Jump to content

Laz

Suspended
  • Posts

    775
  • Joined

  • Last visited

  • Days Won

    33
  • Feedback

    100%

Everything posted by Laz

  1. Hello community, this is a quick hotfix which eliminates the lag/errors when loading new tabs. RuneScape seems to have implemented some sort of protection which denies very quick successive HTTP requests. As such, this version will no longer have the issue and will start faster than ever before. Sorry for the inconvenience of re-downloading another update. I did not expect 99% of the community to experience the bug. Thanks, Sincerely, Laz.
  2. If your client doesn't load use the world selector. A better explanation has been posted in the OP.
  3. Has been fixed. Please reload your bots! The hooks were outdated on the server.
  4. Be careful using other clients to bot as well! Just because their script run doesn't mean it won't get detected like this either!
  5. RuneScape has updated today to revision 50 but our updater is fine. No hook identifiers were broken during the process. We could theoretically update the bot right now but as an effort to prevent further bans, I'm going to be evaluating certain bugs which occur during random event solvers. Nearly all our random event solvers have been tested but there seems to be certain conditions under which they do not activate. We do not believe this is simply a trivial bug but an effort on part of Jagex's bot-watch campaign to efficiently detect players who use injection and/or reflection bots. The idea of having random events that some how bypass our random event solver queues is definitely a quick way to identify bots. These techniques can all be prevented and that is why I'm delaying the release of the #50 revision update until we fix the issue (which will be today for sure!) I'm the only active developer at the moment but no worries! The fix won't take long. Additionally, we're going to add some extra injections to accurately detect invisible NPCs and/or players (specifically moderators/admins). Sorry for the inconvenience but this wait works to everyone's benefit. We don't want to have bans occurring when they can EASILY be prevented by us. Thanks, Sincerely Laz.
  6. You should read the OSBot 2 SDN announcement that we posted. Once the scripts become premium (after a week) you may request the free 30 access for it.
  7. The way our wrapper system works is simply to wrap the client's reference of the entity. Unfortunately because of the way the RuneScape game engine works, there exists the situation which you have described. If it's a player or npc, you can call .getIndex() to get the player or npc's index on the client's global list. For objects you can do .getUID() to get the unique hash of the object.
  8. Expect another release tonight. I just started University so I've been busy moving in and getting settled. The development team is going to crank up some more updates soon.
  9. Hello community, the OSBot development team is proud to present OSBot 2.1.15 with updated random-solvers, stability bug-fixes, and API fixes. This is the first release which features updates from actual script developers like ericthecmh, Alek, Xerion, Xavier, Notorious and more. The most crucial bug-fix present in this release was an update that fixed an issue with random solvers never activating and/or crashing your script. OSBot has officially transitioned over to the more advanced OSBot 2.X client. REMEMBER TO TAKE ADVANTAGE OF THE ONE-TIME FREE ALL WEEK ACCESS TO THE ENTIRE OSBOT 2 REPOSITORY! YOU CAN ADD ANY SCRIPT (PREMIUM/NON-PREMIUM) FOR FREE FOR THIS WEEK ONLY! If you are stuck in a random event, please pm @Ericthecmh with the account name and password. Do not complete the random event. OSBot 2.1.15 download: http://osbot.org/get/index.php or you can use the download button from now on. OSBot 2 SDN: http://osbot.org/mvc/sdn2/scripts/ Latest JavaDocs can be found at http://osbot.org/api/ or http://osbot.org/api/javadocs.zip Thank you very much! I'm very proud of the community and all the developers/moderators for their hard-work. Sincerely, Laz and the OSBot Team.
  10. I love my XBox One. They dominated at E3 :p.
  11. Guys thank you so much. We've been able to fix many random solvers so far and now Ericthecmh will be accepting accounts as well. I will be forwarding your submissions to him every once in a while.
  12. OSBot 2 technically was always working so we were kinda still online haha ;)
  13. Hello community, I present to you OSBot 2.1.14 which features many fixes to several random solvers including: Maze (thanks to EvilTwin) Mysterious Box (thanks to Elliot) Pinball (thanks to Jack) Freaky Forester (thanks to led) Evil Bob (thanks to Xerion) Lost and Found (thanks to Maxi) and additional API bug-fixes have fixed errors with random solvers activating and their interactions. Additional API bug-fixes/features have been added including: Map.canReach(...) has been patched see (http://osbot.org/osbot2_api/org/osbot/rs07/api/Map.html#canReach(org.osbot.rs07.api.model.Entity)) Map.realDistance(...) has been patched (see http://osbot.org/osbot2_api/org/osbot/rs07/api/Map.html#realDistance(org.osbot.rs07.api.model.Entity)) New Model ID Filter API (see http://osbot.org/osbot2_api/org/osbot/rs07/api/filter/ModelFilter.html & http://osbot.org/osbot2_api/org/osbot/rs07/api/filter/ContainsModelFilter.html) <-- VERY POWERFUL TOOL; BREAKS MUCH LESS OFTEN THAN NORMAL IDS! Radius for randomization of walking has been lowered due to complaints by script writers (the ability for script writers to walk precisely will be added to the API soon) Finally, I am proud to announce that more developers will be helping the cause to fix and stabalize the OSBot 2 API as well as the built-in random event solvers! More features that script developers want will be introduced and tested at a much faster rate and updates will occur even more frequently! The official transition to OSBot 2 is coming June 16th. We have already canceled all OSBot 1 script renewals and will no longer keep selling OSBot 1 scripts on our store after the aforementioned date. Download: http://osbot.org/osbot2_beta/OSBot-packed-2.1.14.jar API: http://osbot.org/osbot2_api/ API (.zip): http://osbot.org/osbot2_api/Docs.zip P.S. I am aware our users are experiencing issues with OSBot 1. We will be releasing some updates today for OSBot 1 to fix these issues.
  14. I have given out 2 VIPs so far, keep the accounts coming. Remember to please let them remain in the random event after PMing me for 24 hours! I most-likely will handle it sooner though!
  15. We need as many accounts as possible stuck in ANY random event which OSBot 2 has trouble completing! You can PM me (@Laz), or @Ericthecmh the account details via private message on the forums and rest assured that we will not steal your accounts. Please allow the account to remain in the random event for up to 24 hours so that we have enough time to test them. We will PM you whether or not we will use your account. If we use your account, you will be given an extra 30 days of free VIP privileges. Once we are done using your account, it will no longer be in the random event. No further botting/activity will occur on it and you will be free to change the password. Again, we need as many accounts as possible especially for the ones that don't work! Thanks, Sincerely, Laz and the OSBot Team!
  16. Trust me, the transition will go great .
  17. It works for all of my scripts.
  18. Hello community. I've managed to revamp our mouse algorithm to make less random glitches, sleep more during loops making fast directional changes slower, interactions are evaluated better now, the bot no longer gets stuck on a selected item or spell, ground items now show up on the entity hover debug. Download: http://osbot.org/osbot2_beta/OSBot-packed-2.1.13.jar API: http://osbot.org/osbot2_api/ API (.zip): http://osbot.org/osbot2_api/Docs.zip This is one of the most stable releases yet. More stability updates coming soon, especially with randoms. Thanks, Sincerely, Laz and the OSBot Team.
  19. Sorry for the new bugs. Please feel confident, these issues ill be sorted out today with a new release.
  20. My scripts don't experience this bug with clicking on the minimap. Let me know if it is an issue on your side.
  21. We will be fixing these issues shortly. Thanks for your input.
  22. That's a common misconception amongst the botting community of RuneScape. Injection is equally just as safe when implemented properly. That is to say, some bots do not support the techniques we've implemented in OSBot to prevent detection and may or may not be vulnerable to detection. Also, the information that can be extracted with reflection is identical to the information that can be extracted by injection. The only difference is that reflection is slower and uses more CPU. Additionally, reflection requires less effort to work.
  23. Variables like areas to avoid when walking will be able to be set before running the bot on the account. Also our mapdata will attempt to include as much information about the danger and requirements for survival in certain routes. I'm not saying that it will be perfect at release, but our mapdata will be very accurate once introduced.
  24. We don't support reflection because it's extremely slow and has too much CPU overhead. Our bot has to access many variables like model vertices and triangles at real-time, especially in situations where we're interacting with a moving entity. Reflection would only force us to make the bot less accurate to compensate for the CPU overhead and would only further increase the ban-rates due to less-human like behavior. Also, we've implemented injection in OSBot very securely and stealth-like. We modify the client and JVM at runtime to make detection of our injections impossible!
×
×
  • Create New...