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APA Sand Crabs


Apaec

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Hey man, so I haven't used this script lately but when I did it worked flawlessly and banking support worked 100%, I have tried many times today to use the script and it simply just logs out after opening the bank.. however it works without banking support and i can't bot as i'll die without it. anyways here is a picture of the logger with what i was experiencing 

 

cheers and hope you can take a peak

 

-brandino 

logger error.png

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9 hours ago, NSMB said:

Okay so started to run the app and the bot should have taken Tuna-s for healing. Bot just opened a bank closed it and logged out. So i tryed again, with lobsters. Then it took a trout (1) and started running to sand crabs.

 

7 hours ago, Infiniti said:

Long time user of a few of your scripts now.. Great job by the way!! 

I'm having the same problem as the poster above me at the moment? Bot opens bank then proceeds to log out. I've tried using different food / potion combo's and still getting the same problem. 

Thanks for looking into it!

 

5 hours ago, baseballislife said:

Have used this amazing script for months now but now the bot is just putting the food back into the bank and logging out just like the other people are saying... :/

 

2 hours ago, brandino said:

Hey man, so I haven't used this script lately but when I did it worked flawlessly and banking support worked 100%, I have tried many times today to use the script and it simply just logs out after opening the bank.. however it works without banking support and i can't bot as i'll die without it. anyways here is a picture of the logger with what i was experiencing 

 

cheers and hope you can take a peak

 

-brandino 

logger error.png

 

54 minutes ago, edviaaa said:

Hey, i am using this script for a while and its nice, but today i tryed to run it and when i run it it logs off automaticly, why?

Hi there all. It seems this issue is all caused by an error in a single line of the gui code, which has now been fixed. However, as the devs have to manually verify each update I push, it may take a little while for the update to go live. In the mean time, if you're running version 2.04, to allow the script to withdraw your chosen food you will need to save your settings. When you have a save file with the correct food, the script should function as usual. If you change the value of the food drop-down menu, you will need to save the settings for the change in food to register.

If anything is unclear, please let me know! Hopefully version 2.05 will be released soon so everything can revert back to normal.

Thank you for your patience, and apologies about this. Just know that i've done everything I can to get this fixed for you ASAP!

Version 2.05:

  • Fixed issue causing unresponsive food combobox in gui.

~apa

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2 hours ago, Apaec said:

 

Hello again, could u expain how to "save your settings and save file with the correct food", i dont know how to do it, thanks.

 

 

Hi there all. It seems this issue is all caused by an error in a single line of the gui code, which has now been fixed. However, as the devs have to manually verify each update I push, it may take a little while for the update to go live. In the mean time, if you're running version 2.04, to allow the script to withdraw your chosen food you will need to save your settings. When you have a save file with the correct food, the script should function as usual. If you change the value of the food drop-down menu, you will need to save the settings for the change in food to register.

If anything is unclear, please let me know! Hopefully version 2.05 will be released soon so everything can revert back to normal.

Thank you for your patience, and apologies about this. Just know that i've done everything I can to get this fixed for you ASAP!

Version 2.05:

  • Fixed issue causing unresponsive food combobox in gui.

~apa

 

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On 5/22/2016 at 4:35 AM, Apaec said:

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Script Details:

 

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(Click the logo to visit the store page)

$4.99

 

Buy with in-game GP

 

FEATURES

Supports Crab Claw Isle, with every 2+ spawn position implemented

Designed to simulate humans. Natural structure and movements mean bot actions are not suspicious

Time-based random movements system with deviation implemented to rotate camera and shift mouse

Customisable random movements system means script can be personalised to fit your needs

Random movement and script status updates in logger to ensure you know exactly what the bot is doing

Optional time based hovering system to target and mouse over next sand crab, designed to mimic human play

Looting system optionally collects clue scrolls for you to do when you get back (great idea to help prevent bans!)

Smart banking means script will stop if you run out of food or potions (or coins if you're training at Crab Claw Island!)

Supports all combat styles, 100% pure friendly

Supports banking at central bank chest to re-stock food and potions

Supports every combat stat-boosting potion including ranged, sets, super sets, combat and super combat potions

Two modes: Camp and Roam, to mimic the most common player behaviours

Option to hop worlds if your position gets crashed

Chain hopping allows the script to keep searching for a free world without crashing other people

Smart position tracker ensures you never deviate from the desired camping location

Script will look for free world when returning from a break, if the original world is taken

19 unique afk camping locations available (ranging from 2 to 4 spawns)

Two roaming locations to choose from (East & West)

Option to attack other player's sand crabs (only if there are no available ones nearby)

Refreshes combat area when sand crabs become un-aggressive

Special attack support to maximise your experience per hour

Web-walking allows script to be started anywhere

Automatically drops vials and other unnecessary junk items

Optional looting system collects and re-equips ammunition

Almost every healing item supported ranging from tea to manta rays

Script will not bank runes so mage can be trained for extended periods

Optional random delay before refreshing the camp location

Easy to set up with highly customisable user interface

Attractive and informative paint tells you everything you need to know

Self-generating paint means it's only as big as it needs to be

Status logger allows you to keep track of the current action using the client console

World-hopping system ensures you are at a safe distance before switching worlds

Customisable anti-ban system including (but not limited to) timed mouse & camera movements

Informative location tracker tells you details of every area and camping position

Dynamic signatures allow you to keep track of just how much exp you have gained

Rainbow mouse trail (because why not?!)

...and much more!

 

---------- Complete map of positions and roam locations ----------

 

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(list in the form: number, co-ordinates, # of spawns)

 

EXAMPLE GUI

 

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SCREENSHOTS

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1 day 14 hours!!!

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1 day 10 hours!!!

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07666ed6c8819725d7b4a69ef2709fe4.png 79ebdadf13.png APA_Sand_Crabs_Proggy.png rvbygvxwwpe7c.jpg  bfefab37dd826918f8c9143dbbbcc504.png JOXtrNK.png

 

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Prior to release and during testing:

 

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(above) first crab claw isle trip!

 

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Please note: The script paint may have changed since these screenshots were taken.

 

FAQ

 

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How do I get a trial?

Trials are automated - Check out my trials thread for more details!

 

When I run the script, it says 'Web-Walking' in the paint status but doesn't do anything. Why?

Webwalking is a system written by the OSBot developers to walk from any point on the map to a location. If the journey is long, it sometimes takes a little while to calculate this route. Just wait - the script will eventually respond! (If it's taking longer than 5 minutes, something has probably gone wrong. Perhaps try returning it to the correct place before continuing).

 

Will this work on my pure?

Ofcourse. The script will never change combat styles, and a range of food is supported so your pure should be safe! To be extra safe, be sure to wear a ring of life.

 

Does the script support Crab Claw Isle?

Ofcourse. However remember it costs 10,000gp to travel to CCI so ensure you have enough money in the bank. The script only has camp locations on crab claw isle (no roaming).

 

How can I check out my personal progress?

Your personal progress can be found by modifying this link with your OSBot username: http://apascripts.x10host.com/sandcrab/YOUR_OSBOT_USERNAME_HERE.png

 

How long should I avoid bans?

This is slightly more difficult. For this, I would recommend smart botting. Potentially invest in the mirror client , and perhaps run the bot on a VPN. Also, play legitimately inbetween botting sessions to ensure the chance of getting your account flagged is at a minimum. A great way to do this is to configure the script to loot easy clue scrolls, and complete these clue scrolls when you get back to your computer. Also run the script with healthy breaks, perhaps even breaking for longer than you bot. More information about preventing bans can be found here.

 

 

Why choose APA Scripts?

  • As an experienced veteran scripter here on OSBot, I strive to give you the best user experience when using any of my scripts. With over 40 cumulative 5 star reviews on the store, as well as my Scripter III rank, you know you're in safe hands.
  • Want something added? Don't like something? Have an awesome progress report to share? Let me know!

 

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Tried the trial and absolutely loved the script so i went ahead and bought it 5/5 recommended

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On 3/13/2017 at 9:29 AM, Apaec said:

 

 

 

 

Hi there all. It seems this issue is all caused by an error in a single line of the gui code, which has now been fixed. However, as the devs have to manually verify each update I push, it may take a little while for the update to go live. In the mean time, if you're running version 2.04, to allow the script to withdraw your chosen food you will need to save your settings. When you have a save file with the correct food, the script should function as usual. If you change the value of the food drop-down menu, you will need to save the settings for the change in food to register.

If anything is unclear, please let me know! Hopefully version 2.05 will be released soon so everything can revert back to normal.

Thank you for your patience, and apologies about this. Just know that i've done everything I can to get this fixed for you ASAP!

Version 2.05:

  • Fixed issue causing unresponsive food combobox in gui.

~apa

 

18 hours ago, hjvaneijl said:

hey script is not working i select lobster for food and it goes into bank and i have over 1k lobs n it just logs me out as if i dont have any

 

17 hours ago, hjvaneijl said:

does it with monkfish too just tested

Please refer to the post above!: )

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