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Showing content with the highest reputation on 05/30/13 in Posts

  1. Hi everyone, This release is mostly some bugfixes that were introduced in v1.6.4: Reverted a new immature system that we will put back once we test it more, this system was to get proper interactions with stacked characters as sometimes stacked npc's would lead to no available model data causing our interactions to break. The system to tackle the problem however has some issues. The above issue broke interactions in general, thus breaking many randoms too. They should be back to normal. Fixed an issue in the random management system. Added a combat instance in method provider, containing little to nothing, besides a method to get your special attack energy and a method to check whether your special attack bar is activated. I have added another debug option to the advanced settings tab, this will allow you to debug configs without using a script. Download can be found here: http://osbot.org Sincerely, OSBot.org
    3 points
  2. Hello everyone, We are glad to announce the release of BETA v1.6.4. We have had to spend a lot of time regarding the SDN, but also focused a lot on internal mechanics as well as randoms. We believe that his version contains some major improvements compared to 1.6.3. Internal work: Multiple bot tabs will no longer cause an exponential increase of cpu. We never experienced this problem as we never ran more than 2 tabs, but was caused by using a static concurrent collection to our wrapped bot references. We have now distributed this for each tab instance. A bug with walking has been resolved, we will need community reference if this fixed all issues regarding walking though. A world selection utility has been added. You can pick a fix world to load as well. Little fix to an unmentioned bug with account management but nonetheless good to have. Instances where there are two npc's on the same spot should not cause interaction issues any longer. The delay for mouse clicking has been slightly increased. More that I can't think of right now. Anti random work: Bee Hives anti random was added, big thanks to TheAnswer! Evil Bob anti random was added, test once and verified to be working. Work on the Surprise Exam has been done, but we will need more accounts to get each and every puzzle working a 100% although it should solve a large majority of cases now. Molly has some fixes applied to it and was tested and verified to be working 5 times today. Maze random event has some fixes applied to it and was tested and verified to be working 5 times today. A minor change to the pinball random event. Strange plant does work now, however not entirely as it's supposed to work. Further work will be done on this in the coming days. Frog Queen (outside cave) has received a tiny change, however remained untested as I didn't manage to get the random after spinning 3k flax. Frog Cave was confirmed to be working today, so if people still encounter a broken instance I'd like to hear very much so. We are STILL looking for accounts in randoms! Freaky Forester, Surprise Exam and any other ones that break for you. Please send me a PM, in the long run it will benefit everyone as we will be able to bot longer without getting stuck in randoms. Furthermore like I mentioned we have been busy with the SDN. Setting people up with the SDN proved to take some time, as people need guidance most of the time even though there is a guide written for it. We hope to be spending more time on adding scripts to the SDN in the coming days. We are heading in to the right direction, with patience and determination one can get far along a road. We are glad to announce that the first premium script has been released on the SDN! The AutoHunterPro from Xerion works flawless and has gotten me up to 85 hunter within a couple of days time. Download can be found here: http://osbot.org Stay tuned for more! OSBot.org
    2 points
  3. I have added a tiny utility to set your fixed default worlds and start a specific world. This will be available on the next release. Stay tuned! OSBot.org
    1 point
  4. With the help of Dopey, using his accounts, I have been able to update the following randoms: Molly Pinball Prison Pete Drill Demon Freaky Forester Frog Queen On another note, we have written the surprise exam. It was only tested once, but solved it perfectly. I have collected the data for Evil Bob, so when I get around to writing another script to test some things out I will be writing the implementation of Evil Bob. Tomorrow I will start on the random management system for scripters to define custom logic for randoms such as Evil Chicken, Tree Spirits, Rock Golems etc. These updates will be on the next release, Stay tuned! OSBot.org
    1 point
  5. ^^ You're signature is a joke.
    1 point
  6. Wasn't to good in my opinion. To much color not a great shot.
    1 point
  7. If emma wins, then tomorrow do kate vs emma, for the final showdown
    1 point
  8. this getting better and better, nice work! think i am getting vip now
    1 point
  9. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO HOW DARE YOU DEFILE EMMA WATSON LIKE THAT!
    1 point
  10. Mustaches are better
    1 point
  11. 1 point
  12. To be honest, I think if anything the allowed signature size should be decreased.
    1 point
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