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Laz

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Everything posted by Laz

  1. Laz replied to Laz's topic in Archive
    Thanks for the suggestion.
  2. Laz replied to Rum's topic in Archive
    You have to be signed in or else the bot will quit because you don't have privileges while signed out.
  3. Laz posted a topic in Releases
    This is yet another bug-fix for the new menu miss-click analyzer. It should no longer have an issue interacting with items. Sorry for your inconvenience, Laz and the OSBot Team.
  4. Laz posted a topic in Releases
    This release has menu count debugging disabled. This was enabled in our previous release as an error. This release also features a patch to the local script loader. Hopefully this fixes issues with people trying to load local scripts. Thanks, Sincerely, Laz and the OSBot Team.
  5. Laz posted a topic in Releases
    The following release is a simple hotfix for a bug introduced in v1.7.14 in regards with interface interactions. Many scripts, including some of our own, were not ready for the new menu checks when interacting with interface childs. Sincerely, Laz and the OSBot Team.
  6. Laz replied to Laz's topic in Releases
    Sorry, the bugs recently introduced have to do with the new menu checks. I'll disable them temporarily for interfaces.
  7. Laz replied to Laz's topic in Archive
    I've pushed various bugfixes to the script in the latest release. Please use with the latest v1.7.14 client.
  8. Laz posted a topic in Releases
    The following update contains mainly improvements with clicking accuracy. The client will now analyze each menu option to verify if it represents the object we desired to interact with. This bugfix also applies to interface interactions as well. Also a few hooks in RS2InterfaceChild were fixed. P.S. Lost and found has been verified to work on this release. Thanks, Sincerely, Laz and the OSBot Team.
  9. Laz replied to SixTen's topic in Archive
    I found one
  10. Laz replied to Laz's topic in Archive
    I've released the newest version which has many bug fixes and includes the butler update. The script should now be more stable and run longer. At the moment it still can't differentiate between different lecterns so I recommend removing the one you're not using.
  11. Dear community, earlier tonight, as soon as I push the update for v1.7.13, our main dedicated server crashed and went offline. It has now been rebooted and OSBot should be functional again. Please note, v1.7.13 is the only version that works at the moment because we discontinued older clients. Sorry for you inconvenience, Laz and the OSBot Team.
  12. Laz posted a topic in Releases
    The following release features the ability to open unlimited instances of OSBot if you are VIP/Sponsor. The following changes has been included in this version: A fix to Lost and Found New VIP/Sponsor security checks Unlimited instances of OSBot are now allowed for VIP/Sponsors Script#stop() now logs you off without activating the login script A memory leak issue with multiple tabs has been patched Closing a tab and opening a new one should be patched for non VIP/Sponsor uses Thanks! P.S. For this update we had to make all other versions of OSBot obsolete! So please use the latest version! Sincerely, Laz and the OSBot Team.
  13. Laz replied to Laz's topic in Archive
    I've patched a lot of the bugs in the script. The update features optimizations in regards to interacting with the butler. The script now requests two loads at a time essentially boosting tabs per hour. The script also now drops any items not required for tab making. Please note, the update won't be out until OSBot v1.7.13 is released.
  14. Laz replied to igobyjay's topic in Archive
    I've verified KokeisChopper 2.3 to be clean.
  15. The only show on you list that I've watched and is actually my all-time favorite show is Breaking Bad!
  16. Ladies and Gentlemen, I am proud to announce that we've successfully migrated our website to our new, more powerful dedicated server in less than 30 minutes! Here are the new specifications for those of you interested: Core i7-2600 @ 3.40 GHz 8 GB RAM DDR3 1x 1TB SATA2, 7200RPM Unlimited Bandwidth @ 1Gbps This new server should perform much faster than our old one. We've also changed our HTTP host from lighttpd to nginx which performs much better. Thanks! Sincerely, Laz and the OSBot Team.
  17. Hello community! On top of our new company and our soon to be new dedicated server hosting OSBot.org, I'm going to present to you some of the new features 1.8.x will include... One of the most requested features has been the implementation of web walking. Well, while this might not be fully implemented by 1.8.x, we our proud to announce that we will be providing global map data in the API. This allows us to analyze maps that haven't even been loaded by the client. A web walker can easily interpret this data to construct a collision map to make decisions about the paths it takes. Along with this will also be the ability to load item, NPC, and object definitions on demand. This will fix the issue with NPCs, objects, and items having "null" for their names in game. This will also allow us to make stronger and less breakable anti-randoms. Along with these updates, I'ed like to implement automatic door handling to OSBot. This means that if you try to walk to a position that is blocked off by multiple obstacles (doors, gates, anything open-able), OSBot will be able to handle it automatically within the walk() methods. Expect these updates soon! Sincerely, Laz and the OSBot Team.
  18. Laz replied to Laz's topic in Archive
    Sorry guys, I just got home from vacation. I will be fixing a lot of the issues with the bot tomorrow or the day after. I'm a bit busy as we're going to start migrating OSBot to a new dedicated server as stated in the announcements. Anyone who buys the script will get a free month until I confirm that the bugs have been fixed.
  19. Laz replied to Laz's topic in Archive
    I will be giving everyone who bought this script an extra free month for free due to the bugs.
  20. Laz replied to Laz's topic in Archive
    What's the name of the bell-pull? I have this in the script: private static final String BELL_PULL_NAME = "bell-pull"; It could be possible that for some reason the name of the object isn't the same in your house. Supports all tabs, hence the name AIO (All in one) Tab Maker.
  21. Laz replied to Owl's topic in Archive
    You were fishing in a place with a high ban rate.
  22. Laz replied to Laz's topic in Archive
    It hasn't died for me but I'll add run from combat support today. I just pushed run away from combat support! You shouldn't be afraid of dying now, it's very smart and handles doors automatically.
  23. Laz replied to Laz's topic in Archive
    Thanks, I'll start implementing these :P. I don't know much about Tabs soo... I'm going to boost the price of the script soon so get it now while it's cheap!
  24. Laz replied to Royal234's topic in Archive
    I'll buy 30K soft clay!
  25. Laz replied to Tanner's topic in Archive
    There are some PKers that have been DDOSing RS to disconnect their opponent and kill them.

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