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Showing content with the highest reputation on 12/03/19 in all areas
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Now now, lets be honest here. You bought 5 scripts attempted a charge back on ALL OF THEM. You lose your rights after that, you attempted a charge back, no refund request no communication with us. You have tried to scam OSBot and our Scripters. Also this was over a month ago, so you just now noticing it is because you lost the charge back and are pissed that we took the scripts that you tried to scam us for.6 points
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Buy here: Features: This script allows you to train early range levels as fast and efficient as possible or to create very strong low hp pures due to the cannon not giving hitpoints expierence! The script will setup your cannon at the desired location, refill when empty and repair it when it is broken. Once you run out of cannonballs it will pick up the cannon and end the script. You can choose from several popular preset locations (check below for a list) or set your own location via the GUI. You can save your custom locations and simply load them when starting the script again. You can choose a custom refill threshold to appear more humanlike (by default the script will refill the cannon when empty). This refers to how many cannonballs should be in the cannon to trigger the script to refill. The script will pick a random number between the boundaries you set and if your cannon has less cannonballs remaining than this number the script will refill your cannon. Script automatically upgrades ranged gear if you have them in your inventory: studded gear + coif -> snakeskin + boots and bandana -> green/blue/red/black d hides High alchemy support! NOTE: Alching makes the script interact with the game a lot more often than just refilling the cannon and waiting. So make sure you adjust your botting/breaking ratio to account for this change in activity to ensure minimal bans. Requirements: Dwarfcannon set + Cannonballs in inventory. Dwarfcannon quest completed. Start script at cannon location. 55 Magic and runes to Alch. Items that you want to alch should be put on the inventoryslot that lines up with the location of the high alch spell. How Cannoning works and why you dont need ranging pots: The Dwarf multicannon always has a maxhit of 30, regardless of your stats, equipment or boosts. This is why cannoning is so good to train early range levels. The accuracy of your cannon is based on the accuracy of your selected attackstyle (staves count as meele weapons and being unarmed counts as using a crush weapon). This means to maximize your accuracy it might be better to wear a 2H sword instead of wearing a ranged weapon, if your range level is not high enough to wear the higher level crossbows. This means that your range level/accuracy or any range boosts have zero impact on your cannons accuracy if you dont wear a ranged weapon. As mentioned your maxhit is always capped at 30 regardless of your stats, and since your succesful hits will always roll a random number between 0 and your max hit (in this case 30) using boosts only changes the accuracy of your cannon. The accuracy of your attacks is based on your attackroll (based on your equipment, stats and boosts) against the targets defense roll (which is going to be low for the monsters you cannon). Your accuracy starts off high and as a result increasing your accuracy gives you dminishing returns. Your average hit is calculated as: (Maxhit * accuracy) / 2. In practice this means using a ranging potion at 61 range with a rcb + pure setup your accuracy & exp/h will be increased by less than 1.7%. At 80 range with a light ballista and a pure setup your accuracy & exp/h will be increased by less than 1% when using a ranging potion. TLDR: Max hit of cannon is always the same, accuracy starts off high and has diminishing returns = pots are not worth it. More information can be found here: https://oldschool.runescape.wiki/w/Combat#Damage_calculating How to start this script using your own custom locations (step by step and Video guide in the spoiler): List of preset locations: Ogres east of Castle wars Ogres at the Combat Training Camp north of Ardougne Hill giants at the Shayzien graveyard on Zeah If you have any locations you would want to see added to this list just let me know! Trials: Like this post and comment to get a Trial! Trials only for VIP/Sponsor users Contact/Bug reports: If you have any specific questions or would like to report a bug please send me a detailed message on this forum. For bug reports please include details on how to reproduce the bug if possible. Pictures (post your own and I will add them here!): updates: - v1.1: added custom refill threshold - v1.2: Script automatically upgrades ranged gear if you have them in your inventory: studded gear + coif -> snakeskin + boots and bandana -> green/blue/red/black d hides - v1.3: Script will hop worlds if there is already another cannon in your world until it finds an open world (relevant when starting the script or when logging back in after a break) - v1.4: added some failsafes so script wont stop because the client loads the inventory to slow after logging in - v1.5: Added high alchemy support. - v1.6: Improved worldhopping - v1.7: small fix because of api changes1 point
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NEW: Released Chop & Firemake plugin Added 8 Forestry events!!!!!!!! Easy 99, Next! Map Chooser System Progress Results! Help How to use this with Bot Manager? Script ID is 631, and the parameters will be the profile you saved in the setup window, e.g. oak15.txt I want a new feature added? Make a post below and I am always listening, within reason! The bot is doing something I don't like? Make a post below and I will adjust the code to match your play style!1 point
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*ChatGPT Supported via AltChat* Script Factory 2.0 has arrived! Now own Script Factory 2.0 forever as a one-time fee here Branched methods are now supported! Here are some key benefits of Script Factory 2.0's branched statements: - Improved code readability: Complex scripts become much simpler to read and understand. - Enhanced logic flow: Organize your code with a clear structure that makes it easier to follow the sequence of events. - Reduced redundancy: No more need for repetitive checks or excessive if-else statements. - Increased performance: Streamline your scripts for optimal efficiency and faster execution. ---------------------------------------------- Other features included in Script Factory 2.0: 1. Click to Script 2. Fatigue mode 3. Randomized mouse profiles 4. Advanced debugger 5. Ability to increase method numbers by 'X' 6. Method number debugger 7. Autosave 8. Failsafe auto logout 9. Method Number Formatter 10. Observer Mode 11. Stat Tracker Export CLICK HERE TO PAY WITH 07 GOLD! ---------------------------------------------- View Current Scripts In The Script Network: https://pposb.org/SDN/repository.php AltChat Support: Click here to find out more! Supports 95% of OSBot's Methods: Change Log Frequently Asked Questions Will I need to purchase Script Factory 2.0 if I already have Script Factory 1.0? - Just like the release of any new software, you will be required to purchase the new version. However, if you have previously purchased Script Factory 1.0, you will be able to upgrade for a discount! This new version comes packed with features and improvements that will revolutionize the way you create and run scripts! Will I lose access to Script Factory 1.0? - No! You will not lose access to the original Script Factory 1.0 if you already have purchased it; you will just no longer receive any future updates to it. Will Script Factory 1.0 still get updated? - While Script Factory 1.0 has been around since 2019, the new architecture for Script Factory 2.0 is not backwards compatible. Therefore, Script Factory 1.0 will no longer be receiving any future updates, only bug fixes. All new and future development will be strictly on Script Factory 2.0. Can I still use Script Factory Pro Edition? - Script Factory Pro Edition has been removed from the OSBot store. We have added in all Pro Edition features to Script Factory 2.0, so there is no longer a need for Pro Edition. Will my scripts I wrote on Script Factory 1.0 work on Script Factory 2.0? - Yes! All scripts created for Script Factory 1.0 will be able to be used with Script Factory 2.0. However, any scripts created on Script Factory 2.0 that contain branched statements will not be backwards compatible with Script Factory 1.0. Can I still use the Script Network on Script Factory 1.0? - Yes! The script network will still work and function the same. The only difference is now, any scripts uploaded with branched statements will have a new branch icon next to them. Those will be unavailable for download to any Script Factory 1.0 user. Do I have to use branched statements on Script Factory 2.0, or may I continue scripting how I do on Script Factory 1.0? - Branched statements are optional! You are not required to use them in your script, however I will say they make developing scripts much faster and more efficient. If I make a script on Script Factory 2.0 that does not contain any branched statements, can it be ran on Script Factory 1.0 still? - Yes! As long as you don't include any branched statements within your script, any Script Factory 1.0 user may still run it. Interested in making private Script Factory scripts to sell? Make sure you encrypt your work to protect your source! CLI Arguments: java -jar OSBOT_JAR_LOCATION -debug -login OSBOT_USERNAME:OSBOT_PASSWORD -bot RS_ACCOUNT_NAME:RS_ACCOUNT_PASSWORD:RS_ACCOUNT_BANK_PIN -script 1097:SCRIPT_NAME Script ID's: Script Factory 2.0: 1214 *Script Factory 1.0: 1097 *Script Factory Expansion: 1144 *Script Factory Pro Edition: 1163 Script Factory Encryptor: 1164 (anything with a '*' is no longer available for purchase) All scripts manually uploaded to Script Factory's Script Network will be open-sourced to all Script Factory users.1 point
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Script Development Setup Part 1: Local scripting environment 1. Download & install Java SE Development Kit 8 2. Download & install IntelliJ IDEA 3. Creating the project 3.1. Open IntelliJ IDEA & create a new project 3.2. Make sure the selected JDK is version 8 and click next 3.3. No project template will be required, click next 3.4. Give the project a name (eg: scripts), then click finish 4. Configuring the project 4.1. Press CTRL + ALT + SHIFT + S (or File -> Project Structure...) and go to Modules, open the Dependencies tab and click the + button and select "Library..." and "Java" 4.2. Locate the OSBot jar file and select it, select "Project library" and click next 4.3. Go to Artifacts (on the same window, under Modules) and click the + button, select "JAR" then "Empty" 4.4. Give the artifact some name(eg: scripts_jar), select include in project build, right click "scripts" (or whatever the project name you chose) compile output on the right side and select "Put into Output Root". Output directory should be the OSBot scripts directory: $USER_HOME$\OSBot\Scripts\ 5. Test the settings 5.1. Right side, under Project, expand the directories and right click src to create a new class file 5.2. Give it some name, make sure it's a Class file and click ok 5.3. Write some test code 5.4. Press CTRL + F9 (or Build -> Build Project) 5.5. Open the OSBot client and refresh the script list, the "Example Script" should appear on the list Part 2: SDN scripting environment 1. Request GIT access 2. Create a local repository VCS -> Import into Version Control -> Create Git Repository... and select the project directory (scripts in the example) 3. Adjust project structure to meet SDN script project structure guidelines. In this case I'll create a directory for the script and move the src directory under it. 4. Press CTRL + K (or VCS -> Commit...), add some commit message and select only the required files (java classes, resources), no IDE generated configuration files, then click commit (and if prompted to review warnings, just click commit again on the dialog that appears) 5. Press CTRL + SHIFT + K (or VCS -> Git -> Push...) 6. First time doing this you will have to define the remote branch to push to, so click on "Define remote" 7. You will need to fill in the URL to your GIT repository then click ok The GIT_USERNAME and GIT_REPOSITORY are usually the same, the GIT details will be obtained once your GIT access request is approved That is GIT_USERNAME:GIT_PASSWORD (there is a : in there) 8. Push changes , they will appear on your gitweb repository page Useful Hotkey Summary CTRL + F9: export script jar to the client directory CTRL + K: commit CTRL + SHIFT + K: push CTRL + ALT + S: open IDE settings CTRL + ALT + SHIFT + S: open project settings CTRL + ALT + INSERT: create new file in current directory CTRL + ALT + L: autoformat code CTRL + ALT + ENTER: autocomplete statement at caret position CTRL + F: search CTRL + R: replace CTRL + P: paramter info for method at caret position1 point
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I've used an auto clicker to Splash to 99 magic multiple times. Highly recommend doing that to lower the risks of getting banned due to botting. I've had a macro recorder record teleporting before where I had recorded 120 minutes of me training myself and that seemed to be working just fine too. I've used the same method for glassblowing and different other skills where you basically only have to bank your inventory. (Herblore, Crafting, Cooking, Fletching) So I totally disagree with Powerful.1 point
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Sure! I'll take a look at adding that1 point
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ye i found that out when i went to check it out myself loll soz1 point
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The bank wasn't added yet as it's new I've updated the script and it should be working now1 point
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love this script , got me 99 str was wondering if you'd ever consider implementing a loot ammo option for range? Going for 99 range now will update when I have reached it!1 point
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Caught a 2 day ban after using over the weekend. I hope they dont reset my con I spent 42m on haha! Besides that this bot is flawless.1 point
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May I have a trial pls? Also does this script automatically logout when its done with all hides?1 point
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how do i get my money back for this? didn't realise it doesn't work for mirror mode and I'm fletching 10 sets per minute...1 point