Jump to content

Laz

Suspended
  • Posts

    775
  • Joined

  • Last visited

  • Days Won

    33
  • Feedback

    100%

Everything posted by Laz

  1. Hello community, I present to you OSBot 2.1.12 which features more human-like interactions and point-selection, improvements with starting, stopping, and interrupting scripts and randoms. Mouse now exits the canvas when a script is exiting or being paused. Multi entity interactions like (item on item, item on object, spell on entity, etc) have been fixed! Bugs with equipment tab have been fixed. Download: http://osbot.org/osbot2_beta/OSBot-packed-2.1.12.jar API: http://osbot.org/osbot2_api/ API (.zip): http://osbot.org/osbot2_api/Docs.zip Thanks, Sincerely, Laz and the OSBot Team. More bug-fixes coming soon and web-walking will be released with OSBot 2.2.X. NOTE: Remember, on June 16th, 2014 OSBot will no longer keep selling OSBot 1 scripts! We will keep maintaining OSBot 1 for current customers. Also, the OSBot 2 SDN is ready and we're awaiting script submissions.
  2. Laz

    OSBot 2.1.11

    Hello community, this release features some tweaks to the mouse algorithm, a new startup loader, a patched script executor, and more. I've also patched the OSBot 1 script emulator. Download: http://osbot.org/osbot2_beta/OSBot-packed-2.1.11.jar API: http://osbot.org/osbot2_api/ API (.zip): http://osbot.org/osbot2_api/Docs.zip Thanks! Sincerely, Laz and the OSBot Team. P.S. Web-walking is coming soon
  3. Laz

    OSBot 2.1.10

    Equipment injection is slow. We're going to optimize it. It does not get stuck however. We'll be working on a more stable release today.
  4. Laz

    OSBot 2.1.10

    Hello OSBoticans, I managed to improve the way mouse positions are picked and how the bot randomizes its movements. It's still a work in progress but it's great improvement from the previous releases' random spazzing on complex objects. Additionally some built-in painters have been modified aesthetically. Here's the download: http://osbot.org/osbot2_beta/OSBot-packed-2.1.10.jar API: http://osbot.org/osbot2_api/ API (.zip): http://osbot.org/osbot2_api/Docs.zip Thanks, Sincerely Laz and the OSBot Team. P.S.: The official OSBot2 Repository will be opening soon!
  5. By the way scripters, instancing/selling tabs will be available on the OSBot 2 SDN. This means most scripts will be dirt cheap for one tab and relatively moderate in cost for gold farmers running many bots.
  6. If the actual developer releases the OSBot 2 script, you'll simply be given full access to the new equivalent.
  7. It is right now and will always be. Free scripts and local scripts will be available for OSBot as well.
  8. I don't appreciate your narcissistic attitude and the SDN will have plenty of scripts. Many script developers already have began converting and writing new scripts.
  9. We'll be releasing bug-fixes throughout the transition period. We know there are still problems with interactions on OSBot 2 and are working to fix all the bugs which have been reported. On a more important note however, OSBot 2 is nearly finished. The current bugs are small and are easily fixed.
  10. They can be emulated but we don't want to sell unstable software. Scripts can be converted easily so it shouldn't be an issue to the script developers, especially if they're being paid.
  11. Hello dear botters and script developers. We feel it's becoming time to announce that OSBot will begin officially transitioning over to the OSBot 2 platform along with commencing the start of the new SDN. Today's message is simply a reminder and fair warning to every script developer that the SDN will no longer be selling OSBot 1 scripts starting 2 weeks from now (aka June 16th)! What does that mean? Well if you paid for an OSBot 1 script, you will still be able to use it on either OSBot 1 natively (as the script was designed) or on the emulator which OSBot 2 provides. Transition Date: June 16th, 2014 For customers: If a script is deemed equivalent to your OSBot 1 script and added onto the OSBot 2 SDN, you will be granted access to the OSBot 2 version as well! If you paid for a script that does not renew ever (aka a lifetime script) and an OSBot 2 equivalent script is available, you will only have a free-trial of 30 days for the OSBot 2 version! You may decide freely whether to keep using OSBot 1 scripts for botting or the OSBot 2 equivalents. For script-developers: OSBot 1 scripts will no longer renew or be sold on our store! In order to keep your customers and status as a developer on the SDN, you will be required to convert your scripts to the OSBot 2 platform and ensure their quality and standards. It does not take very long to convert scripts, OSBot 2's API is simply a little bit different with additional features. There is no reservations for certain scripts (i.e. AIO fighters, merchers, etc.). It's a free-for-all. Only the best scripts will be accepted for premium sales. Additionally, any script which is to be sold on the OSBot 2 SDN/Store will have to meet certain standards of quality and reliability. What to expect after OSBot 2 is released: We've been developing OSBot 2 for a long time now and we're close to getting a fully operational dynamic web-walker. OSBot 2.2.X will feature a bot scheduler which takes full advantage of web-walker API being written currently. Additionally, the API will be added so that developers may use web-walking in their scripts as well! The next generation scripts for OSBot will feature requirement logistics and starting points on the map. The built-in bot scheduler will allow you to load up an unlimited amount of compatible scripts concurrently and and allow the bot to transition between the loaded scripts freely and randomly based on certain probabilities and configurations done before-hand. This new style of automatic scheduling will allow your bots to behave more human-like during long periods of time by constantly having a pool of different available behaviors. How are we doing it?: Here in the development line we're creating tools which facilitate the analyzation of the game's maps and object spawns. Much of the logic behind the proposed web-walkers and bot schedulers is easily automated when data from the game is analyzed properly and efficiently. Conclusion: We want to start seeing lots of script submissions for the OSBot 2 SDN! OSBot 1 scripts will no longer be sold on June 16th. Newly added OSBot 2 scripts will replace our current repository with better, more reliable scripts! The OSBot 1 client will still be supported for several months and will be discontinued once the OSBot 2 repository is satisfactory! Thanks, Sincerely Laz and the OSBot Team!
  12. We use techniques to avoid the detection of injection. Jagex only has one method of detecting injection in the client and it's via reflection (checking for non-authorized member insertions like methods or fields). Our loader has a feature which injects your runtime JVM and xboots the modified classes to prevent detection via reflection. So in essence, injection isn't causing people's bots to be detected, it's the behavior which the bot exhibits that Jagex is able to profile. This is why script writers should be writing more complex, human-like scripts instead of simply getting it to work as efficient as possible. Additionally, we've already started developing features that would make the profiling of bots more difficult and random such as the proposed bot scheduler in conjunction with web-walking.
  13. Hello community, as of this morning we were experiencing some downtime as a result of certain unexpected network maintainence. As a result traffic could not reach our content servers. The problem has been fixed by rerouting traffic to a new line. Hooks for OSRS update #49 (May 27th 2014) were pushed this afternoon and should allow OSBot 1.8.11 and 2.1.7 to load the latest RS client. Equipment API is still broken however and we have been developing a fix within the next couple hours. Sorry for our recent down-time, we've established plans to move OSBot to more reliable cloud-servers in the future and to redesign the SDN infrastructure so that the bots spend less time connecting to remote servers. Thanks, Sincerely the OSBot Team.
  14. I havent had time to fully finalize the anti-ban system since it's still experimental. I can assure you a method to stop them all at once will be added but for now you can do a simple for loop on the enum values of BehaviorType.
  15. Hello community, the previous OSBot 2.1.4-5 was not perfect in that it was experimental. Tonight's build features an improved interaction method which effectively combines accuracy, precision, speed, and randomness. In combination with the built-in anti-ban's random mouse mover/shifter and effectively randomized mouse points in our new more optimized design, the this build features interactions which seem more human-like now. The hardest part about interactions is successfully combining speed with accuracy and human-like behavior. Also anti-bans have been made less probable as it seemed the previous configuration was too high in frequency. Download (OSBot 2.1.6) : http://osbot.org/osbot2_beta/OSBot-packed-2.1.6.jar JavaDocs : http://osbot.org/osbot2_api/ JavaDocs (.zip) : http://osbot.org/osbot2_api/Docs.zip Thanks, Sincerely, Laz and the OSBot Team.
  16. Most OSBot 1 scripts will run fairly well. I may be exaggerating but you should try to see if they do. OSBot 1 scripts emulated by the OSBot 2 engine benefit from the superior bot-platform in a number of ways (performance, behavior, speed, etc.)
  17. Seems I left a nasty one-line bug in this release. Pushing OSBot 2.1.5 as a minor hotfix.
  18. Hello community, I hereby present you with OSBot 2.1.4/5. OSBot 2.1.4/5 is a major milestone in terms of stability, human-like behavior, and performance. In order to have optimized interactions on moving entities like NPCs or players, we had to implement various optimizations within the model callbacks and mouse movement destinations. The mouse now uses bounding boxes for moving entities, making the interactions more human-like (by allowing for over-shooting/missing) and also faster now. Bot-like 100% success-rate interactions have been eliminated in favor of more human-like trial and error behavior. The system was written by Maxi and optimized further by me. Additionally an integrated anti-ban has been added to the bot which runs seamlessly on all scripts. At the moment it cannot be disabled except through the API within scripts. A feature to toggle certain behaviors on/off and to change their probabilities dynamically will be added to the bot soon! Many minor bug-fixes which were not mentioned above were also fixed. For example script/random executor context switches are now much smoother and will no longer freeze. Additionally a few classes were repackaged within the API and some additions can be found. OSBot 2.1.4/5 behaves more human-like now but CPU usage may or may have not increased slightly from previous builds. We are still optimizing our new interaction systems! LINK (v2.1.5): http://osbot.org/osbot2_beta/OSBot-packed-2.1.5.jar API JavaDocs: http://osbot.org/osbot2_api/ API JavaDocs (.zip): http://osbot.org/osbot2_api/Docs.zip Thanks! Sincerely, the OSBot Team. EDIT: OSBot 2.1.5 has been pushed as a hotfix for a major bug. Regardless, the build features experimental features which have not been extensively tested... Good luck
  19. I'm starting a fresh new farm. Have had the bot do tutorial island, bot chickens, and now its doing flax-picking. Going to bot cows later and then start spinning and start setting up more accounts. At the moment I'd recommend babysitting your bots every ~5 minutes as they've been breaking some randoms and banning people. I have a couple randoms fixed which I will release later tonight. The joy of being an OSBot developer is that you bot but you're not actually botting because I'm always staring at it haha.
  20. Check out the spoiler I just put on the main-post more progress on web-walking will be coming out soon.
  21. Hello guys, quite recently I've been able to allocate more time towards the development/maintenance of OSBot. As a result I wanted to share with you guys some plans we have for the future of the bot and its users. First of all, webwalking has been a feature that has been widely demanded by many scripters for quite a while (even before OSBot even existed). It's a tedious feature and we've deemed it a non-priority for most of our time. However, with the recent surge in bot banning waves I've decided that it's a feature we should pursue and perfect. I've already been developing some backend code (code that isn't actually part of the bot but for our development tools) to get the webwalking project started. Our system is going to be as dynamic as possible allowing for very stable, unbreakable behavior. Map data will be parsed from the RuneScape cache using our custom tools and formatted into usable data for the bot. Additionally webwalking will be implemented coincidentally with another feature that we will be implementing called a "bot scheduler." The idea is that instead of making your RuneScape avatars behave like a bot by repeating very tedious tasks for hours on end, the bot scheduler will allow your bots to switch scripts based on a profile configured by the user. The idea is that the bot will be able to walk around various parts of the map and start various scripts with various ban rates. Additionally we're planning on adding some built-in bot streaming into OSBot allowing botters to view what their bots are up to on the go by using our website. This will be more efficient than a Remote Desktop/VNC/Teamviewer set up and will feature remote controls and optimization for mobile devices. Additionally notifications will be implemented for the bot monitor giving you info such as when the bot switched scripts, encountered/solved a random event, gained a level, died, etc. In conclusion, the current botting technology has become quite detectable if abused (hours of repeating the same scripts every day) and needs to adapt to behave more like an engaged player (switching various scripts, walking around, etc.). These ideas which I have discussed will be implemented for OSBot 2 in the near future and will hopefully make botting more profitable. Sincerely, Laz and the OSBot Team. Here's a preview of our dynamic landscape generator (colors are slightly off, still a work in progress):
  22. OSBot 2 has a new API, has support for OSBot 1 scripts, is designed to be smarter, etc. Basically it's supposed to fade out OSBot 1 after it becomes stable.
  23. Very nice find. I see there is a flaw with the use of recursive method calls in the design of the walking deviation calculator. I will post a new release tomorrow with this fixed. Thanks for the report.
×
×
  • Create New...