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Perfect Fighter AIO


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Posted
DEBUG][07/23 01:08:51 AM]: Loading script id : 758

[DEBUG][07/23 01:08:53 AM]: Loaded script!

[DEBUG][07/23 01:08:53 AM]: Launching script...

[iNFO][bot #1][07/23 01:08:53 AM]: Loaded 2 built-in random solvers!

[iNFO][bot #1][07/23 01:08:54 AM]: Definitions loaded: 19704

[iNFO][bot #1][07/23 01:08:54 AM]: 22 APIs loaded

[iNFO][bot #1][07/23 01:08:54 AM]: "allow_varrock_upstairs" changed to "1"

[iNFO][bot #1][07/23 01:08:54 AM]: "force_web" changed to "1"

[iNFO][bot #1][07/23 01:08:54 AM]: "bank_condition" changed to "NO_FOOD"

[iNFO][bot #1][07/23 01:08:54 AM]: "prayer_flick_mode" changed to "0"

[iNFO][bot #1][07/23 01:08:54 AM]: Initializing GUI...

[iNFO][bot #1][07/23 01:08:55 AM]: Loading GUI, mac mode = false!

[iNFO][bot #1][07/23 01:08:55 AM]: Item definitions loaded: 19704

[iNFO][bot #1][07/23 01:08:56 AM]: GUI initialized successfully!

[iNFO][bot #1][07/23 01:08:56 AM]: Continuing...

[iNFO][bot #1][07/23 01:08:57 AM]:  2 actionpoints ready

[iNFO][bot #1][07/23 01:08:57 AM]: start = 92.0

[iNFO][bot #1][07/23 01:08:57 AM]: result = 46.0

[iNFO][bot #1][07/23 01:08:57 AM]: start = 92.0

[iNFO][bot #1][07/23 01:08:57 AM]: result = 4.6000000000000005

[iNFO][bot #1][07/23 01:08:57 AM]: Next eat hitpoints: [47]

[iNFO][bot #1][07/23 01:08:59 AM]: Banks added: [39]

[iNFO][bot #1][07/23 01:08:59 AM]: Floors added: [11]

[iNFO][bot #1][07/23 01:08:59 AM]: Scenery added: [2]

[iNFO][bot #1][07/23 01:08:59 AM]: Entrances added: [44]

[iNFO][bot #1][07/23 01:08:59 AM]: Carpet rides added: [4]

[iNFO][bot #1][07/23 01:08:59 AM]: Ships added: [4]

[iNFO][bot #1][07/23 01:08:59 AM]: Agility shortcuts added: [10]

[iNFO][bot #1][07/23 01:08:59 AM]: Fairy teleport added: [38]

[iNFO][bot #1][07/23 01:08:59 AM]: Teleport items added: [18]

[iNFO][bot #1][07/23 01:08:59 AM]: Teleport spells added: [12]

[iNFO][bot #1][07/23 01:08:59 AM]: Stronghold added

[iNFO][bot #1][07/23 01:08:59 AM]: NPC teleports added: [1]

[iNFO][bot #1][07/23 01:08:59 AM]: WOOOO VARROCK UPSTAIRS ENABLED, DEADMAN MODE FTW!!

[iNFO][bot #1][07/23 01:08:59 AM]: Added al-kharid gate (payment)

[iNFO][bot #1][07/23 01:08:59 AM]: Added 10500 nodes to graph in [2109ms].

[iNFO][07/23 01:08:59 AM]: Started script : Perfect Fighter

[iNFO][bot #1][07/23 01:09:18 AM]: "anti_pattern" changed to "1"

[iNFO][bot #1][07/23 01:09:20 AM]: "prehover_mode" changed to "1"

[iNFO][bot #1][07/23 01:09:20 AM]: "alert_name_called" changed to "1"

[iNFO][bot #1][07/23 01:09:21 AM]: "alert_random_event" changed to "1"

[iNFO][bot #1][07/23 01:09:31 AM]: ---------- ready ----------

[iNFO][bot #1][07/23 01:09:31 AM]: "npc_list_size" changed to "1"

[iNFO][bot #1][07/23 01:09:31 AM]: "fight_position_x" changed to "2584"

[iNFO][bot #1][07/23 01:09:31 AM]: "fight_position_y" changed to "3305"

[iNFO][bot #1][07/23 01:09:31 AM]: "fight_position_z" changed to "1"

[iNFO][bot #1][07/23 01:09:31 AM]: Fight position set to: [[x=2584, y=3305, z=1]]

[iNFO][bot #1][07/23 01:09:31 AM]: "npc_name_0" changed to "Paladin"

[iNFO][bot #1][07/23 01:09:31 AM]: "npc_cb_0" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "loot_list_size" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_list_size" changed to "10"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_0" changed to "157"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_0" changed to "2"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_0" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_1" changed to "2440"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_1" changed to "6"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_1" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_2" changed to "4904"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_2" changed to "1"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_2" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_3" changed to "4916"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_3" changed to "1"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_3" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_4" changed to "4910"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_4" changed to "1"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_4" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_5" changed to "4922"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_5" changed to "1"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_5" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_6" changed to "145"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_6" changed to "2"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_6" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_7" changed to "555"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_7" changed to "180"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_7" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_8" changed to "995"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_8" changed to "15"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_8" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_9" changed to "2436"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_9" changed to "6"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_9" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: done, 0 loot items and 0 bank items

[iNFO][bot #1][07/23 01:09:31 AM]: "eat_for_space" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "level_task_mode" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "ranging_mode" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "prayer_flick_mode" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_mode" changed to "1"

[iNFO][bot #1][07/23 01:09:31 AM]: "bank_condition" changed to "No_food"

[iNFO][bot #1][07/23 01:09:31 AM]: "pref_bank" changed to "nearest"

[iNFO][bot #1][07/23 01:09:31 AM]: "walk_bank_0" changed to "walk"

[iNFO][bot #1][07/23 01:09:31 AM]: "walk_fight_1" changed to "walk"

[iNFO][bot #1][07/23 01:09:31 AM]: "enable_bone_bury" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "loot_item_value" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "only_loot_target" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "loot_in_combat" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "prioritize_loot" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "telegrab_loot" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "unreachable" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "enable_special_attacks" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "prayer_normal_mode" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "enable_loot_arrows" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: "ss_magic_mode" changed to "0"

[iNFO][bot #1][07/23 01:09:31 AM]: Name: [Paladin], combat: [0]

 

 

d072cddc878aa07147b4168e72d93332.png

 

cb9d9949e79291991f4969018b9b02ed.png

 

Tried all of the bank condition settings and will only start with "no food until inventory full" as the bank condition.  Still tho does not activate guthans mode.

  • Like 1
Posted

Hey Czar i was using the sand crabs plugin for the last week and it was great. I'd set it to an afk position and it would never click to attack a crab. it would only click to bank and run north to reset aggro, just what i wanted. Now running it today, it is attacking the crabs even with auto retaliate on and afk settings. How do i get it back to not ever clicking to attack? that was what was allowing me to avoid a ban in my opinion.

  • Like 1
Posted (edited)

Guthans mode now works, but for some reason it cannot re-equip the dragon defender and ill have to train without it, but hey it works ahah

 

Edit, now i am getting this error and the script doesnt start. This only occurs with the force guthans mode enabled

 

[iNFO][bot #1][07/24 12:31:39 AM]: java.lang.NullPointerException

at perfect.scripting.b.b.Nul.H(kf:165)
at a.c.a.nUL.j(bk:350)
at a.c.a.nUL.i(bk:254)
at a.AUx.onLoop(fk:967)
at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(jj:272)
at java.lang.Thread.run(Unknown Source)
 
Edited by csvernon
  • Like 1
Posted (edited)

New update v122
 
- Added a fix for stronghold walking, should work much better
- Loading/saving back to normal (for windows users only), still need to test for mac/linux users though
- Added a fix for shields/defenders (guthans mode)
- Fixed title font, back to the normal font (much better!)
- Added more clear instructions for various settings (flashing text signifying hotkeys)
- Added 'Quick-launch' feature, click a button to load last setup and start the script immediately
- Added a fix for setup window items (less lag)
 
update will be live within 24 hours, good luck everyone, thanks for feedback biggrin.png
 
Preview:
 
kBBvQJK.gif

Edited by Czar
  • Like 1
Posted

I enabled the retailate option and ran it disabled and both times it still attacks the crabs... It was perfect a few days ago and this update made it attack the crabs? I have not changed a single setting from where I was running it

Also now when I run it to afk at my spot at sand crabs it doesnt even come back to the same exact spot and it messes up spawns :(

  • Like 1

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