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OSBot :: 2007 OSRS Botting

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Laz

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Everything posted by Laz

  1. Hello guys, quite recently I've been able to allocate more time towards the development/maintenance of OSBot. As a result I wanted to share with you guys some plans we have for the future of the bot and its users. First of all, webwalking has been a feature that has been widely demanded by many scripters for quite a while (even before OSBot even existed). It's a tedious feature and we've deemed it a non-priority for most of our time. However, with the recent surge in bot banning waves I've decided that it's a feature we should pursue and perfect. I've already been developing some backend code (code that isn't actually part of the bot but for our development tools) to get the webwalking project started. Our system is going to be as dynamic as possible allowing for very stable, unbreakable behavior. Map data will be parsed from the RuneScape cache using our custom tools and formatted into usable data for the bot. Additionally webwalking will be implemented coincidentally with another feature that we will be implementing called a "bot scheduler." The idea is that instead of making your RuneScape avatars behave like a bot by repeating very tedious tasks for hours on end, the bot scheduler will allow your bots to switch scripts based on a profile configured by the user. The idea is that the bot will be able to walk around various parts of the map and start various scripts with various ban rates. Additionally we're planning on adding some built-in bot streaming into OSBot allowing botters to view what their bots are up to on the go by using our website. This will be more efficient than a Remote Desktop/VNC/Teamviewer set up and will feature remote controls and optimization for mobile devices. Additionally notifications will be implemented for the bot monitor giving you info such as when the bot switched scripts, encountered/solved a random event, gained a level, died, etc. In conclusion, the current botting technology has become quite detectable if abused (hours of repeating the same scripts every day) and needs to adapt to behave more like an engaged player (switching various scripts, walking around, etc.). These ideas which I have discussed will be implemented for OSBot 2 in the near future and will hopefully make botting more profitable. Sincerely, Laz and the OSBot Team. Here's a preview of our dynamic landscape generator (colors are slightly off, still a work in progress):
  2. OSBot 2 has a new API, has support for OSBot 1 scripts, is designed to be smarter, etc. Basically it's supposed to fade out OSBot 1 after it becomes stable.
  3. Very nice find. I see there is a flaw with the use of recursive method calls in the design of the walking deviation calculator. I will post a new release tomorrow with this fixed. Thanks for the report.
  4. It only has the PositionPolygon but it hasnt been documented and the built-in methods to use it for walking have not been added yet. Sorry mate, the update took a lot of my time... but like I said, expect more releases this weekend. EDIT: Here's the page for it http://osbot.org/osbot2_api/org/osbot/rs07/api/map/PositionPolygon.html. It doesn't contain actual documentation but will be added soon. As you can see, Entities and Positions in the API now have a common interface called Vector3D which contains these methods http://osbot.org/osbot2_api/org/osbot/rs07/api/model/Vector3D.html. It might or might not be useful to you but its addition doesn't break any scripts.
  5. Hello community, this is the patched version of OSBot 2.1.X which contains the fix for banking. Additionally we've added the BeeKeeper random solver to the list of randoms OSBot 2 can handle. Here's the current list of randoms: Expect more features for OSBot 2.1.X to be released this weekend! Also, we've added a nice animated loader while the bot injects the client and performs background tasks. This will be improved aesthetically as well over time. The new banking methods for tab manipulation have been added to the public API and have been documented here: http://osbot.org/osbot2_api/org/osbot/rs07/api/Bank.html Download: http://osbot.org/osbot2_beta/OSBot-packed-2.1.2.jar Docs: http://osbot.org/osbot2_api/ (or for a .zip file http://osbot.org/osbot2_api/Docs.zip) Thanks for all the support! Sincerely, Laz and the OSBot Team.
  6. No, Im working on the release right now.
  7. I fixed it somewhat. Now you just have to wait for an error to pop out that says "MALFORMED." I thought I had fixed the issue by using the same downloader as OSBot 2 but it didn't. Regardless, now you don't have to wait blindly.
  8. Fixed sorry, I incorrectly pushed the hooks. All good now.
  9. Redownload, I'm at my gf's house and I have to use a hotspot for internet. The jar was still uploading when I posted the thread but is finished now.
  10. Hello community, I finally finished the bank tab support for OSBot 1.8.7 and added the proxy support from OSBot 2.1. Sorry it took so long, I had an IB Psychology exam in the morning and we encountered several bugs which we fixed to have full working banking. We also checked some of the changes that were made to the client. Download : http://osbot.org/get/index.php Thanks, Sincerely, Laz and the OSBot Team. P.S. OSBot 2 fix coming out in 5 minutes... EDIT: Just pushed the hooks. They were sent incorrectly to the server. If your bot didn't work within the first 10 minutes of this thread, try it now
  11. Yes coming out tonight as well :p
  12. Guys we're almost done with the update, it WILL be released tonight so EXPECT it . We're working out one last bug and it will be released for both OSBot 1 & 2! I I've been working literally ALL day and I'm very hungry but will starve for the benefit of OSBot!
  13. Updater has been patched fully. Now implementing bank tab support for both OSBot 1 & 2. Shouldn't take too long
  14. OSBot is lucky that I just finished my IB Psychology SL Paper 2 exam this morning and have free time during school haha.
  15. Will be out by tonight guaranteed. Jagex broke a few hooks on our updater for the first time in a long time, that's going to take a little more time too but not too long. Most-likely it will be out in a few hours.
  16. Hello community, I'm letting you guys be aware that I am working on a patch for the update which I will release soon. Thanks, Sincerely, Laz and the OSBot Team.
  17. Yeah, I'm planning on releasing the next release right after it updates.
  18. If you hover over the icon, it gives you a tooltip :p but I guess it is a pretty hidden feature.
  19. Very well working flax picking script: http://pastebin.com/dMS8Lv1U. Note it depends on a class called PositionPolygon which will be added on the next release (tomorrow). PositionPolygon is basically an array of positions that can form areas of various polygonal shapes or be used as a list of points for walking. This should make walking fool-proof for scripters. tl;dr this script won't be able to compile until tomorrow! But it's a good reference as it uses various cool OSBot 2 features.
  20. The packaging changed, not the API. Barely anything has changed structurally inside the class files.
  21. Fixed on my private build. I'll release the bug fix soon.
  22. Expect some follow-up releases coming out later this week!
  23. I can run one bot at 2.7% of CPU on my Intel i7 with low-cpu mode and disabled client rendering. The bot is seriously equipped to run hundreds of bots.
  24. You can bet that when I spin, I pick.
  25. By the way guys! The OSBot 1 script emulator works very well! We need users to debug existing legacy scripts, especially if you guys want the scripts you PAID for to keep working...

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