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*ChatGPT Supported via AltChat* Script Factory 2.0 has arrived! Now own Script Factory 2.0 forever as a one-time fee here Branched methods are now supported! Here are some key benefits of Script Factory 2.0's branched statements: - Improved code readability: Complex scripts become much simpler to read and understand. - Enhanced logic flow: Organize your code with a clear structure that makes it easier to follow the sequence of events. - Reduced redundancy: No more need for repetitive checks or excessive if-else statements. - Increased performance: Streamline your scripts for optimal efficiency and faster execution. ---------------------------------------------- Other features included in Script Factory 2.0: 1. Click to Script 2. Fatigue mode 3. Randomized mouse profiles 4. Advanced debugger 5. Ability to increase method numbers by 'X' 6. Method number debugger 7. Autosave 8. Failsafe auto logout 9. Method Number Formatter 10. Observer Mode 11. Stat Tracker Export CLICK HERE TO PAY WITH 07 GOLD! ---------------------------------------------- View Current Scripts In The Script Network: https://pposb.org/SDN/repository.php AltChat Support: Click here to find out more! Supports 95% of OSBot's Methods: Change Log Frequently Asked Questions Will I need to purchase Script Factory 2.0 if I already have Script Factory 1.0? - Just like the release of any new software, you will be required to purchase the new version. However, if you have previously purchased Script Factory 1.0, you will be able to upgrade for a discount! This new version comes packed with features and improvements that will revolutionize the way you create and run scripts! Will I lose access to Script Factory 1.0? - No! You will not lose access to the original Script Factory 1.0 if you already have purchased it; you will just no longer receive any future updates to it. Will Script Factory 1.0 still get updated? - While Script Factory 1.0 has been around since 2019, the new architecture for Script Factory 2.0 is not backwards compatible. Therefore, Script Factory 1.0 will no longer be receiving any future updates, only bug fixes. All new and future development will be strictly on Script Factory 2.0. Can I still use Script Factory Pro Edition? - Script Factory Pro Edition has been removed from the OSBot store. We have added in all Pro Edition features to Script Factory 2.0, so there is no longer a need for Pro Edition. Will my scripts I wrote on Script Factory 1.0 work on Script Factory 2.0? - Yes! All scripts created for Script Factory 1.0 will be able to be used with Script Factory 2.0. However, any scripts created on Script Factory 2.0 that contain branched statements will not be backwards compatible with Script Factory 1.0. Can I still use the Script Network on Script Factory 1.0? - Yes! The script network will still work and function the same. The only difference is now, any scripts uploaded with branched statements will have a new branch icon next to them. Those will be unavailable for download to any Script Factory 1.0 user. Do I have to use branched statements on Script Factory 2.0, or may I continue scripting how I do on Script Factory 1.0? - Branched statements are optional! You are not required to use them in your script, however I will say they make developing scripts much faster and more efficient. If I make a script on Script Factory 2.0 that does not contain any branched statements, can it be ran on Script Factory 1.0 still? - Yes! As long as you don't include any branched statements within your script, any Script Factory 1.0 user may still run it. Interested in making private Script Factory scripts to sell? Make sure you encrypt your work to protect your source! CLI Arguments: java -jar OSBOT_JAR_LOCATION -debug -login OSBOT_USERNAME:OSBOT_PASSWORD -bot RS_ACCOUNT_NAME:RS_ACCOUNT_PASSWORD:RS_ACCOUNT_BANK_PIN -script 1097:SCRIPT_NAME Script ID's: Script Factory 2.0: 1214 *Script Factory 1.0: 1097 *Script Factory Expansion: 1144 *Script Factory Pro Edition: 1163 Script Factory Encryptor: 1164 (anything with a '*' is no longer available for purchase) All scripts manually uploaded to Script Factory's Script Network will be open-sourced to all Script Factory users.1 point
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I actually don't think it is, unless I'm doing a silly! I had the right (only available) bank selected in the setup for Calcified, and walk as the method. But when my inventory was full, it idled in the mining area with a full inv. After that, I tried playing with the "drop all" / "drop one" buttons, but it wouldn't drop them.1 point
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The bot should be taking them to the bank, is it not doing this already? Please confirm1 point
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Nice I didn't know about wilderness diary! I will add an update and then give you a trial after1 point
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I am okay brother, i have wilderness diarees done, so i can teleport instant. When it supports running and entangle/freeze i will try it. if it runs smooth ill buy it for sure mate. Can you let me know when u think dd will be availible1 point
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Hi, does this script support when seen anyone instant teleport? Also does it support all worlds by choice for instant an pvp world? Does this bot support also when being attacked, it will freeze and dd? Let me know1 point
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Is there a way to make it drop or bank the calcified deposits when my inventory is full? I can't get it to deal with them, so at the moment I am dropping them manually when inventory is full. The mining is working great though!1 point
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can i get a trail to see if my dumb dumbness even get it to work lol please.1 point
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Whatever you like, there isn't really a best. Only thing that boosts exp a lot is having the better pouches, giant and collossal1 point
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If Karil spawns on the north side of his tomb, he is out of reach from the safe spot the bot keeps trying to be in, resulting in spam clicking Karil and the safespot. Is there perhaps a way to disable the safe spot for Karil so my character stands still? It makes killing Karil quite slow, sometimes.1 point
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Really enjoyed your other script as well! Could I trial this agility script pretty please? Thank you!1 point
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a little snippet that gets the name/amount of rune(s) inside of your rune pouch import org.osbot.rs07.api.Configs; public class RunePouch { private static int getRuneId(final Configs configs, final Slot slot) { final int c = configs.get(slot.configRuneName); switch (slot) { case FIRST: return c & 0x3F; case SECOND: return c >>> 6 & 0x3F; case THIRD: return c >>> 12 & 0x3F; default: return 0; } } public static int getAmount(final Configs configs, final Slot slot) { final int c = configs.get(slot.configRuneAmount); switch (slot) { case FIRST: return c >>> 18; case SECOND: return c & 0x3FFF; case THIRD: return c >>> 14; default: return 0; } } public static String getName(final Configs configs, final Slot slot) { switch (RunePouch.getRuneId(configs, slot)) { case 1: return "Air rune"; case 2: return "Water rune"; case 3: return "Earth rune"; case 4: return "Fire rune"; case 5: return "Mind rune"; case 6: return "Chaos rune"; case 7: return "Death rune"; case 8: return "Blood rune"; case 9: return "Cosmic rune"; case 10: return "Nature rune"; case 11: return "Law rune"; case 12: return "Body rune"; case 13: return "Soul rune"; case 14: return "Astral rune"; case 15: return "Mist rune"; case 16: return "Mud rune"; case 17: return "Dust rune"; case 18: return "Lava rune"; case 19: return "Steam rune"; case 20: return "Smoke rune"; default: return "None"; } } public static int getAmount(final Configs configs, final String runeName) { for (final Slot slot : Slot.values()) { if (RunePouch.getName(configs, slot).equals(runeName)) { return getAmount(configs, slot); } } return 0; } public enum Slot { FIRST(1139, 1139), SECOND(1139, 1140), THIRD(1139, 1140); private final int configRuneName; private final int configRuneAmount; Slot(final int configRuneName, final int configRuneAmount) { this.configRuneName = configRuneName; this.configRuneAmount = configRuneAmount; } } } usage, etc. get rune name in slot 1 RunePouch.getName(getConfigs(), RunePouch.Slot.FIRST); get rune amount in slot 1 RunePouch.getAmount(getConfigs(), RunePouch.Slot.FIRST); get blood rune amount RunePouch.getAmount(getConfigs(), "Blood rune");1 point