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APA Sand Crabs


Apaec

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29 minutes ago, Apaec said:

That's not a problem, i've started another 24h trial for you now. Cheers!

Hey!

I can certainly look into adding alerts, it's not something that i've done before so hopefully there will be a neat way to do it from within the script. As for force-attack mode, it should only engage in this mode when being crashed - once it no longer detects a crasher, it will return to the normal way of killing sand crabs! I will run some tests with the case you described though, not sure why it would behave like that... :/

<3<3<3 That's awesome, thank you so much for sharing! (: Not sure why the text is running off the paint, it seems perhaps java lied when it said the font pack I was using was installed by default as part of the jre.. that's annoying!

Apa

I've not been banned personally, but others have, yes. In my experience, it doesn't seem to matter which script you use - it matters a lot more how you use the script. If you keep sessions short, use generous breaks and play legit in-between sessions, you should be fine. Being sensible is key!! 

Apa

Most important thing is that this script is just flawless! Can't tell any bad thing about this script. Still running it btw, gaining over 6M xp in a row  69.2K xp/hr

 

(How does the dynamic signature work? Seems it is not up to date since I've been using this script for a while now and def. trained more xp then it says in the sign.

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22 minutes ago, Master00j said:

Most important thing is that this script is just flawless! Can't tell any bad thing about this script. Still running it btw, gaining over 6M xp in a row  69.2K xp/hr

 

(How does the dynamic signature work? Seems it is not up to date since I've been using this script for a while now and def. trained more xp then it says in the sign.

 

Wow, you're not using breaks? Don't be surprised if you get a delayed ban once Mod Weath is back in the office. p2p bans has been rare due to holidays, but every year he sorts them when he returns. Hope it doesn't happen to you, but don't be surprised. lol, sick progress though. Best script on OSB tbh.

Edited by Duhstin
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24 minutes ago, Master00j said:

Most important thing is that this script is just flawless! Can't tell any bad thing about this script. Still running it btw, gaining over 6M xp in a row  69.2K xp/hr

 

(How does the dynamic signature work? Seems it is not up to date since I've been using this script for a while now and def. trained more xp then it says in the sign.

i think the dynamic signature works by updating the info after u stop the script, that is probably how all other scripters do it.

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9 minutes ago, Duhstin said:

 

Wow, you're not using breaks? Don't be surprised if you get a delayed ban once Mod Weath is back in the office. p2p bans has been rare due to holidays, but every year he sorts them when he returns. Hope it doesn't happen to you, but don't be surprised. lol, sick progress though. Best script on OSB tbh.

yeah I'm aware of that, But when it got banned its my own fault. Just a big shout-out to apaec for this amazing script! :)

 

7 minutes ago, progamerz said:

i think the dynamic signature works by updating the info after u stop the script, that is probably how all other scripters do it.

Ok thanks for the info! :)

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48 minutes ago, Master00j said:

Most important thing is that this script is just flawless! Can't tell any bad thing about this script. Still running it btw, gaining over 6M xp in a row  69.2K xp/hr

 

(How does the dynamic signature work? Seems it is not up to date since I've been using this script for a while now and def. trained more xp then it says in the sign.

(: 

As Programerz mentioned, your progress is saved when you stop the script. This is a legacy setup, ideally I would be communicating every 5-10 minutes or so, however I have never got around to implementing this. When you eventually stop the script, the database should be updated (it may take a couple of minutes to show up in the dynamic signature)!

Out of curiosity, how long do you plan to leave the script running? 3.5 days is already crazy enough!! 

Apa

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1 hour ago, Apaec said:

(: 

As Programerz mentioned, your progress is saved when you stop the script. This is a legacy setup, ideally I would be communicating every 5-10 minutes or so, however I have never got around to implementing this. When you eventually stop the script, the database should be updated (it may take a couple of minutes to show up in the dynamic signature)!

Out of curiosity, how long do you plan to leave the script running? 3.5 days is already crazy enough!! 

Apa

was planning to make it 80/80/80. But lets push it to the limit and suicided it  :p

 

edit: Lost power on my macbook so lost proggy ;(

Edited by Master00j
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29 minutes ago, Apaec said:

Nooo :( Oh well! Atleast you made some really solid gains! Should be 80 combat base in no time. GL!

ooh yeah deff in no time, created the acc 12/22/17 80/82/74 stats atm. So its really nice!

 

But my signature isn't updating? Or do I have to close the whole osbot client?

Edited by Master00j
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32 minutes ago, Master00j said:

ooh yeah deff in no time, created the acc 12/22/17 80/82/74 stats atm. So its really nice!

 

But my signature isn't updating? Or do I have to close the whole osbot client?

If your computer lost power then it probably wasn't able to send the data to the database :( Kinda sucks - again this would be the benefit of implementing an incremental system. I might look into adding this in the near future!

13 minutes ago, Duhstin said:

@Apaec,

Any possible way to implement your "Target system" like from your rooftop agility into this? Would be an awesome feature! Wish the breaks had more customization in OSBot, instead of the way they're currently.

It would be a little tricky since there are so many combat skills users might want to train, but I could certainly give it a shot. It might be difficult to work with the loading/saving ui system also - i'd have to come up with a slightly different object-oriented design for it to be compatible! I will experiment with some ui layouts and judge the feesibility - thanks for your suggestion!

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11 minutes ago, Apaec said:

It would be a little tricky since there are so many combat skills users might want to train, but I could certainly give it a shot. It might be difficult to work with the loading/saving ui system also - i'd have to come up with a slightly different object-oriented design for it to be compatible! I will experiment with some ui layouts and judge the feesibility - thanks for your suggestion!

 

Just an option to stop after X minutes/hours would be ideal. Currently using AHK to kill process after so long for when I'm not around.

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6 minutes ago, grimnox said:

Get this issue no matter how I run the bot, and I'm using stealth injection not mirror mode, I have money for transport and it worked perfectly for a week or so now just doesnt work.

uwN1jid.png

Looks like the OSBot web-walking couldn't find a route there! Where exactly are you starting the script? I'd strongly recommend starting at/near sand crabs, or failing that at least on Zeah!

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28 minutes ago, Apaec said:

Looks like the OSBot web-walking couldn't find a route there! Where exactly are you starting the script? I'd strongly recommend starting at/near sand crabs, or failing that at least on Zeah!

I was orginally starting at Grand Exchange and it was working fine then all of a sudden it just failed to web walk. ill just run over to zeah real quick and it will probably work

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2 minutes ago, grimnox said:

I was orginally starting at Grand Exchange and it was working fine then all of a sudden it just failed to web walk. ill just run over to zeah real quick and it will probably work

Yeah, the OSBot webwalker is very good, but for long distances such as that it can occasionally struggle. If you want a quick way to get there, placing your house at the hosidius portal is a good idea. Otherwise, you can games-necklace to wintertodt (not sure if this have web coverage?) or use the xerics amulet. Sand crabs are great exp, but a pain to get to !!

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