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Laz

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Everything posted by Laz

  1. Laz posted a topic in Releases
    Hello community! This release fixes an issue with player and NPC head messages causing all the random talker events to get detected again! We apologize for how long this update took to release. We had no idea that this bug was this big. Download: http://osbot.org Thanks, Sincerely, Laz and the OSBot Team.
  2. His Skype should be secure now too.
  3. All official script developers and SDN scripters.
  4. I've been ranting a million times about OSBot's new event driven script system which allows it to execute up to four different events simultaneously making the bot automatically faster with EVERY script increasing the GP/hour and EXP/hour for many scripts significantly. The bot is now MUCH more efficient due to difference in the way it injects bytecode and handles the client. OSBot 2.0 also features an injection filter making it IMPOSSIBLE for Jagex to detect injected code which will eliminate the risks of injection. There are many differences that you won't notice until the new API is released.
  5. Hello community, we're providing an official ETA for the private BETA release for the testing of OSBot 2.0. Ranked script developers will be the first among many to start using and developing scripts for OSBot 2.0. We've made a lot of progress and enhancements and we're pleased to announce our new, shorter than expected ETA. OSBot 2.0 will be released on December 1st for private testing. The private BETA test will last no more than 4 weeks, during which we will be working even more diligently on improving the quality of the bot and ensuring that it is up to our new, improved standards. We're expecting great things for OSBot 2.0! Here's a sneak peak of me debugging a script: Note: The pink is just my Windows 8 theme and not necessarily part of the bot's GUI design. Here is a picture depicting what multiple tabs looks like: Thanks, Sincerely, Laz and the OSBot Team.
  6. Hello community, Many script developers are awaiting their scripts to be uploaded. With a lot of the chaos recently, these upload requests have been neglected. Maldesto will be given access to take care of these uploads, replacing Raflesia officially. All premium scripts will have to be tested before they're approved. Thanks, Sincerely, Laz and the OSBot Team.
  7. Laz replied to Someluser's topic in Archive
    All these promotions are approved by me personally, just saying.
  8. Hello community, I've been working very hard on OSBot 2.0 which will be OSBot's successor. By the end of this weekend, I plan to show off some fully functional scripts running on top of the new OSBot 2.0 platform using its new script event system which allows the bot to perform very smart decisions and behave more like a human. One of the best improvements available for OSBot 2.0 is its ability to speed up scripts by working in an asynchronous manner. For example, if your bot is chopping down a tree, it will automatically hover the mouse to the next tree, clicking it once the first tree is chopped down. Along with this will be OSBot's ability to type while operating the mouse and doing more human-like behaviors. Like I've said, I will be showing off a fully functional script soon and the ETA for OSBot 2.0 has been shortened to around the end of December. Thanks, Sincerely, Laz and the OSBot Team. P.S. Expect some reforms regarding the SDN soon!
  9. Laz posted a topic in Releases
    Walking is fixed in this version of the bot. Hopefully this is the last build for tonight. Happy botting! Download: http://osbot.org/ Thanks, Laz.
  10. Laz posted a topic in Releases
    Unfortunately some additional bugs were still left it the previous two releases causing the JVM to cash. The bugs have now been fixed. Again sorry for how long this patch took. Download: http://osbot.org Thanks, Sincerely, Laz.
  11. Laz posted a topic in Releases
    Sorry that this took so long to release. Jagex did something really tricky that I was not able to come up with a solution for until now. I've also had a rough couple of days, especially yesterday. OSBot 1.7.53 could have ran since the day of the RuneScape update with the -noverify JVM argument. OSBot 1.7.54 will now automatically run the JVM with that argument avoid the verification errors with the bytecode of the client. I have lost all contact with both Maxi and Zach. More on this will be explained later. DOWNLOAD HERE: http://osbot.org Thanks, Sincerely, Laz . BETA v1.7.55 FIXES THE BUG WHERE OSBOT SPAWNS 100s OF .class FILES! NOTE: BOTH THESE VERSIONS CRASH SHORTLY AFTER LOGGING IN! THIS PROBLEM WILL BE FIXED ASAP!
  12. So ever since my senior year started for me in high school, I've began to become more and more inactive. Although when Maxi first became in-active during this period, I tried my best to balance school and OSBot to provide you guys with very much needed updates. Since he came back, he hasn't been fully active but then again I haven't either. If you didn't know already, I'm in the IB academy at my school which is a very rigorous course, especially during senior year. Every night I have hours of homework and when I don't have homework I try to relax before more of it piles up. Therefor, I've had to sacrifice my allotted time to OSBot in order to maintain my high-school GPA and handle other IRL issues. In fact just this weekend, my extended essay (a research essay required for IB of approximately 4000 words) was due. I've been working on this essay for a year already and I had to crunch a lot of time in rewriting, revising, and perfecting it last weekend. My deepest apologies for the inactivity. I still monitor the forums almost daily to make sure everything is okay. We still update OSBot on the dime if RuneScape updates. Our development team just doesn't have the allotted time we had when it was March - August. I've also been handling most of the SDN payouts. Our SDN has grown tremendously ever since we recruited Raflesia to administrator and gave him access to it. Because of this, SDN payouts have been lagging and becoming increasingly difficult to handle every week. It usually takes me a couple hours each week to handle them. Although I'm using school as my excuse to not be allotting time to OSBot, it's still partly my fault and our development team's fault that we haven't been working as much. I'm hoping very much that our development will increase in the upcoming days and especially during my winter-break of high school. My goal is to release a working BETA of OSBot 2 by the end of my winter-break which will be around January of 2014. During my two-weeks off, we will be crunching time but working carefully and intelligently. I understand that we get paid for our services and I agree that our development team is not fully providing this community with what they pay for. Like I've said, OSBot 2 is coming soon and hopefully that will make up for it. Thanks for everything, Laz.
  13. I doubt you could write a good version of this in super script. The premium tutorial island script that I wrote was extremely detailed and tedious. But then again, I barely use super script myself.
  14. Laz posted a topic in Releases
    Hello community! This release features a patch to fix the freezing issue with many popular scripts such as SuperScript. It also contains a hotfix to Drill Demon. Freezing issue is fixed Drill Demon is patched (untested) The latest build can be downloaded at : http://osbot.org Thanks, Sincerely, Laz and the OSBot Team.
  15. Laz replied to Laz's topic in Releases
    The download has been fixed!
  16. Laz replied to Laz's topic in Releases
    Sorry, I forgot to upload the build. The download will be fixed shortly!
  17. Laz posted a topic in Releases
    Hello community! This release features some performance enhancements and tweaks to random event solvers. Drill Demon has been patched (but untested) One of our callback injectors have been improved Random worker should work better now The latest build can be found at : http://osbot.org/ Thanks, Sincerely, Laz and the OSBot Team.
  18. Laz posted a topic in Releases
    Hello community. This release features some bug-fixes with the previous release and some additional random event solver fixes. Frog queen uses less CPU for activating now Drill demon is patched (untested) Run away from combat has been patched. Get the latest build at : http://osbot.org Thanks, Sincerely, Laz and the OSBot Team.
  19. Laz posted a topic in Releases
    Hello community, this release features many random event solver bug-fixes. The following randoms have been patched: Run away from combat Frog queen (should get detected for sure now) Frog cave Freaky Forester The latest build can be found at : http://osbot.org/ Thanks, Sincerely, Laz and the OSBot Team.
  20. Laz posted a topic in Releases
    Hello community. Unfortunately a slight change in the client caused one of our callbacks to crash the client. The issue has been resolved with this release. Get the latest build at http://osbot.org Thanks, Sincerely, Laz and the OSBot Team.
  21. Laz posted a topic in Releases
    Hello community, I've been fixing many randoms lately. Run away from combat should work perfectly Maze has been patched (untested) Frog cave has been patched (tested) Frog queen has been patched (untested) I will be fixing randoms daily. Hopefully a release per day until randoms have been perfected again. Thanks, Sincerely, Laz and the OSBot Team.
  22. Laz posted a topic in Releases
    Hello community, due to some sneaky changes that Jagex has introduced to many of their random events I've had to push yet another update. The problem with randoms was that Jagex stopped making random event NPCs face players directly (in the API it's getFacing()) and instead they made the npcs face the direction of your player instead. This caused many of our random event handlers to not function anymore. This release now uses head messages to detect those same random events. The latest build can be found here: http://osbot.org/ Also, I will be fixing more randoms soon! Thanks, Laz and the OSBot Team.
  23. Laz posted a topic in Releases
    Hello community, due to the latest update by RuneScape, one of our automatic injectors included within the bot broke. I have provided a fix with this release. The client should no longer randomly close. Also, RuneScape once again updated the banking interface and this build has a patch for it as well. tl;dr: Random closing fixed Banking fixed (due to another update to the bank interface) Sorry for the inconvenience, Thanks, Laz and the OSBot Team.
  24. Ladies (if any) and gentlemen, today RuneScape has updated. I've executed the updater and updated the hooks on the bot server. If your bot gets stuck on downloading the client, restart the client after about a 1 minute. Sorry for the inconvenience, Thanks, Laz and the OSBot Team.
  25. Laz replied to Laz's topic in Releases
    Some scenario where the script will just keep scrolling.

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