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βCzarScripts #1 Bots β Proven the #1 selling, most users, most replies Script Series on the market. Big THANK YOU to all our wonderful users and supporters over the 8 years, we couldn't have done it without you. Czar Bots have always been the Best and the most Feature-rich bots available with the most total sales in OSBot history. Come and find out why everyone is choosing Czar Bots today. β LATEST BOTS β If you want a trial - just post the script name and it will be activated after I hit 'like' on your post Requirements: hit 'like' on this thread1 point
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*ChatGPT Supported via AltChat* Script Factory 2.0 has arrived! Now own Script Factory 2.0 forever as a one-time fee here Branched methods are now supported! Here are some key benefits of Script Factory 2.0's branched statements: - Improved code readability: Complex scripts become much simpler to read and understand. - Enhanced logic flow: Organize your code with a clear structure that makes it easier to follow the sequence of events. - Reduced redundancy: No more need for repetitive checks or excessive if-else statements. - Increased performance: Streamline your scripts for optimal efficiency and faster execution. ---------------------------------------------- Other features included in Script Factory 2.0: 1. Click to Script 2. Fatigue mode 3. Randomized mouse profiles 4. Advanced debugger 5. Ability to increase method numbers by 'X' 6. Method number debugger 7. Autosave 8. Failsafe auto logout 9. Method Number Formatter 10. Observer Mode 11. Stat Tracker Export CLICK HERE TO PAY WITH 07 GOLD! ---------------------------------------------- View Current Scripts In The Script Network: https://pposb.org/SDN/repository.php AltChat Support: Click here to find out more! Supports 95% of OSBot's Methods: Change Log Frequently Asked Questions Will I need to purchase Script Factory 2.0 if I already have Script Factory 1.0? - Just like the release of any new software, you will be required to purchase the new version. However, if you have previously purchased Script Factory 1.0, you will be able to upgrade for a discount! This new version comes packed with features and improvements that will revolutionize the way you create and run scripts! Will I lose access to Script Factory 1.0? - No! You will not lose access to the original Script Factory 1.0 if you already have purchased it; you will just no longer receive any future updates to it. Will Script Factory 1.0 still get updated? - While Script Factory 1.0 has been around since 2019, the new architecture for Script Factory 2.0 is not backwards compatible. Therefore, Script Factory 1.0 will no longer be receiving any future updates, only bug fixes. All new and future development will be strictly on Script Factory 2.0. Can I still use Script Factory Pro Edition? - Script Factory Pro Edition has been removed from the OSBot store. We have added in all Pro Edition features to Script Factory 2.0, so there is no longer a need for Pro Edition. Will my scripts I wrote on Script Factory 1.0 work on Script Factory 2.0? - Yes! All scripts created for Script Factory 1.0 will be able to be used with Script Factory 2.0. However, any scripts created on Script Factory 2.0 that contain branched statements will not be backwards compatible with Script Factory 1.0. Can I still use the Script Network on Script Factory 1.0? - Yes! The script network will still work and function the same. The only difference is now, any scripts uploaded with branched statements will have a new branch icon next to them. Those will be unavailable for download to any Script Factory 1.0 user. Do I have to use branched statements on Script Factory 2.0, or may I continue scripting how I do on Script Factory 1.0? - Branched statements are optional! You are not required to use them in your script, however I will say they make developing scripts much faster and more efficient. If I make a script on Script Factory 2.0 that does not contain any branched statements, can it be ran on Script Factory 1.0 still? - Yes! As long as you don't include any branched statements within your script, any Script Factory 1.0 user may still run it. Interested in making private Script Factory scripts to sell? Make sure you encrypt your work to protect your source! CLI Arguments: java -jar OSBOT_JAR_LOCATION -debug -login OSBOT_USERNAME:OSBOT_PASSWORD -bot RS_ACCOUNT_NAME:RS_ACCOUNT_PASSWORD:RS_ACCOUNT_BANK_PIN -script 1097:SCRIPT_NAME Script ID's: Script Factory 2.0: 1214 *Script Factory 1.0: 1097 *Script Factory Expansion: 1144 *Script Factory Pro Edition: 1163 Script Factory Encryptor: 1164 (anything with a '*' is no longer available for purchase) All scripts manually uploaded to Script Factory's Script Network will be open-sourced to all Script Factory users.1 point
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The only Runecrafting bot you will need Purchase this INSANE bot here You can setup a master account (preferably your main account, can be any account) and a worker account (a throwaway bot account, or any account) will trade the master account and go to bank to get more runes etc. The main account (master) does not need to bot, and can be achieved through the normal RS client without a bot client. Supports: Air runes (1) (normal) & (abyss) Mind runes (2) (normal) & (abyss) Water runes (5) (normal) & (abyss) Earth runes (9) (normal) & (abyss) Mud runes (13) (earth altar) Lava runes (23) (fire altar) Fire runes (14) (normal) & (abyss) Body runes (20) (normal) & (abyss) Cosmic runes (27) (normal) & (abyss) Chaos runes (35) (normal) & (abyss) Astral runes (40) (normal) & (abyss) Nature runes (44) (normal) & (abyss) Law runes (54) (normal) & (abyss) Blood runes (abyss) & (zeah) Auto Arceuus Favour Solver Gets 100% arceuus favour for you Auto GE Restocking Sells runes, buys more supplies automatically Auto-equips chosen armour/robes Use Blood Essences Death Handler gets items from Death's office and repeats (Abyss) Glory mode, ferox mode, house spell/tabs Avoids pkers and hops worlds Uses mouse invokes for quicker runecrafting (stealth) Muling (BETA) will give money to your mules every X hours or profit Creates colossal pouch if you have the needle Results and screenshots1 point
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Hey, FIXES: - Fixed open tab checking on modern resizable. WEB WALKER: - Added various new links and fixed a couple older ones. MISC: - Minor bug fixes. - The OSBot Team1 point
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They donβt remove any items or levels, but if doing a bot busting livestream they will take items. So I am always on the watchout for livestreams Itβs also really easy to unban, and if you go back to mlm I would just adjust the settings a bit and youβll see good results1 point
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wish I would've known lol didn't do any research beforehand. Do you know if they remove your levels? I remember them doing so in the past.1 point
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This is what happens prior to the endless loop. [INFO][Bot #1][06/24 01:47:09 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds. [INFO][Bot #1][06/24 01:47:09 PM]: Stopping next attack! [INFO][Bot #1][06/24 01:47:09 PM]: .. kill finished, waiting for loot to appear. [INFO][Bot #1][06/24 01:47:09 PM]: "last_delay_name" changed to "KillListener: Wait 15s until loot items appear on ground" [INFO][Bot #1][06/24 01:47:09 PM]: "current_loot_x" changed to "3112" [INFO][Bot #1][06/24 01:47:09 PM]: "current_loot_y" changed to "9840" [INFO][Bot #1][06/24 01:47:09 PM]: Received the command, let's count to 25! [INFO][Bot #1][06/24 01:47:12 PM]: exec event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:47:12 PM]: Handling event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:47:12 PM]: [Loot (non-stackables)] Looking for loot (standard)... [INFO][Bot #1][06/24 01:47:12 PM]: [Loot (non-stackables)] We have a valid regular loot item to take (Big bones) distance: (2)! [INFO][Bot #1][06/24 01:47:13 PM]: .. clicked [Take] on that ground item, with id 532 [INFO][Bot #1][06/24 01:47:13 PM]: "last_delay_name" changed to "Wait up to 10s to take item" [INFO][Bot #1][06/24 01:47:14 PM]: Added event (Loot (non-stackables))! [INFO][Bot #1][06/24 01:47:14 PM]: Item looted (Big bones) ~([x=3112, y=9840, z=0]) while stopped combat, let's extend the timeout to another 25 seconds! [INFO][Bot #1][06/24 01:47:15 PM]: exec event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:47:15 PM]: Handling event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:47:15 PM]: [Loot (non-stackables)] Looking for loot (standard)... [INFO][Bot #1][06/24 01:47:15 PM]: [Loot (non-stackables)] Ground item for that isn't present!! [INFO][Bot #1][06/24 01:47:15 PM]: [Loot (non-stackables)] NO MORE LOOT JOB [INFO][Bot #1][06/24 01:47:15 PM]: Removing event (Loot (non-stackables)) now that it is complete... [INFO][Bot #1][06/24 01:47:15 PM]: [FFA1] Fighting target at [x=3114, y=9842, z=0] [INFO][Bot #1][06/24 01:47:15 PM]: Attacking npc Hill Giant [INFO][Bot #1][06/24 01:47:17 PM]: Updating timer [last upgrade gear check], which was last updated: 0m 10s ago. [INFO][Bot #1][06/24 01:47:24 PM]: Updating timer [last upgrade gear check], which was last updated: 0m 7s ago. [INFO][Bot #1][06/24 01:47:31 PM]: Updating timer [last upgrade gear check], which was last updated: 0m 7s ago. [INFO][Bot #1][06/24 01:47:34 PM]: Stopping next attack! [INFO][Bot #1][06/24 01:47:34 PM]: .. kill finished, waiting for loot to appear. [INFO][Bot #1][06/24 01:47:34 PM]: "last_delay_name" changed to "KillListener: Wait 15s until loot items appear on ground" [INFO][Bot #1][06/24 01:47:34 PM]: "ss_kill_counter" changed to "8" [INFO][Bot #1][06/24 01:47:34 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds. [INFO][Bot #1][06/24 01:47:37 PM]: "current_loot_x" changed to "3117" [INFO][Bot #1][06/24 01:47:37 PM]: "current_loot_y" changed to "9844" [INFO][Bot #1][06/24 01:47:37 PM]: Received the command, let's count to 25! [INFO][Bot #1][06/24 01:47:37 PM]: exec event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:47:37 PM]: Handling event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:47:37 PM]: [Loot (non-stackables)] Looking for loot (standard)... [INFO][Bot #1][06/24 01:47:37 PM]: [Loot (non-stackables)] We have a valid regular loot item to take (Big bones) distance: (1)! [INFO][Bot #1][06/24 01:47:39 PM]: .. clicked [Take] on that ground item, with id 532 [INFO][Bot #1][06/24 01:47:39 PM]: "last_delay_name" changed to "Wait up to 10s to take item" [INFO][Bot #1][06/24 01:47:40 PM]: Added event (Loot (non-stackables))! [INFO][Bot #1][06/24 01:47:40 PM]: Item looted (Big bones) ~([x=3117, y=9844, z=0]) while stopped combat, let's extend the timeout to another 25 seconds! [INFO][Bot #1][06/24 01:47:40 PM]: exec event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:47:40 PM]: Handling event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:47:40 PM]: Removing event (Loot (non-stackables)) now that it is complete... [INFO][Bot #1][06/24 01:47:40 PM]: [FFA1] Fighting target at [x=3112, y=9845, z=0] [INFO][Bot #1][06/24 01:47:40 PM]: Attacking npc Hill Giant [INFO][Bot #1][06/24 01:47:43 PM]: Updating timer [last upgrade gear check], which was last updated: 0m 11s ago. [INFO][Bot #1][06/24 01:47:50 PM]: Updating timer [last upgrade gear check], which was last updated: 0m 7s ago. [INFO][Bot #1][06/24 01:47:57 PM]: Updating timer [last upgrade gear check], which was last updated: 0m 7s ago. [INFO][Bot #1][06/24 01:47:59 PM]: Script Perfect Fighter has paused! [INFO][Bot #1][06/24 01:49:53 PM]: WE COUNTED TO 25 AND COULDN'T LOOT, RESETTING.... [INFO][Bot #1][06/24 01:49:53 PM]: "stop_combat" changed to "0" [INFO][Bot #1][06/24 01:49:53 PM]: "current_loot_x" changed to "0" [INFO][Bot #1][06/24 01:49:53 PM]: "current_loot_y" changed to "0" [INFO][Bot #1][06/24 01:49:53 PM]: Script Perfect Fighter has resumed! [INFO][Bot #1][06/24 01:49:53 PM]: Updating timer [last upgrade gear check], which was last updated: 1m 116s ago. [INFO][Bot #1][06/24 01:49:53 PM]: [FFA1] Fighting target at [x=3114, y=9844, z=0] [INFO][Bot #1][06/24 01:49:53 PM]: Attacking npc Hill Giant [INFO][Bot #1][06/24 01:49:59 PM]: Updating timer [last upgrade gear check], which was last updated: 0m 6s ago. [INFO][Bot #1][06/24 01:50:07 PM]: Updating timer [last upgrade gear check], which was last updated: 0m 7s ago. [INFO][Bot #1][06/24 01:50:14 PM]: Updating timer [last upgrade gear check], which was last updated: 0m 7s ago. [INFO][Bot #1][06/24 01:50:14 PM]: Stopping next attack! [INFO][Bot #1][06/24 01:50:14 PM]: .. kill finished, waiting for loot to appear. [INFO][Bot #1][06/24 01:50:14 PM]: "last_delay_name" changed to "KillListener: Wait 15s until loot items appear on ground" [INFO][Bot #1][06/24 01:50:14 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds. [INFO][Bot #1][06/24 01:50:14 PM]: "ss_kill_counter" changed to "9" [INFO][Bot #1][06/24 01:50:17 PM]: "current_loot_x" changed to "3114" [INFO][Bot #1][06/24 01:50:17 PM]: "current_loot_y" changed to "9844" [INFO][Bot #1][06/24 01:50:17 PM]: "stop_combat" changed to "1" [INFO][Bot #1][06/24 01:50:17 PM]: Received the command, let's count to 25! [INFO][Bot #1][06/24 01:50:18 PM]: exec event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:50:18 PM]: Handling event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:50:18 PM]: [Loot (non-stackables)] Looking for loot (standard)... [INFO][Bot #1][06/24 01:50:18 PM]: [Loot (non-stackables)] We have a valid regular loot item to take (Giant key) distance: (2)! [INFO][Bot #1][06/24 01:50:19 PM]: .. clicked [Take] on that ground item, with id 20754 [INFO][Bot #1][06/24 01:50:19 PM]: "last_delay_name" changed to "Wait up to 10s to take item" [INFO][Bot #1][06/24 01:50:20 PM]: Added event (Loot (non-stackables))! [INFO][Bot #1][06/24 01:50:20 PM]: Item looted (Giant key) ~([x=3114, y=9844, z=0]) while stopped combat, let's extend the timeout to another 25 seconds! [INFO][Bot #1][06/24 01:50:22 PM]: exec event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:50:22 PM]: Handling event (Loot (non-stackables)) [INFO][Bot #1][06/24 01:50:22 PM]: Removing event (Loot (non-stackables)) now that it is complete... [INFO][Bot #1][06/24 01:50:22 PM]: setting bank now B [INFO][Bot #1][06/24 01:50:22 PM]: "should_bank_now" changed to "1" [INFO][Bot #1][06/24 01:50:22 PM]: "bank_reason" changed to "Setting bank now B" [INFO][Bot #1][06/24 01:50:22 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:50:22 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:50:22 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:50:22 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:50:22 PM]: Found it! [INFO][Bot #1][06/24 01:50:22 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:50:22 PM]: Check if its quicker to walk [INFO][Bot #1][06/24 01:50:22 PM]: Checking if faster to walk!! walk setting 90 and path size: 1 [INFO][Bot #1][06/24 01:50:22 PM]: Source position must be player position in order to execute. [INFO][Bot #1][06/24 01:50:22 PM]: 1 Going from [x=3212, y=3427, z=0] to : [x=3183, y=3436, z=0], costs: 34 [INFO][Bot #1][06/24 01:50:22 PM]: 2 Going from [x=3114, y=9844, z=0] to : [x=3183, y=3436, z=0], costs: 109 [INFO][Bot #1][06/24 01:50:22 PM]: Tile count from tele 34, and from mine: 109 [INFO][Bot #1][06/24 01:50:22 PM]: WebWalkingEvent; Terminated because of break condition! [INFO][Bot #1][06/24 01:50:22 PM]: TRY DO THE SPELL FIRST: false [INFO][Bot #1][06/24 01:50:23 PM]: "last_delay_name" changed to "Wait 1 second after casting teleport spell" [INFO][Bot #1][06/24 01:50:24 PM]: "last_delay_name" changed to "Wait 20 seconds until we either go far away or we animate (spell)" [INFO][Bot #1][06/24 01:50:25 PM]: "did_teleport_bank" changed to "1" [INFO][Bot #1][06/24 01:50:25 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:50:25 PM]: "current_loot_x" changed to "0" [INFO][Bot #1][06/24 01:50:25 PM]: "current_loot_y" changed to "0" [INFO][Bot #1][06/24 01:50:25 PM]: "stop_combat" changed to "0" [INFO][Bot #1][06/24 01:50:26 PM]: > Node Change! < == fight to bank! [INFO][Bot #1][06/24 01:50:26 PM]: "did_teleport_bank" changed to "0" [INFO][Bot #1][06/24 01:50:26 PM]: Updating timer [last upgrade gear check], which was last updated: 0m 12s ago. [INFO][Bot #1][06/24 01:50:27 PM]: > Node Change! < == fight to bank! [INFO][Bot #1][06/24 01:50:27 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:50:27 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:50:27 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:50:27 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:50:27 PM]: Found it! [INFO][Bot #1][06/24 01:50:27 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:50:27 PM]: Check if its quicker to walk [INFO][Bot #1][06/24 01:50:27 PM]: Checking if faster to walk!! walk setting 90 and path size: 1 [INFO][Bot #1][06/24 01:50:27 PM]: 1 Going from [x=3212, y=3427, z=0] to : [x=3183, y=3436, z=0], costs: 34 [INFO][Bot #1][06/24 01:50:27 PM]: Source position must be player position in order to execute. [INFO][Bot #1][06/24 01:50:27 PM]: 2 Going from [x=3213, y=3424, z=0] to : [x=3183, y=3436, z=0], costs: 37 [INFO][Bot #1][06/24 01:50:27 PM]: WebWalkingEvent; Terminated because of break condition! [INFO][Bot #1][06/24 01:50:27 PM]: Tile count from tele 34, and from mine: 37 [INFO][Bot #1][06/24 01:50:27 PM]: TRY DO THE SPELL FIRST: false [INFO][Bot #1][06/24 01:50:28 PM]: "last_delay_name" changed to "Wait 1 second after casting teleport spell" [INFO][Bot #1][06/24 01:50:28 PM]: "last_delay_name" changed to "Wait 20 seconds until we either go far away or we animate (spell)" [INFO][Bot #1][06/24 01:50:28 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:50:28 PM]: Script Perfect Fighter has paused!1 point
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I will try and see if it gives a different code prior to the endless loop and report back.1 point
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My inventory loadout is "Brass key, fire, air, and law runes for teleport, and two trout. Items I'm picking up are big bones/giant keys from hill giants.1 point
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When i have the looting settings enabled, "When to trigger banking - Loot full" , " Travel to bank - Teleport spell - Varrock", and "Preferred bank - Varrock West", "Travel to fight area - Walk." My account will proceed to teleport once my inventory is full, but thats when it stops working properly. I even set 2 laws, 2 fires, and 6 airs because i thought maybe once it tele's its registering that my inventory is in fact not empty then breaks. But that wasn't the case, it just tele's twice then goes through the endless loop. [INFO][Bot #1][06/24 01:14:02 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:02 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:02 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:02 PM]: Found it! [INFO][Bot #1][06/24 01:14:02 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:02 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:02 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:02 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:02 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:02 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:02 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:02 PM]: Found it! [INFO][Bot #1][06/24 01:14:02 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:02 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:02 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:03 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:03 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:03 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:03 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:03 PM]: Found it! [INFO][Bot #1][06/24 01:14:03 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:03 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:03 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:03 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:03 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:03 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:03 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:03 PM]: Found it! [INFO][Bot #1][06/24 01:14:03 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:03 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:03 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:03 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:03 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:03 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:03 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:03 PM]: Found it! [INFO][Bot #1][06/24 01:14:03 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:03 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:03 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:04 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:04 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:04 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:04 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:04 PM]: Found it! [INFO][Bot #1][06/24 01:14:04 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:04 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:04 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:04 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:04 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:04 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:04 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:04 PM]: Found it! [INFO][Bot #1][06/24 01:14:04 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:04 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:04 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:05 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:05 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:05 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:05 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:05 PM]: Found it! [INFO][Bot #1][06/24 01:14:05 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:05 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:05 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:05 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:05 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:05 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:05 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:05 PM]: Found it! [INFO][Bot #1][06/24 01:14:05 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:05 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:05 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:06 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:06 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:06 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:06 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:06 PM]: Found it! [INFO][Bot #1][06/24 01:14:06 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:06 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:06 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:06 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:06 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:06 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:06 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:06 PM]: Found it! [INFO][Bot #1][06/24 01:14:06 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:06 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:06 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:07 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:07 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:07 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:07 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:07 PM]: Found it! [INFO][Bot #1][06/24 01:14:07 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:07 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:07 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:07 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:07 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:07 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:07 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:07 PM]: Found it! [INFO][Bot #1][06/24 01:14:07 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:07 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:07 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:08 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:08 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:08 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:08 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:08 PM]: Found it! [INFO][Bot #1][06/24 01:14:08 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:08 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:08 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:08 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:08 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:08 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:08 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:08 PM]: Found it! [INFO][Bot #1][06/24 01:14:08 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:08 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:08 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:08 PM]: Currently banking! Condition: (Loot_full) [INFO][Bot #1][06/24 01:14:08 PM]: ...more info: false and should bank: true and invy has (2): false [INFO][Bot #1][06/24 01:14:08 PM]: Checkpoint 1.1 [INFO][Bot #1][06/24 01:14:08 PM]: Doing teleport spell for Varrock teleport [INFO][Bot #1][06/24 01:14:08 PM]: Found it! [INFO][Bot #1][06/24 01:14:08 PM]: Spell is VARROCK_TELEPORT [INFO][Bot #1][06/24 01:14:08 PM]: Can't cast this spell mate, contact Czar immediately! [INFO][Bot #1][06/24 01:14:08 PM]: Handling bank teleport - stand by... [INFO][Bot #1][06/24 01:14:09 PM]: Script Perfect Fighter has paused!1 point
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Does this support looting bag storage and depositing the bag contents into your bank? If so I can't figure out how to use that feature1 point
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