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CrisisDesigns

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Everything posted by CrisisDesigns

  1. Yeah, and ah that's good.
  2. Moment of truth: ----- Edit: It's been 3 minutes. He's debating weather or not to ban me.
  3. Please link me to some of the "contributions" you've accomplished.
  4. Your lack of contribution is holding you back.
  5. You're a non-veteran. You get no say in anything.
  6. What happened to men? Back in the 50's men wore suits and drank beers. Now look at us, wearing skinny jeans and ear gauges.
  7. I can't help feeling that I made an account back in 2013 that I probably forgot about. Can someone check? inb4vadar
  8. I wish 2014 fags can get veteran.
  9. Logo I made for @Precise: I'm extremely busy today so I apologize if the above isn't as good as you hoped it would be.
  10. Get promoted already.

    1. Mysteryy

      Mysteryy

      What do you mean? Haha xD

  11. I'm requesting my designer pip be taken away and given to Scotty instead.
  12. I'm a designer now. I guess plagiarizing does have it's benefits. jk please dont demote me Dex
  13. Keep in mind your opponent can be a douchebag.
  14. Thanks! It's all worth it in the end. ;) No problem, I'd love to see your result.
  15. Love the second outcome, good job. Here's an example of what I was talking about. Experiment with some tools and see what you can make. Obviously it doesn't look great, but that's where you come in. Make adjustments where needed and improve on it. Try adding a gradient overlay with an 'overlay' blend, perhaps a drop shadow will make it look better, etc... Test to see what looks good and what doesn't and find the best possible outcome.
  16. Output: Part 1: Lightrooms and materials. - Lightroom: There are many free lightrooms available on the web. You can either download one or possibly create your own. All download links will be provided at the end of this tutorial. - Materials: Think of materials as colors. Those colors (or materials) will be used for your C4D text. There are some material packs available on the internet but I HIGHLY recommend you learn how to create your own. Part 2: Fonts and resources. - Fonts In my opinion the font is just as important as the overall design of the signature. You can't have a good looking signature with a shitty looking font; which is why I'm introducing you to dafont.com. - Resources: dafont.com features thousands of free fonts available for download! It also includes specific themes for fonts such as 'Old School', 'Western', 'Curly', and other awesome fonts. What I like to do is search for a font that relates to the signature. For example, if you're making a Batman signature, try searching for a Batman font. Part 3: Render settings. - Rendering: Rendering is important if you want to make your text high quality. Without rendering, were all pretty much fucked. I'm going to show you the render settings I use. I will also show you how to save your render settings.1) Open render settings. 2) Make the settings just like mine: 3) To add the "Global Illumination", go to "Effect" ---> "Global Illumination": 4) Save it by going to "Render Settings" ---> "Save Preset" Part 4: The Actual Turorial. 1) Open the lightroom that you downloaded from the web. 2) Go to Mograph ---> Motext. 3) Edit the text, font, and depth. For this tutorial, change the depth to 15. The text and font is up to you. It's recommended that you use a sharp font that has no curves. 4) Drag the materials you created (or downloaded), and drop it onto the text. Your moText should now look this this: 5) For this tutorial, we are actually going to use two colors. You already chose the first color, so it's time to choose a second. Once chosen, drag it onto your text just like you did in Step 4. 6) The second color is going to be the outline. (The image I posted in the beginning of this tutorial has an outline of yellow). Click on the second color, and for the 'selection', type R1. 7) Right now it looks like crap, that's because we didn't apply Caps to our text. Think of caps like a bevel on our text. It gives it the addition 'outward' or 'inward' look to our text. This will help make the outline stand out a bit more. To apply caps, click on your moText layer, and go to the "Caps" tab. 8) Use the following settings for the Caps 9) The higher the "Radius", the more the outline will stand out. The first "Radius" represents the outline in the front. The second "Radius" represents the outline in the back. A good rule of thumb is to keep both the same size. To show you an example of how "Radius" works, I decided to increase it to 50 (Please for the love of god don't do this) and show you the results. 10) We are almost done, just a few more steps! 11) Now, here comes the easiest part of GFX. All the designers of OSBot do this, and it's impossible to live without: Copy and pasting. (jk please don't ban me). We are going to copy/paste the moText layer twice using Ctrl + C/ Ctrl + V. 12) Now we need to make the text go back to back to give it a cool looking effect. To do this, rotate the entire canvas by holding the number 3 on your keyboard and dragging using the mouse. Your canvas should look like this: (Ignore the white lines) 13) Select the second moText layer and use the blue arrow to drag it BEHIND the first moText on the canvas. This sounds confusing as hell so I made a gif: 14) Do the same thing for the third moText. But this time, drag it behind the SECOND moText. 15) Fix the canvas and make it look normal again using the number 3 on your keyboard and drag using your mouse. 16) Now render that bitch using this button: 17) If you don't feel like rendering, than stop making GFX because that shits important yo. 18) Save that masterpiece with ths button. Saving is the most important part! guys! 19) Be sure to save the C4D file via File ---> Save As just in case you want to change anything. Part 5: Resources. - I take no credit for the following resources: Material Pack. Lightrooms.
  17. First off, the background seems really low quality. Try finding a better background or possibly create your own. Second of all, you should just experiment and then make adjustments when needed until it looks good. The key word in GFX is experimenting! :p
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