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Dreamliner

Trade With Caution
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Everything posted by Dreamliner

  1. best thing to happen since led zeppelin left, imo.
  2. reminds me of the hitler days
  3. Assuming they make a Map of NPC's -> ID at loading the game, you could try to reflect that variable. Each ID is stored in a static location in the cache, so there needs to be some way to tracing it back to what it really is. A brute force approach to this could be to find the NPC models in the cache itself and compare ingame model to cache model. If they match, you know what NPC it is. (but there's easier ways - like names for instance)
  4. actually it's made of 0's and 1's and a bit of magnetic material on multiple platters
  5. I wrote the bible
  6. Who the fuck am I?
  7. 420 BLAZE IT FAGET SWAG YOLO
  8. Can we have a $10M one and make it green?
  9. http://www.cracked.com/blog/how-comedy-article-got-me-placed-no-fly-list/
  10. nah, that could have been one less gen-ed you need to take
  11. troll thread of 2014
  12. It's just something different than other scripts
  13. #compensationfactor
  14. Working for volvo
  15. Or just root your phone and say "fuck you verizon"
  16. how about me?
  17. By now, you've probably noticed the nice new signatures made by @NotoriousPP and @Dreamliner. We thought about how we could make our scripts more interesting and fun to use by the community. The very nature of games is competition. It doesn't matter if it's an MMO, 1v1 or even solo game. Competition lies within each of them. It strives players to become better. The solution to our problem was simple. Create a highscore's system integrated into out scripts. This drives customers to compete against eachother for that #1 spot in our scripts. Whether it be daily, weekly or all time! We can even hold give away's to top earners in a select time period. The possibilities are endless. For the past few years, I have been heavily involved in server programming, so it comes very naturally to me. The hardest part is creating your own protocol to use. Once you've built that, it's very easy. Combining @NotoriousPP's amazing art skills and my knowledge of server programming, we created AWESOME signatures for all of our users to use. Aside from signatures, the server is built to handle some other complex things. Profiled Antiban - We can alter the characteristics of antiban for each users, uniquely. Since everything is handled server side, there is no effect with restarting the script. The antiban stays identical to how it was when it was ended. (Assuming the script is started immediately). This reduces the chance of ban from running a script for 8 hours, and all of a sudden it's restarted and you look like an energizer bunny again. Remotely Kill Scripts - If the server notices you're standing still, or something isn't going right, it can stop the script and log you off. - Keeping the chances of you dying low and the risk of getting banned even lower. Display Real time rank information while using the script. No need to refresh your signature to tell how well you're doing. Every minute or so, the rank information is updated to keep you informed! and much, much .. MUCH more!
  18. MethodProvider.sleepUntilGameTick(int ticks); make it pls
  19. I didn't have anything in my copy buffer.
  20. I'm getting hungry
  21. @NotoriousPP hi bb
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