically created) and after finishing tutorial island (also manually), a few still managed to get locked so they probably have some other systems to check for aswell :P
  2. Read the OP, this is not the same behaviour as the code the post you quoted contains. And the OP literally said the method you posted doesn't do what he needs.
  3. Suspect it's live, so don't forget @live.nl :P Here's a list with many 2 letter extensions for after live: https://www.internetearnings.com/how-to-register-live-or-hotmail-e-mail-address/
  4. new Objects().closest("Gangplank"); I suppose should be: getObjects().closest("Gangplank");
  5. Haha cool, I didn't get a notification so had not seen your comment but I stopped working on this project for now as I'm waiting to get my scripters request verified first, however here's a little taste...there's obviously some stuff that isn't done well enough yet though, mainly the subordering and a few items missing, but ah :p I put the speed insanely fast (x10 or sth) so it's kinda hard to see the end result but okay :'D
  6. new ConditionalSleep(10000) { @Override public boolean condition() throws InterruptedException { return !myPlayer().isAnimating(); } }.sleep(); Sleeps for max 10 seconds or until the player is not animating anymore
  7. Reveance

    Stealth Quester

    Well yeah, it can horrible...I mean I've had one or two banned aswell, but since then I tried going a little bit smarter about it...I mean like can you do 10 quests in < 2 hours? :'D this script is capable of it and I wouldn't recommend it since noone can be that prepared for all items etc. without hesitation so just do 2 or 3 every now and then...
  8. Updated the algorithm for better results
  9. Hadn't even thought of that, very clever :D! Thanks mate
  10. Ah nice! You're doing this using CLI so how do you decide to run the next script when it's from the SDN? Anyways thanks, will be a great help for sure!
  11. I might make this more organized and add some more algorithms if I find a need to. I originally made this after a distribution that resembles reaction times and so it'd probably be useful after conditional waits and stuff as a simulation of reaction time...but generally also more believable for clicking. This is what the distribution looks like after generating ~5000 clicks with random between 200 and 1000: Oh, and it's also important to note that if you are going to use this, you'd need a larger random span than normal, for example 200-1000, because as you can see in the graph the chance is already very low at the center. Code V.1 I updated the class, this is actually the real Generalized extreme value distribution, which also allows for changing the shape (e.g. putting the top to the end etc.). This is what it looks like after 50000 calls to between(0, 1800): And here's the updated code:
  12. Yeah this shows it much better. This isn't normal distribution but those capped values are really bad mind if I use your image in the bug report I already posted?
  13. Messy bank huh? :P sure will do, I'm pretty close to finishing it
  14. Does gRandom works as expected for you guys? I just tested it, got unexpected result and posted a bug report but I'm kinda starting to doubt as it'd be weird that nobody would have noticed I suppose: Using MethodProvider.gRandom(600, 200) which should be based on normal distribution I got the following result: Also, the api says that the method caps the values, however I suspect that it returns all the values above the cap number as the cap number, instead of regenerating a new random. This makes the last (and first) number should up way higher than the rest
  15. Thanks, I'll keep this in mind I've currently got 10K items categorized but it's a little difficult because certain items have multiple categories...still deciding on how to handle that :P
  16. I believe Java doesn't actually pass the object itself, but since it is pass-by-value, the object references are passed by value. However all primitives are just plain passed by value
  17. Do you have any more info? Where does it give that error? Try running the jar from command prompt and see if you get to see more about the error there.
  18. Hey all, I'm not too sure if this is the right forum to ask but couldn't find anything closer :p I've started working on a bank organizer since I've seen that it has been in demand for a really long time and none have been released. For the ones that would use such a script; what categories would you definately want to have in there? Just to be sure I don't miss any important categories
  19. I was like I'm not gonna reply...but oh well fuck, gf Seriously though, you've literally been given everything you need to do what you want, and instead of saying thanks and researching what you need to you're getting mad at other people for your mistakes... man, you're literally saying that you know Java and don't know how to assign a value to a variable...cmon
  20. I know it's not hard to implement...but it's a premium script in the store...not a private script unfortunately :P the main thing is that I'd want to be able to run said script and when it's done run another...a plus woud be to be able send game data to my server so I can implement some fail safes if something happens EDIT: for example, if login screen detected -> alert me
  21. Alright, that's too bad, seems like what I want to do, e.g. send gamedata to my own server via a custom script while running an official script isn't exactly possible :p
  22. This would actually apply to my situation however how do I run Script X from within my custom script without stopping my own script? Or whats ur take on how to do this?
  23. Yes I agree with everything said but everything said only applies to custom scripts...I've bought a couple of scripts and would like to run a script of my own aside of those that would monitor some game data and send it back to my server. It would also allow me to automate more stuff easily
  24. I was wondering if it's possible to control a Script class from within a custom script. Ive seen the scriptexecutor instance and it has the methods required but I don't see how I can get access to the users available scripts and even if that were the case I think the scriptexecutor will terminate the script that is currently running to start the new one, no?
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