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Popular Content

Showing content with the highest reputation on 07/01/13 in Posts

  1. Hey there my name is Dylan and I am moving to this community from ***bot. I was using it for the last couple of months but OSBot has really come along and is much better than Advertising other bots isn't allowed. with the fact that their only developer is inactive. I hope to become a big part of the community here and help people any way possible. The first thing I have done to help out the community here is set up a Teamspeak for OSBot. Feel free to connect and chat with people in the OSBot community or to request help from some of the scripters that are very active on there such as Purple and Alek the Teamspeak ip is Osbot.no-ip.biz:9987 for anyone who wants to join. I myself bot for the time being while I learn java, and i currently know HTML and CSS. To better celebrate my joining here I would like to do a small giveaway of 5m when this Countdown hits zero. CLICK HERE TO SEE COUNTDOWN The way this giveaway will work is it will be a hide and seek. Once the countdown hits zero I will give a few small details of my location making it hard to find me. Then every 5 minutes after that I will release an extra detail until the first person finds me at which point I will start a Live stream to help everyone else find their way to me there will be 3 prizes for the first people to find me. First Place: 3m Second place: 1.5m Third place: 500k For those of you who do not win I apologize in advance unfortunately bills are tight atm and I cant afford to give away too much. I would also appreciate it if you hit the button at the bottom of this post. Join us on the live steam: http://www.twitch.tv/vandull_ And join us on Teamspeak: Osbot.no-ip.biz:9987 Clue #1 My world is the name of a Movie starring Anthony Hopkins, Jude Law, Rachel Weisz and Ben Foster that came out in the US on August 3, 2012 and in Germany August 16, 2012. The NPCs that are here drop only 3 items. But normally only bones. Their weakness is fire. Clue #2 My World is the degree in which you do a full circle. Some people consider killing these NPCs a sin. We have our 3 winners SwagMuffin won 3m, dts0211 won 1.5m, and DemCamels won 500k
  2. Welcome to my Membership Emporium for paid goods! My prices are simple and subject to change! ~They will always be changing~ Things i sell: 07RS membership 3.7m-3.9m OsBot VIP 4.5m-5m Runescape 2007 Gp 2.6/m Paid scripts: Just Request 2.3/m MSP (800; 4.5m-5m:1600;9m-10m: 4000;21m-22m) PSN(10$): 4.5m-5m Anything else ~Just ask~ i.E) Itunes cards, EBay/amazon cards you name it Got a custom order? Pm me, skype me or post! i will reply within 3 hours T.O.S: I am NOT responsible for anything after the trade I am not responsible for a ban for RWT I am not responsible for rollback after the trade dont expect me to add you I will only go first if you have more feedback than me all trades are done through skype no TV needed i just gyazo you the pin if you trade me you automatically accept the TOS W319 Vwest <----- Click to add me on skype If you are looking to buy gold from me/sell gold to me post here!
  3. max

    3 points
    like kati sayd: you must pay back the wealth of all of the lost items during the time of service. dont go whimping around and trade me my bank back
  4. 1 point
    25sittin25m's Crazy Quester Hello everyone, I just started my first "real" script. It will complete quests, but I need input from everyone else to know what quests I should add first. I have the first quest done (Sheep Shearer) Download link: NEW -> It was not starting, fixing now! Start in Lumbridge courtyard. Please download and babysit the bot and tell me if it works for you, or if it gets hung up on a part! Next quest is Rune Mysteries! Leave your suggestions below Note: I will probably not include monkey madness, lunar diplomacy, or the like for quite some time. Sample Paint: Older versions
  5. 1 point
    GMC Top Buyer Warren Buffet liked this post. Features Buys up to and possibly over 60,000 items per hour. World hops. Can buy multiple item ids at a time. Can set a minimum stock to buy at for each individual item. Can use the script on any NPC that has a "Trade" option. Capable of running 24/7 without any intervention. Will log out when you have under 1,000gp in your inventory. Up to and over 300,000gp per hour profit if used correctly. Progress Reports Please post any of your own to be added! Download Current version 1.1, built for OSBot 1.7.13 Discontinued Notes Start the script next to the Npc that you're trading. Bring plenty of coins to buy plenty of items! When entering the item ids, there are NO SPACES between the commas. All ids can be found by tinkering with the bot's advanced settings. Item ids can also be found at http://itemdb.biz/ My favourite settings are: Items: 558, 559 (Mind Runes and Body Runes), Npc: 3359 (Aubury), Minimum Stock: 3000 The script may go slightly under (1-10) the minimum stock that you set, this generally shouldn't be a problem. Please post any and all bugs. All progress reports are highly appreciated. General script feedback is also much appreciated. Feel free to request any new scripts from me http://osbot.org/forum/topic/5676-taking-script-requests/
  6. Hello, Seemingly people have been requesting me for my mythology for walking threw regions, without having the clients pathfinder break. The reason why it breaks it because your destination, is as close to your current region as you can get (Collision dependent) , and most likely you're right next to it, so you've reached the maximum 'farthest' position that your current region can support path finding to. So you're suck, because you must be right before the area were runescape will load your next region (bad luck), and thus restricts the client from being able to find a path for the next position (Which would be within a neighboring region). How my method works is by combing the reliability of a pre-build path, with the optimization and randomcy of a regional flood agent (Pathfinder). It'll use the pre-build tile path (I call it a spline), when path finding is impossible, or you're within the 'zone' of were runescape is about to load the next region, this is to avoid you're player from pausing, or breaking when runescape loads you're new region (more human). It uses the spline, as way points and hints to were it should work to get to next. It also allow you to break the walking, conditionally based (like while this is true, keep working, else stop.) Example of it in work: http://youtu.be/tvNGQB3m_UE What I use for my flood agent, is a shortest distance tree, which is optimized for speed, and does not require a heuristics function, unlike A*, you can use something different, it does not matter really. The drawback of this method is the spline must be FULLY WALKABLE from A to B, and to get from B to A you must reverse the spline. I clone and reverse the elements, since i'm lazy . Most preferably I use a map utility called OMU (Overload Map Utility), made for p****bot, under some dude, what it does it'll make a tile path from A to B, as compact as you want (1) (The less space within the 'spline' from neighbor to neighbor, the better; ex: Tile(1,1,0), Tile(1, 2, 0), Tile(1,3,0)). Example of a spline (note: not checked to ensure every position is walkable): Download link to jar (google if you don't true me): https://dl.dropboxusercontent.com/u/58848692/OMU.jar What must be going through you're head is, 'I have to check every dam tile to be walkable...?'. But I have to say, have not fear, path finding is hear. Pathfinding is cool, because it if it can't find a path, then it's just not walkable (let's hope). So you can for loop it, like this: public boolean isRegional(Position position) { int baseX = position.getX() - client.getMapBaseX(); int baseY = position.getY() - client.getMapBaseY(); return baseX >= 16 && baseX <= 88 && baseY >= 16 && baseY <= 88; //I think runescape loads @ 16 and nulls collisions at the borders? } public void whatIsNotWalkableWithinMyRegion(Position[] mySpline) { for(Position node : mySpline) { if(!isRegional(node)) continue; //Can't truly verify if it's walkable, since we don't have the collision data for it. //So we would need make that position regional to correctly verify. if (pathfinder.findPath(myPosition(), node, false).length == 0) { System.out.println("Oww darn, this regional position is not walkable, plz fix: " + node); } } } Cool beans? Now for the googies? Please keep in mind this entire method was made to just work, and I'm sure there is methods to improve it's performances and structure, but the bellow code is all the methods I used in the above video. Take note of the TODO's for you'll have to do some housekeeping adjustments, mainly for randomcy. Also, I would split the sub classes for obvious reasons, I just did this so I don't have to post all 4 classes (so lazy right now ). Keep tuned for an exact replica of the videos use of this method. import org.osbot.script.mouse.MinimapTileDestination; import org.osbot.script.rs2.Client; import org.osbot.script.rs2.map.Position; import java.util.*; /** * @author Brainfree * It'll get the job done. */ public class PackedSplineWalk { public static final int BASE_LENGTH = 104; public static final int BASE_BOUNDARY = BASE_LENGTH - 1; public static final int WALL_NORTH_WEST = 0x1; public static final int WALL_NORTH = 0x2; public static final int WALL_NORTH_EAST = 0x4; public static final int WALL_EAST = 0x8; public static final int WALL_SOUTH_EAST = 0x10; public static final int WALL_SOUTH = 0x20; public static final int WALL_SOUTH_WEST = 0x40; public static final int WALL_WEST = 0x80; public static final int BLOCKED = 0x100; public interface Conditional { //All hail public boolean isActive(); } public abstract class FloodAgent { public int[][] flags; public int base_x, base_maxX, base_y, base_maxY, curr_plane; public final Client bot; public FloodAgent(Client bot) { this.bot = bot; } public void updateBase() { if (base_x != bot.getMapBaseX() || base_y != bot.getClient().getMapBaseY() || curr_plane != bot.getClient().getPlane()) { base_x = bot.getClient().getMapBaseX(); base_maxX = base_x + 104; base_y = bot.getClient().getMapBaseY(); base_maxY = base_y + 104; curr_plane = bot.getClient().getPlane(); flags = adjustCollisionFlags(bot.getClient().getClippingPlanes() [bot.getClient().getPlane()].getTileFlags()); } } private int[][] adjustCollisionFlags(final int[][] flags) { final int lx = flags.length - 1; final int lx_m = lx - 5; for (int x = 0; x <= lx; x++) { final int ly = flags[x].length - 1; final int ly_m = ly - 5; for (int y = 0; y <= ly; y++) { if (x <= 5 || y <= 5 || x >= lx_m || y >= ly_m) { flags[x][y] = -1; } } } return flags; } public abstract Position[] findPath(Position from, Position to, boolean fullFlood); } public enum DirectionalOrientation { NORTH_WEST(-1, 1, 135) { @Override public boolean walkable(int[][] flags, int f_x, int f_y, int here) { return (f_x > 0 && f_y < BASE_BOUNDARY && (here & (WALL_NORTH_WEST | WALL_NORTH | WALL_WEST)) == 0 && (flags[f_x - 1][f_y + 1] & BLOCKED) == 0 && (flags[f_x][f_y + 1] & (BLOCKED | WALL_WEST)) == 0 && (flags[f_x - 1][f_y] & (BLOCKED | WALL_NORTH)) == 0); } }, NORTH(0, 1, 90) { @Override public boolean walkable(int[][] flags, int f_x, int f_y, int here) { return (f_y < BASE_BOUNDARY && (here & WALL_NORTH) == 0 && (flags[f_x][f_y + 1] & BLOCKED) == 0); } }, NORTH_EAST(1, 1, 45) { @Override public boolean walkable(int[][] flags, int f_x, int f_y, int here) { return (f_x > 0 && f_y < BASE_BOUNDARY && (here & (WALL_NORTH_EAST | WALL_NORTH | WALL_EAST)) == 0 && (flags[f_x + 1][f_y + 1] & BLOCKED) == 0 && (flags[f_x][f_y + 1] & (BLOCKED | WALL_EAST)) == 0 && (flags[f_x + 1][f_y] & (BLOCKED | WALL_NORTH)) == 0); } ; }, EAST(1, 0, 0) { @Override public boolean walkable(int[][] flags, int f_x, int f_y, int here) { return (f_x < BASE_BOUNDARY && (here & WALL_EAST) == 0 && (flags[f_x + 1][f_y] & BLOCKED) == 0); } }, SOUTH_EAST(1, -1, 315) { @Override public boolean walkable(int[][] flags, int f_x, int f_y, int here) { return (f_x < BASE_BOUNDARY && f_y > 0 && (here & (WALL_SOUTH_EAST | WALL_SOUTH | WALL_EAST)) == 0 && (flags[f_x + 1][f_y - 1] & BLOCKED) == 0 && (flags[f_x][f_y - 1] & (BLOCKED | WALL_EAST)) == 0 && (flags[f_x + 1][f_y] & (BLOCKED | WALL_SOUTH)) == 0); } }, SOUTH(0, -1, 270) { @Override public boolean walkable(int[][] flags, int f_x, int f_y, int here) { return (f_y > 0 && (here & WALL_SOUTH) == 0 && (flags[f_x][f_y - 1] & BLOCKED) == 0); } }, SOUTH_WEST(-1, -1, 225) { @Override public boolean walkable(int[][] flags, int f_x, int f_y, int here) { return (f_x > 0 && f_y > 0 && (here & (WALL_SOUTH_WEST | WALL_SOUTH | WALL_WEST)) == 0 && (flags[f_x - 1][f_y - 1] & BLOCKED) == 0 && (flags[f_x][f_y - 1] & (BLOCKED | WALL_WEST)) == 0 && (flags[f_x - 1][f_y] & (BLOCKED | WALL_SOUTH)) == 0); } }, WEST(-1, 0, 180) { @Override public boolean walkable(int[][] flags, int f_x, int f_y, int here) { return (f_x > 0 && (here & WALL_WEST) == 0 && (flags[f_x - 1][f_y] & BLOCKED) == 0); } }; public abstract boolean walkable(int[][] flags, int f_x, int f_y, int here); public final int x_shift, y_shift, angle; DirectionalOrientation(int x_shift, int y_shift, int angle) { this.x_shift = x_shift; this.y_shift = y_shift; this.angle = angle; } } public class BitPathfinder extends FloodAgent { public static final int INFINITE_DISTANCE = Integer.MAX_VALUE; private static final int INITIAL_CAPACITY = 8; //what ever floats your boat private final Set<Integer> settledNodes; private final Map<Integer, Double> shortestDistances; private final double Cross = Math.sqrt(2); private final Comparator<Integer> shortestDistanceComparator = new Comparator<Integer>() { public int compare(Integer left, Integer right) { return Double.compare(getShortestDistance(left), getShortestDistance(right)); } }; private final PriorityQueue<Integer> unsettledNodes = new PriorityQueue<>( INITIAL_CAPACITY, shortestDistanceComparator ); private final Map<Integer, Integer> predecessors = new HashMap<>(); public BitPathfinder(Client client) { super(client); this.settledNodes = new HashSet<>(); this.shortestDistances = new HashMap<>(); } private void init(Integer start) { clear(); setShortestDistance(start, 0); unsettledNodes.add(start); } public void execute(Integer start, Integer destination, boolean fullFlood) { init(start); Integer u; while ((u = unsettledNodes.poll()) != null) { if (!fullFlood && u == destination) break; settledNodes.add(u); relaxNeighbors(u); } } //TODO so lazy, overkill bit shifting, does not matter tbh. public int makePositionHash(int x, int y, int z) { return (z << 28 | x << 14 | y); } public int[] getDestinations(int hash) { int x = (hash >> 14) & 0xFF; int y = hash & 0xFF; int[] nodes = new int[0]; for (DirectionalOrientation orientation : DirectionalOrientation.values()) { if (orientation.walkable(flags, x, y, flags[x][y])) { nodes = Arrays.copyOf(nodes, nodes.length + 1); //fk lists nodes[nodes.length - 1] = makePositionHash(x + orientation.x_shift, y + orientation.y_shift, curr_plane); } } return nodes; } private void relaxNeighbors(Integer u) { for (int v : getDestinations(u)) { if (isSettled(v)) continue; int x = (v >> 14) & 0xFF - (u >> 14) & 0xFF; int y = v & 0xFF - u & 0xFF; double shortDist = getShortestDistance(u) + ( (Math.abs(x) > 0 && Math.abs(y) > 0) ? Cross : 1); if (shortDist < getShortestDistance(v)) { setShortestDistance(v, shortDist); setPredecessor(v, u); } } } private boolean isSettled(Integer v) { return settledNodes.contains(v); } private void setShortestDistance(int node, double distance) { unsettledNodes.remove(node); shortestDistances.put(node, distance); unsettledNodes.add(node); } private Integer getPredecessor(int node) { return predecessors.get(node); } private void setPredecessor(int a, int b) { predecessors.put(a, b); } public double getShortestDistance(int node) { Double d = shortestDistances.get(node); return (d == null) ? INFINITE_DISTANCE : d; } public Integer[] extractPath(int destination) { ArrayDeque<Integer> holder = new ArrayDeque<>(); for (Integer node = destination; node != null; node = getPredecessor(node)) holder.add(node); Integer[] a = holder.toArray(new Integer[holder.size()]); reverseOrder(a); return a; } public Position[] findPath(Position start, Position end, boolean fullFlood) { updateBase(); int Start = makePositionHash(start.getX() - base_x, start.getY() - base_y, curr_plane); int End = makePositionHash(end.getX() - base_x, end.getY() - base_y, curr_plane); if (Start == End) return new Position[0]; execute(Start, End, fullFlood); return convert(extractPath(End)); } public Position[] convert(Integer[] nodes) { Position[] real = new Position[nodes.length]; for (int i = 0; i < nodes.length; i++) { int hash = nodes[i]; real[i] = new Position(((hash >> 14) & 0xFF) + base_x, (hash & 0xFF) + base_y, curr_plane); } return real; } public void clear() { settledNodes.clear(); unsettledNodes.clear(); shortestDistances.clear(); predecessors.clear(); } } public static <T> void reverseOrder(T[] nodes) { int l = nodes.length; for (int j = 0; j < l / 2; j++) { T temp = nodes[j]; nodes[j] = nodes[l - j - 1]; nodes[l - j - 1] = temp; } } public class Timer { private long end; private final long start; private final long period; public Timer(final long period) { this.period = period; start = System.currentTimeMillis(); end = start + period; } public boolean isRunning() { return System.currentTimeMillis() < end; } public void reset() { end = System.currentTimeMillis() + period; } } public class SplineWalk { private final Client client; int runningSessionEnableRunThresh; final int MINIMAL_RUN_ENERGY = 30; final int LOCAL_BASE_COMPRESS = 16; final int compressionIndex = 7; public SplineWalk(Client client) { this.client = client; } public int myX() { return client.getMyPlayer().getPosition().getX(); } public int myY() { return client.getMyPlayer().getPosition().getY(); } public Position myPosition() { return client.getMyPlayer().getPosition(); } public double positionDistance(Position A, Position B) { return Math.hypot(A.getX() - B.getX(), A.getY() - B.getY()); } public double distanceTo(Position position) { return positionDistance(client.getMyPlayer().getPosition(), position); } public Position getFarthest(Position[] path) { if (path == null || path.length == 0) return null; Position best = null; Position destination = path[path.length - 1]; double bd = Integer.MAX_VALUE, hold; int distance = (int) (9 + (3 * Math.random() + 1.5)); for (Position node : path) { if ((hold = Math.hypot( node.getX() - destination.getX(), node.getY() - destination.getY())) < bd && distanceTo(node) < distance) { best = node; bd = hold; } } return best; } public boolean withinPreLoadZone(int x, int y, final int baseX, final int baseY) { int realX = baseX + LOCAL_BASE_COMPRESS; int realY = baseY + LOCAL_BASE_COMPRESS; //could clean this up.. int with = 104 - (2 * LOCAL_BASE_COMPRESS); int realX0 = baseX + LOCAL_BASE_COMPRESS + compressionIndex; int realY0 = baseY + LOCAL_BASE_COMPRESS + compressionIndex; int with0 = 104 - (2 * (LOCAL_BASE_COMPRESS + compressionIndex)); return x >= realX && x <= realX + with && y >= realY && y <= realY + with && !(x >= realX0 && x <= realX0 + with0 && y >= realY0 && y <= realY0 + with0); } public boolean isRegional(Position position) { int baseX = position.getX() - client.getMapBaseX(); int baseY = position.getY() - client.getMapBaseY(); return baseX >= LOCAL_BASE_COMPRESS && baseX <= 104 - LOCAL_BASE_COMPRESS && baseY >= LOCAL_BASE_COMPRESS && baseY <= 104 - LOCAL_BASE_COMPRESS; } public Position getRegionalNext(Position[] spline) { //We want the last element of the path. //TODO you can randomize it! Position goal = spline[spline.length - 1], best = spline[0]; //worst double bd = Integer.MAX_VALUE, hold; for (Position step : spline) { if (isRegional(step) && (hold = Math.hypot( goal.getX() - step.getX(), goal.getY() - step.getY())) < bd) { bd = hold; best = step; } } return best; } public boolean canOperate() { return client.getGameState() == 10 && client.getLoginState() == 30; } public boolean checkGameState() throws InterruptedException { if (!canOperate()) { Timer timer = new Timer(5500); while (timer.isRunning() && !canOperate()) Thread.sleep(0, 1); if (!timer.isRunning()) ; //Stop the script.. else return true; } return false; } public boolean splineWalk( FloodAgent pathfinder, Conditional keepWalking, Position[] spline) throws InterruptedException { Position[] path = null; Position next; int regionX = 0, regionY = 0; MinimapTileDestination mouseDestination; runningSessionEnableRunThresh = MINIMAL_RUN_ENERGY; //TODO you can randomize this while (keepWalking.isActive()) { checkGameState(); if (!withinPreLoadZone(myX(), myY(), regionX, regionY)) { if (regionX != client.getMapBaseX() || regionY != client.getMapBaseY() || path == null || path.length == 0) { regionX = client.getMapBaseX(); regionY = client.getMapBaseY(); path = pathfinder.findPath(myPosition(), getRegionalNext(spline), Math.random() > 0.65); if (path.length <= 1) next = getFarthest(spline); else next = getFarthest(path); } else next = getFarthest(path); } else next = getFarthest(spline); if (next == null) { path = null; mouseDestination = new MinimapTileDestination(client.getBot(), (next = getFarthest(spline))); } else mouseDestination = new MinimapTileDestination(client.getBot(), next); if (client.moveMouse(mouseDestination, true)) { client.pressMouse(); int breakDist = (int) (3 * Math.random() + 1.5); Timer timeout = new Timer(1550); while (keepWalking.isActive() && distanceTo( client.getDestination()) > breakDist && timeout.isRunning() && Math.hypot( next.getX() - client.getDestination().getX(), next.getY() - client.getDestination().getY() ) < 4) { //TODO your set run method here if (client.getMyPlayer().isMoving() || checkGameState()) timeout.reset(); Thread.sleep(0, 1); } } } return !keepWalking.isActive(); } } } Whoa!? How do I use this monstrosity? Well here is an example: /** * * This class is from within the packed class, so I would split them, since they are not enclosing classes. */ public class SplineWalkExample extends Script { BitPathfinder pathfinder; SplineWalk splineWalk; public final Position[] splineFromBankToSawMill = new Position[]{ new Position(3252, 3425, 0), new Position(3252, 3426, 0), new Position(3252, 3427, 0), new Position(3252, 3428, 0), new Position(3253, 3428, 0), new Position(3254, 3428, 0), new Position(3255, 3428, 0), new Position(3256, 3428, 0), new Position(3256, 3429, 0), new Position(3257, 3429, 0), new Position(3258, 3429, 0), new Position(3259, 3429, 0), new Position(3260, 3429, 0), new Position(3261, 3429, 0), new Position(3261, 3428, 0), new Position(3262, 3428, 0), new Position(3263, 3428, 0), new Position(3264, 3428, 0), new Position(3265, 3428, 0), new Position(3266, 3428, 0), new Position(3267, 3428, 0), new Position(3268, 3428, 0), new Position(3269, 3428, 0), new Position(3270, 3428, 0), new Position(3271, 3428, 0), new Position(3272, 3428, 0), new Position(3273, 3428, 0), new Position(3274, 3428, 0), new Position(3275, 3428, 0), new Position(3276, 3428, 0), new Position(3277, 3428, 0), new Position(3278, 3428, 0), new Position(3278, 3429, 0), new Position(3279, 3429, 0), new Position(3280, 3429, 0), new Position(3281, 3429, 0), new Position(3282, 3429, 0), new Position(3282, 3430, 0), new Position(3283, 3430, 0), new Position(3283, 3431, 0), new Position(3284, 3431, 0), new Position(3284, 3432, 0), new Position(3285, 3432, 0), new Position(3285, 3433, 0), new Position(3285, 3434, 0), new Position(3285, 3435, 0), new Position(3285, 3436, 0), new Position(3285, 3437, 0), new Position(3285, 3438, 0), new Position(3285, 3439, 0), new Position(3285, 3440, 0), new Position(3285, 3441, 0), new Position(3285, 3442, 0), new Position(3285, 3443, 0), new Position(3285, 3444, 0), new Position(3285, 3445, 0), new Position(3285, 3446, 0), new Position(3285, 3447, 0), new Position(3285, 3448, 0), new Position(3285, 3449, 0), new Position(3285, 3450, 0), new Position(3285, 3451, 0), new Position(3285, 3452, 0), new Position(3285, 3453, 0), new Position(3285, 3454, 0), new Position(3285, 3455, 0), new Position(3285, 3456, 0), new Position(3285, 3457, 0), new Position(3285, 3458, 0), new Position(3285, 3459, 0), new Position(3285, 3460, 0), new Position(3285, 3461, 0), new Position(3286, 3461, 0), new Position(3286, 3462, 0), new Position(3287, 3462, 0), new Position(3288, 3462, 0), new Position(3288, 3463, 0), new Position(3289, 3463, 0), new Position(3290, 3463, 0), new Position(3291, 3463, 0), new Position(3291, 3464, 0), new Position(3292, 3464, 0), new Position(3296, 3464, 0), new Position(3293, 3465, 0), new Position(3294, 3465, 0), new Position(3294, 3466, 0), new Position(3294, 3467, 0), new Position(3295, 3467, 0), new Position(3295, 3468, 0), new Position(3295, 3469, 0), new Position(3296, 3469, 0), new Position(3296, 3470, 0), new Position(3296, 3471, 0), new Position(3297, 3472, 0), new Position(3297, 3473, 0), new Position(3297, 3474, 0), new Position(3297, 3475, 0), new Position(3297, 3476, 0), new Position(3298, 3476, 0), new Position(3298, 3477, 0), new Position(3298, 3480, 0), new Position(3298, 3480, 0), new Position(3298, 3480, 0), new Position(3298, 3481, 0), new Position(3298, 3482, 0), new Position(3298, 3483, 0), new Position(3298, 3484, 0), new Position(3298, 3485, 0), new Position(3298, 3486, 0), new Position(3299, 3490, 0), new Position(3299, 3491, 0), new Position(3299, 3489, 0), new Position(3299, 3490, 0) }; public Position[] splineFromSawToBank; final Conditional thisMustBeTrueToKeepWalking = new Conditional() { @Override public boolean isActive() { return !(myX() > 234234 && myZ() < 234234234); // while NOT between.. those.. bounds, keep chugging. } }; public void onStart() { pathfinder = new BitPathfinder(client); splineWalk = new SplineWalk(client); reverseOrder(splineFromSawToBank = splineFromBankToSawMill.clone()); } public int onLoop() { try { if(splineWalk.splineWalk(pathfinder, thisMustBeTrueToKeepWalking, splineFromBankToSawMill)) { System.out.println("My condition is not true anymore, and broken, so I have met it. that means," + "based on my condition im (myX() > 234234 && myZ() < 234234234)"); //Im here! lets do something } } catch (InterruptedException ignored) { // :'( } return 500; } } I hope this helps, sorry for the lack of depth, I'll try to fix it up tomorrow, but I'm running on fumes posting this.
  7. 1 point
    Disputed member: Ledo: http://osbot.org/forum/user/6830-ledo/ Link to trade thread: http://osbot.org/forum/topic/5934-bpaypal-20m/ Evidence: I have a video of the whole trade, so if a mod PM's me for it, I'll upload it and send it to you. It has my ign + email in it, so I don't want it publicly posted. Additional notes: Trade was for 20m vs $54. Screenshot of first post in his thread, just in case he's able to edit it:
  8. Pssst. Mind sending me a laptop my way? My setup:
  9. 1 point
    Leaving a bot overnight in a high-ban rate area without checking it for several hours in one of the top 5 ways to get banned
  10. Closing this because it is getting a little out of hand. I hid all the flame and language. Please don't use offensive language towards other members of the community it is not needed.
  11. 1 point
    24/7 for 4 days here ill tell u this.. YOLO
  12. 8/10 Dat Avatarrrrrrrrrrr
  13. Day late with the proggy sorry, deleted my old one by accident. Here is a 16h proggy, sorry image is so small lol. It's getting around 10.7k xp/h and it would be higher but I wear black d hide's and no boots of lightness.
  14. lol in his video "Alot of them are bottssss"
  15. Just decided to release 1.12 because the admins honestly don't care about inviting me to their SDN. Guess they don't want working scripts inside their SDN. Updated to version 1.12 Fix for array out of bounds null pointer for users with 99 fletching, added string then fletch and fletch then string, and the script will now inform a user why the script has stopped.
  16. Im going to add all the drops to the chaos druids to collect. I'm also going to fix the unchecked herb issue, and a few other bugs that prevent the script from running smoothly. :-) Just be patient.
  17. 1 point
    I want to verify that the account 9MUSES is Ledo's
  18. Kokeis - This is an awesome script thank you for taking the time to develop this! I think an awesome feature would be to make the text log available in some way, it's pretty annoying having the GUI there and having to stop the entire script to see it (including any private messages because of the tab bar!). I think you should place a simple toggle to hide the entire GUI and/or make the entire GUI translucent went the mouse is hovered over it. Like this post if you agree! Thanks.
  19. 1 point
    Hey I just wanted to tell you your script is AMAZING I left it on over night woke up with 10k tabs on 1 account. Script is basically flawless. The only problem I have is it sometimes gets stuck outside of the portal in rimmington. you
  20. 1 point
    twitch it =)
  21. 1 point
    I hope it is during a time that I am around.
  22. 1 point
    I wanna see it made
  23. 1 point
  24. Not bad, gets stuck tho. Doesn't run back in after it runs out
  25. Thanks :p I got a Wocom drawing tablet. Start to expect some vectors from me
  26. buy weed 180 oz sell 225(bulk=more money made)
  27. scrappy doesn't even have an avatar... how can I rate it?
  28. 1 point
    DISPUTE Disputed member: yang http://osbot.org/forum/user/7460-yang/ Link to dispute: No thread, I had already bought stuff from him so he talked to me on skype Evidence: http://i.imgur.com/16zq6UU.png http://i.imgur.com/nvcxyZu.png http://i.imgur.com/6iq62MS.png http://i.imgur.com/Jlh8py1.png (whole conversation) Additional proof: http://gyazo.com/b88ad361ce859a9311be900aadf1eca3.png http://gyazo.com/263bd59559d91c6343e1d06e80b827db.png Additional notes: 84m, 210$ scammed by this fellow, he also sold botting accounts to quite a few members including me before so expect him to take back control of those accounts in the future.
  29. 1 point
    I see. I've asked Yang to post here.
  30. Script needs to have the UIDs of the fishing spots updated it seems.
  31. i was buying 10k lobs for 180 ea then selling for 220 making 400k profit it goes pretty quick because they are good demand
  32. 1 point
    could be better, admins take 10 years to push an updated version of this script to repository and the scripter is always "traveling" so...
  33. Guest

    Hi

    1 point
    Welcome to the forums. Enjoy the community as it's really friendly.
  34. Hello community! On top of our new company and our soon to be new dedicated server hosting OSBot.org, I'm going to present to you some of the new features 1.8.x will include... One of the most requested features has been the implementation of web walking. Well, while this might not be fully implemented by 1.8.x, we our proud to announce that we will be providing global map data in the API. This allows us to analyze maps that haven't even been loaded by the client. A web walker can easily interpret this data to construct a collision map to make decisions about the paths it takes. Along with this will also be the ability to load item, NPC, and object definitions on demand. This will fix the issue with NPCs, objects, and items having "null" for their names in game. This will also allow us to make stronger and less breakable anti-randoms. Along with these updates, I'ed like to implement automatic door handling to OSBot. This means that if you try to walk to a position that is blocked off by multiple obstacles (doors, gates, anything open-able), OSBot will be able to handle it automatically within the walk() methods. Expect these updates soon! Sincerely, Laz and the OSBot Team.
  35. 1 point
    Masterchief: I'll continue tomorrow, with Zeusdezov next in line.
  36. I used to have an account with basically every quest done before it got banned for botting in 2011 and I have finished multiple quests multiple times that some people deem hard. I'll be questing for you for 07 RSGP - Add my skype @ Child.azn so we can discuss prices, times, and what quest you want me to finish for you. Number One vouched on OSBot

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