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Saiyan

Trade With Caution
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Everything posted by Saiyan

  1. 3 years and no eagle boss scripts u failed me sir
  2. What do you mean by fast? same game or in the future? Lol The thing about console is you wont need to experience a hacker like the chance of bf1 hacks being a thing on xb1/ps4 is slim to none. I'd rather not get cucked by a hacker for half a game then rage quit n leave tbh
  3. I was gonna purchase it seeing as i could run it on ultra but I chose not to cause there were hackers in beta and in the actual game so i cant be fucked with playing with hackers tbh. If i do get it, i'll just get it on my ps4 where there wont be any hackers lol
  4. What i was literally going to say :P
  5. Are you still using that tree variable at the top of your class? Could you share more code? It'd really help Your full chop class and ur main class preferably
  6. You do know validate only toggles the class to activate. If it spams click that's you're interaction code To fix 'spam clicks' use cond sleeps and checks i.e long logCount = getInventory().getAmount("Name of log"); and let's say ur interacting with a tree for eg if(tree.interact("Chop down")) { cond sleep(7500) return getInventory().getAmount("Name of log") > logCount; that should fix spam clicks tbh
  7. Why not just return one thing such as the inventory not being full and make it simpler instead of accessing a unnecessary tree variable you created when you don' t need it. e.g for Chop return !sA.getInventory().isFull(); for Drop return sA.getInventory().isFull(); May or may not fix your problem but you don't need to null check something in your validate unless you were planning on doing something like this which I have in my BDK/Gwd (S.getGroundItems().closest(gi -> S.AREA_DRAGONS.contains(gi) && lootList.contains(gi.getName()) && S.getMap().canReach(gi)) != null); Also im assuming your node framework was taken from Booch's tutorial right?
  8. Im not a dev so this won't really mean much to you but 1) Can you replicate this? or is it a one time rare thing 2) Adding on from above ^ has it happened again? 3) If it does happen have you got a gif/screenshot? Or have you already gotten one? 4) Is there a condition to toggle your world hopping? This would help Alek or Zach understand why it happens.
  9. This is what's I usually do and it works for me it's basically what venetox said int currentWorld = getWorlds().getCurrentWorld(); if(getWorlds().hopToPTPWorkd()) { Cond sleep and return this --> getWorlds().getCurrentWorld() != currentWorld; } Hope this works for you
  10. Dank man you legit made life 10* easy Why is this man not dev?!!
  11. Saiyan

    Help!

    I tried making a polygon on the tree with the tree pos but it wasn't accurate and didnt cover/wrap the tree so if you want to do a bounding box or something instead it'd be something like titan.draw(treevariable.getModel().getBoundingBox(treevariable.getGridX(), treevariable.getGridY(), treevariable.getZ())); where titan. is my onPaint reference e.g (Graphics2D titan) treevariable is your tree variable you get the gist I tried mate, sorry if you do however want to still try the polygon stuff it's titan.draw(treevariable.getPosition().getPolygon(getBot()));
  12. Can we make a spammer pip just for Krys?
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