csvernon Posted July 23, 2016 Share Posted July 23, 2016 DEBUG][07/23 01:08:51 AM]: Loading script id : 758 [DEBUG][07/23 01:08:53 AM]: Loaded script! [DEBUG][07/23 01:08:53 AM]: Launching script... [iNFO][bot #1][07/23 01:08:53 AM]: Loaded 2 built-in random solvers! [iNFO][bot #1][07/23 01:08:54 AM]: Definitions loaded: 19704 [iNFO][bot #1][07/23 01:08:54 AM]: 22 APIs loaded [iNFO][bot #1][07/23 01:08:54 AM]: "allow_varrock_upstairs" changed to "1" [iNFO][bot #1][07/23 01:08:54 AM]: "force_web" changed to "1" [iNFO][bot #1][07/23 01:08:54 AM]: "bank_condition" changed to "NO_FOOD" [iNFO][bot #1][07/23 01:08:54 AM]: "prayer_flick_mode" changed to "0" [iNFO][bot #1][07/23 01:08:54 AM]: Initializing GUI... [iNFO][bot #1][07/23 01:08:55 AM]: Loading GUI, mac mode = false! [iNFO][bot #1][07/23 01:08:55 AM]: Item definitions loaded: 19704 [iNFO][bot #1][07/23 01:08:56 AM]: GUI initialized successfully! [iNFO][bot #1][07/23 01:08:56 AM]: Continuing... [iNFO][bot #1][07/23 01:08:57 AM]: 2 actionpoints ready [iNFO][bot #1][07/23 01:08:57 AM]: start = 92.0 [iNFO][bot #1][07/23 01:08:57 AM]: result = 46.0 [iNFO][bot #1][07/23 01:08:57 AM]: start = 92.0 [iNFO][bot #1][07/23 01:08:57 AM]: result = 4.6000000000000005 [iNFO][bot #1][07/23 01:08:57 AM]: Next eat hitpoints: [47] [iNFO][bot #1][07/23 01:08:59 AM]: Banks added: [39] [iNFO][bot #1][07/23 01:08:59 AM]: Floors added: [11] [iNFO][bot #1][07/23 01:08:59 AM]: Scenery added: [2] [iNFO][bot #1][07/23 01:08:59 AM]: Entrances added: [44] [iNFO][bot #1][07/23 01:08:59 AM]: Carpet rides added: [4] [iNFO][bot #1][07/23 01:08:59 AM]: Ships added: [4] [iNFO][bot #1][07/23 01:08:59 AM]: Agility shortcuts added: [10] [iNFO][bot #1][07/23 01:08:59 AM]: Fairy teleport added: [38] [iNFO][bot #1][07/23 01:08:59 AM]: Teleport items added: [18] [iNFO][bot #1][07/23 01:08:59 AM]: Teleport spells added: [12] [iNFO][bot #1][07/23 01:08:59 AM]: Stronghold added [iNFO][bot #1][07/23 01:08:59 AM]: NPC teleports added: [1] [iNFO][bot #1][07/23 01:08:59 AM]: WOOOO VARROCK UPSTAIRS ENABLED, DEADMAN MODE FTW!! [iNFO][bot #1][07/23 01:08:59 AM]: Added al-kharid gate (payment) [iNFO][bot #1][07/23 01:08:59 AM]: Added 10500 nodes to graph in [2109ms]. [iNFO][07/23 01:08:59 AM]: Started script : Perfect Fighter [iNFO][bot #1][07/23 01:09:18 AM]: "anti_pattern" changed to "1" [iNFO][bot #1][07/23 01:09:20 AM]: "prehover_mode" changed to "1" [iNFO][bot #1][07/23 01:09:20 AM]: "alert_name_called" changed to "1" [iNFO][bot #1][07/23 01:09:21 AM]: "alert_random_event" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: ---------- ready ---------- [iNFO][bot #1][07/23 01:09:31 AM]: "npc_list_size" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "fight_position_x" changed to "2584" [iNFO][bot #1][07/23 01:09:31 AM]: "fight_position_y" changed to "3305" [iNFO][bot #1][07/23 01:09:31 AM]: "fight_position_z" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: Fight position set to: [[x=2584, y=3305, z=1]] [iNFO][bot #1][07/23 01:09:31 AM]: "npc_name_0" changed to "Paladin" [iNFO][bot #1][07/23 01:09:31 AM]: "npc_cb_0" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "loot_list_size" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_list_size" changed to "10" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_0" changed to "157" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_0" changed to "2" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_0" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_1" changed to "2440" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_1" changed to "6" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_1" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_2" changed to "4904" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_2" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_2" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_3" changed to "4916" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_3" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_3" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_4" changed to "4910" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_4" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_4" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_5" changed to "4922" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_5" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_5" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_6" changed to "145" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_6" changed to "2" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_6" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_7" changed to "555" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_7" changed to "180" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_7" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_8" changed to "995" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_8" changed to "15" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_8" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_9" changed to "2436" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_9" changed to "6" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_9" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: done, 0 loot items and 0 bank items [iNFO][bot #1][07/23 01:09:31 AM]: "eat_for_space" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "level_task_mode" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "ranging_mode" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "prayer_flick_mode" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_mode" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_condition" changed to "No_food" [iNFO][bot #1][07/23 01:09:31 AM]: "pref_bank" changed to "nearest" [iNFO][bot #1][07/23 01:09:31 AM]: "walk_bank_0" changed to "walk" [iNFO][bot #1][07/23 01:09:31 AM]: "walk_fight_1" changed to "walk" [iNFO][bot #1][07/23 01:09:31 AM]: "enable_bone_bury" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "loot_item_value" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "only_loot_target" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "loot_in_combat" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "prioritize_loot" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "telegrab_loot" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "unreachable" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "enable_special_attacks" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "prayer_normal_mode" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "enable_loot_arrows" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "ss_magic_mode" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: Name: [Paladin], combat: [0] Tried all of the bank condition settings and will only start with "no food until inventory full" as the bank condition. Still tho does not activate guthans mode. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 23, 2016 Author Share Posted July 23, 2016 (edited) Try the script again, update v120 is now live (the update with the 'Guthans mode' button), it is located in the first tab ("Main"), good luck F2 to hide paint button will also be re-activated in v121 asap Edited July 23, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted July 23, 2016 Share Posted July 23, 2016 Hey Czar i was using the sand crabs plugin for the last week and it was great. I'd set it to an afk position and it would never click to attack a crab. it would only click to bank and run north to reset aggro, just what i wanted. Now running it today, it is attacking the crabs even with auto retaliate on and afk settings. How do i get it back to not ever clicking to attack? that was what was allowing me to avoid a ban in my opinion. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 23, 2016 Author Share Posted July 23, 2016 Did you enable the 'Avoid retaliate' checkbox on the plugin setup window? @Zana : did you purchase the script or a 24hr free trial? Quote Link to comment Share on other sites More sharing options...
csvernon Posted July 24, 2016 Share Posted July 24, 2016 (edited) Guthans mode now works, but for some reason it cannot re-equip the dragon defender and ill have to train without it, but hey it works ahah Edit, now i am getting this error and the script doesnt start. This only occurs with the force guthans mode enabled [iNFO][bot #1][07/24 12:31:39 AM]: java.lang.NullPointerException at perfect.scripting.b.b.Nul.H(kf:165) at a.c.a.nUL.j(bk:350) at a.c.a.nUL.i(bk:254) at a.AUx.onLoop(fk:967) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(jj:272) at java.lang.Thread.run(Unknown Source) Edited July 24, 2016 by csvernon 1 Quote Link to comment Share on other sites More sharing options...
xxsaints28xx Posted July 24, 2016 Share Posted July 24, 2016 Only prob I'm having now is stronghold to edge ville banking it gets stuck outside bank 1 Quote Link to comment Share on other sites More sharing options...
Caesar Posted July 24, 2016 Share Posted July 24, 2016 Hey Czar! Very good script so far I'm impressed! Would you possibly be able to add an option to save your previous settings? Also the client laggs while i'm adding loot/switching the setup tabs. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 24, 2016 Author Share Posted July 24, 2016 (edited) New update v122 - Added a fix for stronghold walking, should work much better- Loading/saving back to normal (for windows users only), still need to test for mac/linux users though- Added a fix for shields/defenders (guthans mode)- Fixed title font, back to the normal font (much better!)- Added more clear instructions for various settings (flashing text signifying hotkeys)- Added 'Quick-launch' feature, click a button to load last setup and start the script immediately- Added a fix for setup window items (less lag) update will be live within 24 hours, good luck everyone, thanks for feedback Preview: Edited July 24, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Will12345 Posted July 24, 2016 Share Posted July 24, 2016 Hi, Script looks great can I please have a trial? 1 Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted July 24, 2016 Share Posted July 24, 2016 I enabled the retailate option and ran it disabled and both times it still attacks the crabs... It was perfect a few days ago and this update made it attack the crabs? I have not changed a single setting from where I was running it 2 Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted July 24, 2016 Share Posted July 24, 2016 I enabled the retailate option and ran it disabled and both times it still attacks the crabs... It was perfect a few days ago and this update made it attack the crabs? I have not changed a single setting from where I was running it Also now when I run it to afk at my spot at sand crabs it doesnt even come back to the same exact spot and it messes up spawns 1 Quote Link to comment Share on other sites More sharing options...
Nedkey Posted July 24, 2016 Share Posted July 24, 2016 did you remember f2 hide paint ;d? 1 Quote Link to comment Share on other sites More sharing options...
rwar rawr Posted July 24, 2016 Share Posted July 24, 2016 Hey! script is working good! Been running at flesh crawlers, but when i go bank to nearest bank it runs to edgeville but some reason it just keeps trying to go down the ladder next to the bank which goes down to chaos druids and then goes back up top of the ladder. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 25, 2016 Author Share Posted July 25, 2016 Stronghold part of the script is fixed in v122, works much better, just waiting for update to be registered ^^ As for sand crabs, I will test sand crabs for more than 3 hours, will add another update ASAP, apologies to all rock/sand crab users 2 Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted July 25, 2016 Share Posted July 25, 2016 Stronghold part of the script is fixed in v122, works much better, just waiting for update to be registered ^^ As for sand crabs, I will test sand crabs for more than 3 hours, will add another update ASAP, apologies to all rock/sand crab users feelsbestbotscripterman 1 Quote Link to comment Share on other sites More sharing options...