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Showing content with the highest reputation on 09/23/22 in all areas

  1. Upcoming NPCs: Green Dragons NOT SUPPORTED!, ROCK CRABS, SAND CRABS, AMMONITE CRABS Added! RUNE DRAGONS JUST ADDED, GET IN THAT SWEET 2-3m/hr! Want to buy with OSRS GP? Buy a store voucher here! And this sweet drop while testing the script for update v254.0... 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
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  2. Molly's Chaos Druids This script fights chaos druids in Taverly dungeon, Edgeville dungeon and Ardougne. Profits can easily exceed 200k p/h and 60k combat exp/ph, this is a great method for training low level accounts and pures. Buy HERE Like this post and then post on this thread requesting a 24hr trial. When I have given you a trial I will like your post so you will receive a notification letting you know you got a trial. Requirements - 46 Thieving for Ardougne -82 Thieving and a Lockpick for Yanille - 5 Agility for Taverly(recommended) - No other requirements! Though I do recommend combat stats of 20+ as a minimum Features: - Supports eating any food - Hopping out of bot worlds - Recovers from deaths(respawn point must be lumbridge), includes re-equipping items on death - Potion support - Automatically detects and withdraws/uses Falador teleport tabs if using Taverly dungeon - Automatically detects and withdraws/equips/uses glories if using Edgeville dungeon - Supports looting bag Setup: Start the script, fill out the GUI, and be in the general area of where you want to run the script. CLI setup: Proggies: In the works: Known bugs: Bug report form, this is a MUST for problems to be resolved quickly: Description of bug(where, what, when, why): Log: Your settings: Mirror mode: Y/N
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  3. May I get a trial please. Thanks Man!
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  4. Love your scripts so far and i will keep supporting your work! quick question on your perfect blast furnace. Can you make it to where your coal bag gets filled while still banking. you have the option to right click and fill the coal bag while banking and then add a ful inventory. this would potentially replace the current setup to where it grabs an inv of coal, extis bank, fills the coal bag and then goes back into the bank for another coal load. just something that ran through my head while using the script. Thanks again for all your awesome scripts!
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  5. Yes it is checked on the start screen. Pots have been moved to the main tab of the bank. I've even tried to have the potions already on me prior to hitting start and it will actively go deposit the potions and unequips my graceful before starting the minigame. I'll be trying again in a few minutes, I'll report back.
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  6. Hello, I'd like one trial please
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  7. can i have a trial plz ?
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  8. Ok, not sure if this is a bug with mirror mode or not. Small lil bug I found but if you have a hammer, knife, axe *not sure if bronze or steel matters but I had steel* and a tinderbox, it'll open the bank and do nothing. [INFO][09/22 11:14:55 AM]: Script list refreshed and loaded 9 scripts. [INFO][Bot #1][09/22 11:14:58 AM]: Loaded 4 built-in random solvers! [INFO][Bot #1][09/22 11:14:58 AM]: Initialising guided state setup... [INFO][Bot #1][09/22 11:14:58 AM]: ... done! [INFO][Bot #1][09/22 11:14:58 AM]: Initialising modules... [INFO][Bot #1][09/22 11:14:58 AM]: Item Definitions loaded: 26916 [INFO][Bot #1][09/22 11:14:58 AM]: Definitions loaded: 26916 [INFO][Bot #1][09/22 11:14:58 AM]: 20 modules loaded [INFO][Bot #1][09/22 11:14:58 AM]: "eq_loaded" changed to "1" [INFO][Bot #1][09/22 11:14:58 AM]: ... done! [INFO][Bot #1][09/22 11:14:58 AM]: -- CzarMGS -- [INFO][Bot #1][09/22 11:14:58 AM]: Moving onto next state: [INITIAL_STATE] from [null] because: (We have just started the bot)! [INFO][Bot #1][09/22 11:14:59 AM]: Yay! [INFO][Bot #1][09/22 11:15:00 AM]: "g_walk_setting" changed to "101" [INFO][Bot #1][09/22 11:15:00 AM]: We are in SDN mode, let's load via resources [INFO][Bot #1][09/22 11:15:00 AM]: Banks added: [67] [INFO][Bot #1][09/22 11:15:01 AM]: Teleport spells added: [14] [INFO][Bot #1][09/22 11:15:01 AM]: Stronghold added [INFO][Bot #1][09/22 11:15:01 AM]: Entrances added: [67] [INFO][Bot #1][09/22 11:15:01 AM]: Agility shortcuts added: [15] [INFO][Bot #1][09/22 11:15:01 AM]: Floors added: [35] [INFO][Bot #1][09/22 11:15:01 AM]: Scenery added: [2] [INFO][Bot #1][09/22 11:15:01 AM]: Carpet rides added: [4] [INFO][Bot #1][09/22 11:15:01 AM]: Carpet rides added: [5] [INFO][Bot #1][09/22 11:15:01 AM]: NPC teleports added: [1] [INFO][Bot #1][09/22 11:15:01 AM]: Added al-kharid gate (payment) [INFO][Bot #1][09/22 11:15:01 AM]: Added 14500 nodes to graph in [117ms]. [INFO][Bot #1][09/22 11:15:01 AM]: 5 actionpoints ready [INFO][Bot #1][09/22 11:15:01 AM]: No food detected, can't auto-fill the setup window this time. [INFO][Bot #1][09/22 11:15:01 AM]: "total_wins" changed to "0" [INFO][Bot #1][09/22 11:15:01 AM]: "total_losses" changed to "0" [INFO][Bot #1][09/22 11:15:01 AM]: "crates_earned" changed to "0" [INFO][Bot #1][09/22 11:15:01 AM]: "total_deaths" changed to "0" [INFO][Bot #1][09/22 11:15:01 AM]: "total_pets" changed to "0" [INFO][Bot #1][09/22 11:15:01 AM]: "sc_brazier_empty_slots" changed to "0" [INFO][Bot #1][09/22 11:15:04 AM]: Loading profile: (WTBaseOptions.txt) [INFO][Bot #1][09/22 11:15:04 AM]: Cleared setup. [INFO][Bot #1][09/22 11:15:04 AM]: Attempting to activate profile (WTBaseOptions.txt)... [INFO][Bot #1][09/22 11:15:04 AM]: "ss_wait_next_threshold" changed to "90" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_repair_brazier" changed to "Repair_if_nearby" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_ge_route" changed to "3" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_prep_purchase_poh" changed to "0" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_prep_cluehunter" changed to "0" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_prep_train_fm_im" changed to "0" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_light_brazier" changed to "0" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_open_crates" changed to "After_match" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_restock_food" changed to "1" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_prep_upgrade_pyro" changed to "1" [INFO][Bot #1][09/22 11:15:04 AM]: "pref_heal_percent_1" changed to "30" [INFO][Bot #1][09/22 11:15:04 AM]: "pref_heal_percent_2" changed to "50" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_break_length_1" changed to "25" [INFO][Bot #1][09/22 11:15:04 AM]: "pref_food_amount" changed to "6" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_break_length_2" changed to "60" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_prep_steel_axe" changed to "0" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_target_sector" changed to "Randomise_south" [INFO][Bot #1][09/22 11:15:04 AM]: "pref_food_min_start" changed to "4" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_allow_break_x_games" changed to "1" [INFO][Bot #1][09/22 11:15:04 AM]: "stop_con_size" changed to "0" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_healer_reaction" changed to "Run_to_the_opposite_side" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_restock_tele_wt" changed to "1" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_restock_clothing" changed to "1" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_aoe_response" changed to "Avoid_randomly" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_style" changed to "Chop_Fletch_Burn" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_restock_tele_ge" changed to "1" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_relight_brazier" changed to "Relight_if_nearby" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_wear_warm_clothing" changed to "0" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_style_post" changed to "Continue" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_prep_world_hop" changed to "1" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_bot_match_amount_2" changed to "25" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_bot_match_amount_1" changed to "18" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_prep_train_fm" changed to "1" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_restock_food_amount" changed to "200" [INFO][Bot #1][09/22 11:15:04 AM]: "ss_fletch_location" changed to "Default" [INFO][Bot #1][09/22 11:15:04 AM]: "pref_food" changed to "Herring" [INFO][Bot #1][09/22 11:15:23 AM]: Tab name [Game] [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: Parsing each node... [INFO][Bot #1][09/22 11:15:23 AM]: "ss_ge_route" changed to "Ring_of_wealth" [INFO][Bot #1][09/22 11:15:23 AM]: Overriding ss_ge_route from [Ring of wealth] to the index [3]! [INFO][Bot #1][09/22 11:15:23 AM]: "ss_ge_route" changed to "3" [INFO][Bot #1][09/22 11:15:23 AM]: "avoid_wield_axe" changed to "1" [WARN][Bot #1][09/22 11:15:23 AM]: The current script is overriding the Break Manager! [WARN][Bot #1][09/22 11:15:23 AM]: Use custom breaks at your own risk. [WARN][Bot #1][09/22 11:15:23 AM]: OSBot is not responsible for any issues with breaking. [INFO][Bot #1][09/22 11:15:23 AM]: Setting bank... [INFO][Bot #1][09/22 11:15:23 AM]: Updated bank. [INFO][Bot #1][09/22 11:15:23 AM]: "bot_target_matches" changed to "20" [INFO][Bot #1][09/22 11:15:23 AM]: "break_target_minutes" changed to "55" [INFO][Bot #1][09/22 11:15:23 AM]: We need to see our bank to determine if we can play or not. [INFO][Bot #1][09/22 11:15:24 AM]: Setting bank... [INFO][Bot #1][09/22 11:15:24 AM]: Updated bank. [INFO][Bot #1][09/22 11:15:24 AM]: Setting bank... [INFO][Bot #1][09/22 11:15:24 AM]: Updated bank. [INFO][Bot #1][09/22 11:15:24 AM]: We need to see our bank to determine if we can play or not. [INFO][Bot #1][09/22 11:15:25 AM]: Setting bank... [INFO][Bot #1][09/22 11:15:25 AM]: Updated bank. [INFO][Bot #1][09/22 11:15:26 AM]: Setting bank... [INFO][Bot #1][09/22 11:15:26 AM]: Updated bank. [INFO][Bot #1][09/22 11:15:26 AM]: We need to see our bank to determine if we can play or not. [INFO][Bot #1][09/22 11:15:27 AM]: Setting bank... [INFO][Bot #1][09/22 11:15:27 AM]: Updated bank. [INFO][Bot #1][09/22 11:15:28 AM]: Setting bank... [INFO][Bot #1][09/22 11:15:28 AM]: Updated bank. [INFO][Bot #1][09/22 11:15:28 AM]: We need to see our bank to determine if we can play or not. [INFO][Bot #1][09/22 11:15:28 AM]: Terminating script Perfect Wintertodt... [INFO][Bot #1][09/22 11:15:28 AM]: Shutting down script background executors [INFO][Bot #1][09/22 11:15:28 AM]: Attempting to save leaderboards... [INFO][Bot #1][09/22 11:15:28 AM]: Sending leaderboard data... [INFO][Bot #1][09/22 11:15:28 AM]: Got a success... [INFO][Bot #1][09/22 11:15:28 AM]: Script Perfect Wintertodt has exited!
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