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Laz

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Everything posted by Laz

  1. Hello, this is the first semi-public release of OSBot. Please remember that this is still in BETA and still isn't fully completed. OSBot 2 is currently only available for VIP, Sponsors, $100+ Donators, and Script Developers. If it wasn't for these particular people, OSBot would not have been what it is today! Here's the download link: http://osbot.org/osbot2_beta/OSBot-packed-2.0.9.jar Here's the JavaDocs for the latest OSBot 2: http://osbot.org/osbot2_ap Thanks, Report any bugs you encounter. Remember only these particular randoms have been written for OSBot 2: The bot will need baby sitting. This early access version of the bot is too accelerate the development of randoms and fixing bugs by having a wide audience to test it. Have fun! Enjoy! Sincerely, Laz and the OSBot Development Team. EDIT: I've release 2.0.8 which features a bugfix in the client injector! EDIT: I've released 2.0.9 which fixes server-client communications and fixes the script loader.
  2. My insurance gives me a discount for having a diamond car ;D
  3. It's happening even if I don't contribute a single line of code from today until tomorrow. All I have to do is allow the server to accept VIP and Sponsors and release the jar. I can run a flax spinner on low cpu mode and rendering disabled on my Intel i7 only using 3% of my CPU. The CPU usage is very good. Without low CPU mode and with rendering enabled, I average at around 10% usage.
  4. Hello OSBotters, the much anticipated wait for OSBot 2 is over. On Friday 12:00AM EST, I will be making OSBot 2 available to VIP and Sponsor members. For those who do not have VIP or Sponsor, do not panic! OSBot 2's collection of random event solvers will still be very small. The purpose for this private BETA is to speed up the process of developing the random event solvers to finally get the public bot out. Tonight I released OSBot 2.0.6 to the private testing group. By tomorrow I will have reviewed any bugs mentioned by the private testing group and finalize OSBot 2.0.7, which will be the first semi-public version of the bot. Sneak Peak: Thanks, OSBot wouldn't be possible without our VIP and Sponsor members! Sincerely, Laz and the OSBot Team!
  5. Heres a cool picture of this features with all entity debugs enabled:
  6. As we've stated many times and times again, the RuneScape client itself uses the most CPU within the OSBot environment. Due to this, I've recently been playing around with methods that can be skipped in the client it-self that will lower the burden the client has on performance. One of the newest features that will be available to OSBot 2 is the "disable client rendering" toggle right next to the "low cpu" toggle. Here it is in action: As you can see, the client is logged in and works normally with the exception that the 3D world is not drawn at all. At the moment this only disables the client's rasterizer (the part of the client that converts 3D points to 2D points and draws them). The client still performs other model calculation data in the background (for calculating menus and such). The feature is undetectable and the bot is able to interact with the client exactly the same way as if the screen was actually drawn. We're planning on further adding more CPU saving systems to the client in the future. Thanks, Sincerely, Laz and the OSBot Team.
  7. OSBot 2 has been emulating one of my oldest scripts yet with great success.
  8. Ladies and gentlemen, if you didn't already know, OSBot 2 has been under private BETA testing for a week now. Currently people with access are developers, moderators, and $100+ donors. OSBot 2 is nearly finished for final release, we're currently writing all the random event solvers for the public release. Expect a public release within the coming days... OSBot 2 is nearly ready for adoption. Thanks, Sincerely, Laz and the OSBot Team.
  9. Yes, along with the tab monitors on the side.
  10. Although OSBot 2 uses less resources, there's no way to be certain. Most likely however, OSBot is not the cause of your bluescreens.
  11. Hello guys, in the past couple of weeks, the entire OSBot administration team has been working on perfecting our next product, OSBot 2. We've made significant process and made many improvements! OSBot 2's initial set of features scheduled for release date is almost complete. We're scheduling the release of OSBot 2 for sometime this weekend. We're extremely proud and happy of what we've made and feel that the base of our new infrastructure will take us many long ways. On release date, OSBot 2 will have the following features: Asynchronous event engine A fully working OSBot 1 script emulator Full SDN integration The new path-finding algorithm Tab monitors Account manager Plenty of built-in paint-debugs FPS slider (better control over CPU usage) Brand new and bigger API Brand new injection-wrapper engine (will give the biggest boost in performance and memory usage) Improved client synchronization Separated tab consoles Basic bot profiling (allows slight variations in botting behavior) and much much more! Here are the features that will be implemented soon but will not be available on day-one: Web-walking (yes I know, what a bummer) Bot proxy support Dynamic anti-ban Stronger security manager Please note that all of the features mentioned above that were not implemented will be implemented relatively quickly. Web-walking will be the biggest project following the release of OSBot 2. Other than that, enjoy a sneak peak: Stay tuned! Less than a week until release! Thanks, the OSBot Team!
  12. OSBot 2 is too immature for a public release at the current moment. We're still integrating the SDN with it and the emulator has JUST begun development. There's also still some bugs with the new async script engine and we still need to document some of the API.
  13. Hello community. Unfortunately we have missed the ETA for the private BETA for scripters which was December 1st, but I was caught up with my studies and the rest of the development team has been focusing on the SDN and maintaining OSBot 1. We've decided that instead of having a private BETA for the month of December, we will allow our scripters to enjoy their holidays and simply release the entire bot by the first week of January to the public. Since OSBot 2.0 will feature an OSBot 1 script emulator upon the public release, it will be a fully functioning bot with ALL the scripts you've already purchased and/or added to OSBot 1. The transition from OSBot 1 to 2 will be extremely transparent to the community. Although OSBot 1 scripts will not enjoy ALL the new benefits of the upcoming script engine, you should still expect better reliability and performance, both memory and CPU wise. Although the support of OSBot 1 scripts will be available for OSBot 2, upon the release of the newest API we will start discouraging any development of new scripts for OSBot 1. Despite this, in reality, scripters will not NEED to learn the new API. Because of this, we have justified our new API which although may seem complicated to novice programmers at first, is much more abstract and organized as well as being smarter. tl;dr: The new ETA for the PUBLIC beta of OSBot 2 is the first week of January. Thanks! Sincerely, Laz and the OSBot Team.
  14. Laz

    BETA v1.7.63

    Hello community! This release fixes an issue with player and NPC head messages causing all the random talker events to get detected again! We apologize for how long this update took to release. We had no idea that this bug was this big. Download: http://osbot.org Thanks, Sincerely, Laz and the OSBot Team.
  15. His Skype should be secure now too.
  16. All official script developers and SDN scripters.
  17. I've been ranting a million times about OSBot's new event driven script system which allows it to execute up to four different events simultaneously making the bot automatically faster with EVERY script increasing the GP/hour and EXP/hour for many scripts significantly. The bot is now MUCH more efficient due to difference in the way it injects bytecode and handles the client. OSBot 2.0 also features an injection filter making it IMPOSSIBLE for Jagex to detect injected code which will eliminate the risks of injection. There are many differences that you won't notice until the new API is released.
  18. Hello community, we're providing an official ETA for the private BETA release for the testing of OSBot 2.0. Ranked script developers will be the first among many to start using and developing scripts for OSBot 2.0. We've made a lot of progress and enhancements and we're pleased to announce our new, shorter than expected ETA. OSBot 2.0 will be released on December 1st for private testing. The private BETA test will last no more than 4 weeks, during which we will be working even more diligently on improving the quality of the bot and ensuring that it is up to our new, improved standards. We're expecting great things for OSBot 2.0! Here's a sneak peak of me debugging a script: Note: The pink is just my Windows 8 theme and not necessarily part of the bot's GUI design. Here is a picture depicting what multiple tabs looks like: Thanks, Sincerely, Laz and the OSBot Team.
  19. Hello community, Many script developers are awaiting their scripts to be uploaded. With a lot of the chaos recently, these upload requests have been neglected. Maldesto will be given access to take care of these uploads, replacing Raflesia officially. All premium scripts will have to be tested before they're approved. Thanks, Sincerely, Laz and the OSBot Team.
  20. Hello community, I've been working very hard on OSBot 2.0 which will be OSBot's successor. By the end of this weekend, I plan to show off some fully functional scripts running on top of the new OSBot 2.0 platform using its new script event system which allows the bot to perform very smart decisions and behave more like a human. One of the best improvements available for OSBot 2.0 is its ability to speed up scripts by working in an asynchronous manner. For example, if your bot is chopping down a tree, it will automatically hover the mouse to the next tree, clicking it once the first tree is chopped down. Along with this will be OSBot's ability to type while operating the mouse and doing more human-like behaviors. Like I've said, I will be showing off a fully functional script soon and the ETA for OSBot 2.0 has been shortened to around the end of December. Thanks, Sincerely, Laz and the OSBot Team. P.S. Expect some reforms regarding the SDN soon!
  21. Laz

    BETA v1.7.57

    Walking is fixed in this version of the bot. Hopefully this is the last build for tonight. Happy botting! Download: http://osbot.org/ Thanks, Laz.
  22. Laz

    BETA v1.7.56

    Unfortunately some additional bugs were still left it the previous two releases causing the JVM to cash. The bugs have now been fixed. Again sorry for how long this patch took. Download: http://osbot.org Thanks, Sincerely, Laz.
  23. Sorry that this took so long to release. Jagex did something really tricky that I was not able to come up with a solution for until now. I've also had a rough couple of days, especially yesterday. OSBot 1.7.53 could have ran since the day of the RuneScape update with the -noverify JVM argument. OSBot 1.7.54 will now automatically run the JVM with that argument avoid the verification errors with the bytecode of the client. I have lost all contact with both Maxi and Zach. More on this will be explained later. DOWNLOAD HERE: http://osbot.org Thanks, Sincerely, Laz . BETA v1.7.55 FIXES THE BUG WHERE OSBOT SPAWNS 100s OF .class FILES! NOTE: BOTH THESE VERSIONS CRASH SHORTLY AFTER LOGGING IN! THIS PROBLEM WILL BE FIXED ASAP!
  24. Laz

    BETA v1.7.49

    Hello community! This release features a patch to fix the freezing issue with many popular scripts such as SuperScript. It also contains a hotfix to Drill Demon. Freezing issue is fixed Drill Demon is patched (untested) The latest build can be downloaded at : http://osbot.org Thanks, Sincerely, Laz and the OSBot Team.
  25. Laz

    BETA v1.7.48

    The download has been fixed!
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