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Perfect Fighter AIO


Czar

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Been using this since the trial was given - i actually already purchased it before the trial and have spoken with Czar since.

Of course, its very early (I will come back and adjust this review if needed) - but i'm super impressed by the attention to detail in this script and also impressed with Czar himself. He has been extremely helpful after purchasing and just generally a nice guy all round!

 

So far would highly recommend this script and I will 100% be trying others that he has created.
Perfect attention to detail - exactly how osbot scripts should be made. OSBot and its users are lucky to have you here as a developer.

 

If anyone is going to purchase this script based on my review - a good script is nothing without precautions, be sensible and set up  breaks, don't soley bot 1 thing for hours on end. no default clothes/bot like names etc.

Edited by TemptedMallard
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57 minutes ago, TemptedMallard said:

Been using this since the trial was given - i actually already purchased it before the trial and have spoken with Czar since.

Of course, its very early (I will come back and adjust this review if needed) - but i'm super impressed by the attention to detail in this script and also impressed with Czar himself. He has been extremely helpful after purchasing and just generally a nice guy all round!

 

So far would highly recommend this script and I will 100% be trying others that he has created.
Perfect attention to detail - exactly how osbot scripts should be made. OSBot and its users are lucky to have you here as a developer.

 

If anyone is going to purchase this script based on my review - a good script is nothing without precautions, be sensible and set up  breaks, don't soley bot 1 thing for hours on end. no default clothes/bot like names etc.

I'm blown away by this, thanks for the huge inspiration boost! Gl and please update us on your botting journey.

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3 hours ago, frynk said:

Cannon function seems not to be working optimally. When I set the script to refill the cannon when 30 cannonballs are fired, I can see in the logger that it's counting too fast. It refills every 10 cannonballs or so. Could you fix this please?

If fixing is difficult, maybe let it work via a timer.

 

I'll take a look at this, my best guess is that the cannon is double firing and it's counting the hits/cballs as 1 hit (when it should be 2-3 each), we can't really detect multiple cannonfire shots but I will think of a creative way to handle it. And what is your reaction timer on mirror, is it 100ms or 1000ms (top-left, green text)? If possible do you mind sharing which cannon loc so I can reproduce this issue and fix. And does an alternative value (15-20) instead of 30 cannonballs do any better?

Edited by Czar
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On 9/1/2021 at 10:49 PM, Czar said:

I'll take a look at this, my best guess is that the cannon is double firing and it's counting the hits/cballs as 1 hit (when it should be 2-3 each), we can't really detect multiple cannonfire shots but I will think of a creative way to handle it. And what is your reaction timer on mirror, is it 100ms or 1000ms (top-left, green text)? If possible do you mind sharing which cannon loc so I can reproduce this issue and fix. And does an alternative value (15-20) instead of 30 cannonballs do any better?

Played around with a few settings and alternatives didn't make it significantly better. Was in Nieve's cave, slayer task only, so difficult to reproduce. Happened to me in a small cave, with hellhounds standing inside the cannon and double firing. Switched to a room with more space and worked better there. Reaction time is 50ms.

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I'll keep a close eye on it @frynk. I think the only way to replicate is for me to start training slayer with cannon more often, I do think you're correct about the cannon double firing. Stay tuned for the upcoming update.

@9tails96 We need a lot of testers for various plugins, feel free to help us ^^ :D

Disclaimer: for users who do not own the bot, and wish to purchase this bot for its beta tests, DO NOT purchase the bot for testing new features, it is not allowed.

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tryina do slayer task cave slimes and I get this error

[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_smart_safespot) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_allow_spec_npc_health" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_allow_spec_npc_health) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_allow_spec_below_health" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_allow_spec_below_health) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_equip_travel_fight" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_equip_travel_fight) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_equip_travel_bank" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_equip_travel_bank) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_spec_min_target_hp" changed to "40"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_spec_min_target_hp) changed from () to (40)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_spec_my_health" changed to "30"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_spec_my_health) changed from () to (30)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_npc_tile_dist" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_npc_tile_dist) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_stop_at_death" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_stop_at_death) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_hop_at_death" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_hop_at_death) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_fight_with_cannon" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_fight_with_cannon) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_save_cannon_tile" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_save_cannon_tile) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_safespot_priority" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_safespot_priority) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_eat_bounds_1) changed from (45) to (45)
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_eat_bounds_2) changed from (65) to (65)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_cannonball_range_1" changed to "15"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_cannonball_range_1) changed from () to (15)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_cannonball_range_2" changed to "15"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_cannonball_range_2) changed from () to (15)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_ov_potion_cb" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_ov_potion_cb) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_ov_potion_pra" changed to "11"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_ov_potion_pra) changed from () to (11)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_return_safespot_combat" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_return_safespot_combat) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_return_safespot_no_loot" changed to "1"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_return_safespot_no_loot) changed from () to (1)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_slayer_rockhammer" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_slayer_rockhammer) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_slayer_bag_of_salt" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_slayer_bag_of_salt) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_slayer_ice_cooler" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_slayer_ice_cooler) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: Command (aio_fighter_attack_delay) changed from (1) to (1)
[INFO][Bot #1][09/07 01:07:33 AM]: "aio_fighter_special_wait" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (aio_fighter_special_wait) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_pot_while_combat" changed to "1"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_pot_while_combat) changed from () to (1)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_b2p_wait_food" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_b2p_wait_food) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_save_bounds" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_save_bounds) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_save_safespot" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_save_safespot) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_save_break_tile" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_save_break_tile) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_tile_loot_distance" changed to "8"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_tile_loot_distance) changed from () to (8)
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_stopcon_safe) changed from (0) to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_real_distance" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_real_distance) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_allow_multicombat" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_allow_multicombat) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_reattack_target" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_reattack_target) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_expeditious" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_expeditious) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_slaughter" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_slaughter) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_planner_auto_upgrade" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_planner_auto_upgrade) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_allow_wildy" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_allow_wildy) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_wildy_emergency_tele" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_wildy_emergency_tele) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_lootbag_mode" changed to "0"
[INFO][Bot #1][09/07 01:07:33 AM]: Command (ss_lootbag_mode) changed from () to (0)
[INFO][Bot #1][09/07 01:07:33 AM]: "ss_loot_single_ammo" changed to "0"
[INFO][Bot #1][09/07 01:07:34 AM]: Command (ss_loot_single_ammo) changed from () to (0)
[INFO][Bot #1][09/07 01:07:34 AM]: "ss_superior_slayer" changed to "0"
[INFO][Bot #1][09/07 01:07:34 AM]: Command (ss_superior_slayer) changed from () to (0)
[INFO][Bot #1][09/07 01:07:34 AM]: "ss_eq_when_possible" changed to "0"
[INFO][Bot #1][09/07 01:07:34 AM]: Command (ss_eq_when_possible) changed from () to (0)
[INFO][Bot #1][09/07 01:07:34 AM]: "script" changed to "fighter"
[INFO][Bot #1][09/07 01:07:34 AM]: Command (script) changed from () to (fighter)
[INFO][Bot #1][09/07 01:07:34 AM]: "ss_random_prayer_value" changed to "17"
[INFO][Bot #1][09/07 01:07:34 AM]: Special change from (0) to (100)
[INFO][Bot #1][09/07 01:07:34 AM]: "ss_prebreak_seconds" changed to "20"
[INFO][Bot #1][09/07 01:07:34 AM]: Command (ss_prebreak_seconds) changed from () to (20)
[INFO][Bot #1][09/07 01:07:34 AM]: "ss_prebreak_seconds" changed to "120"
[INFO][Bot #1][09/07 01:07:34 AM]: Command (ss_prebreak_seconds) changed from (120) to (120)
[INFO][Bot #1][09/07 01:07:36 AM]: Chosen ammo [Bone bolts]x[0]
[INFO][Bot #1][09/07 01:07:36 AM]: Finding nearest npc....
[INFO][Bot #1][09/07 01:07:36 AM]:  .. checking for nearby npcs first...
[INFO][Bot #1][09/07 01:07:36 AM]: no nearby npcs found!
[INFO][Bot #1][09/07 01:07:36 AM]:  ... checking the npc position database for nearest npc in your chosen npcs...
[INFO][Bot #1][09/07 01:07:36 AM]: A) Successfully found at [x=3153, y=9561, z=0]
[INFO][Bot #1][09/07 01:07:36 AM]: Unable to detect suitable npcs from detected (14 npcs), resorting to backup detector..
[INFO][Bot #1][09/07 01:07:36 AM]: [DEBUG] Not in area with npcs, preset position is: null | fight position: [x=3153, y=9561, z=0] | my tile: [x=2811, y=3441, z=0]
[INFO][Bot #1][09/07 01:07:36 AM]: Attempting to walk there, we aren't in an area with npcs...
[INFO][Bot #1][09/07 01:07:36 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0]
[INFO][Bot #1][09/07 01:07:36 AM]: Webwalker emergency! Attempting to load locally...
[INFO][Bot #1][09/07 01:07:36 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. 
[INFO][Bot #1][09/07 01:07:36 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][09/07 01:07:38 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0]
[INFO][Bot #1][09/07 01:07:38 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately!
[INFO][Bot #1][09/07 01:07:38 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. 
[INFO][Bot #1][09/07 01:07:39 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0]
[INFO][Bot #1][09/07 01:07:39 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately!
[INFO][Bot #1][09/07 01:07:39 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. 
[INFO][Bot #1][09/07 01:07:40 AM]: Using route false to position [x=3153, y=9561, z=0] (6129) tiles away
[INFO][Bot #1][09/07 01:07:40 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0]
[INFO][Bot #1][09/07 01:07:40 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately!
[INFO][Bot #1][09/07 01:07:41 AM]: Not with npcs... walking to fight tile: [x=3153, y=9561, z=0]
[INFO][Bot #1][09/07 01:07:41 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0]
[INFO][Bot #1][09/07 01:07:41 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately!
[INFO][Bot #1][09/07 01:07:41 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. 
[INFO][Bot #1][09/07 01:07:42 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0]
[INFO][Bot #1][09/07 01:07:42 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately!
[INFO][Bot #1][09/07 01:07:42 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. 
[INFO][Bot #1][09/07 01:07:43 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0]
[INFO][Bot #1][09/07 01:07:43 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately!
[INFO][Bot #1][09/07 01:07:43 AM]: walk_suh no path found between [x=2811, y=3441, z=0] and [x=3153, y=9561, z=0] .. 
[INFO][Bot #1][09/07 01:07:44 AM]: Using route false to position [x=3153, y=9561, z=0] (6129) tiles away
[INFO][Bot #1][09/07 01:07:44 AM]: We are using force_path right now, from [x=2811, y=3441, z=0], to: [x=3153, y=9561, z=0]
[INFO][Bot #1][09/07 01:07:44 AM]: / Pathfinding error, source: [x=2811, y=3441, z=0] and target: [x=3153, y=9561, z=0], report this to Czar immediately!
 

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On 9/5/2021 at 9:01 AM, Czar said:

I'll keep a close eye on it @frynk. I think the only way to replicate is for me to start training slayer with cannon more often, I do think you're correct about the cannon double firing. Stay tuned for the upcoming update.

@9tails96 We need a lot of testers for various plugins, feel free to help us ^^ :D

Disclaimer: for users who do not own the bot, and wish to purchase this bot for its beta tests, DO NOT purchase the bot for testing new features, it is not allowed.

Thank you. I have been using the cannon option some more. When using to option to bank it tries to pick up the cannon even though I'm banking if loot is full. Could you add an option to just leave the cannon when banking.

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