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Perfect Fighter AIO


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Posted

New update (v115)

- Added an update for sand crabs

- Added an update for anti-pk (green dragons)

update will be live withni a few hours

The previous update was v114, and once that update is live, non-windows users can finally run the script biggrin.png

EDIT: new error logs?

Also, trials activated gl wink.png

Another update for gui coming up asap

What does the anti-pk do? Insta tele/run if someone is or becomes skulled near you?

Posted

New update (v115)

- Added an update for sand crabs

- Added an update for anti-pk (green dragons)

update will be live withni a few hours

The previous update was v114, and once that update is live, non-windows users can finally run the script biggrin.png

EDIT: new error logs?

Also, trials activated gl wink.png

Another update for gui coming up asap

Didn't get any trial? 

I'm currently running it on mac when I'm out of town.

So want to se how good it's running on mac before buying it :)

Posted (edited)

Will add an update for the paint, I need to find a good font for the title sad.png

 

As for green dragons, if there is a skulled player within any tile on the minimap, the script will attempt to go bank, then hop worlds, and return to green dragons to fight, I hope that is the way it should be, if not, suggestions are welcome and I will post another update ASAP ^^ biggrin.png

 

Got a few other bugfixes added to v115, hopefully all is well. I reallly want to fix the mac/linux problem biggrin.png

 

EDIT: The script will use any available teleports to return to bank, if the player is above 20 wilderness it will go to a lower wildy level, then teleport :D

Edited by Czar
  • Like 1
Posted (edited)

Can you fix banking from upstairs portsarim jail (also doesnt work after i manually went downstairs, i had to walk to script a bit before it starts walking Logger:

 

[iNFO][bot #1][07/13 08:59:02 PM]: Pref bank enabled, Draynor village for value [Draynor village]
[iNFO][bot #1][07/13 08:59:02 PM]: Pref bank enabled, Draynor village for value [Draynor village]
[iNFO][bot #1][07/13 08:59:02 PM]: / Pathfinding error, source: [x=3011, y=3185, z=1] and target: [x=3093, y=3245, z=0], report this to Czar immediately!
[iNFO][bot #1][07/13 08:59:02 PM]: walk_suh no path found between [x=3011, y=3185, z=1] and [x=3093, y=3245, z=0] .. 
[iNFO][bot #1][07/13 08:59:02 PM]: Script Perfect Fighter has paused!
 
Also it got stuck between the walls between portsarim and draynor (south of the cabbage field) on the edge of a loading screen (this location: https://i.gyazo.com/4217a980600b95b37094b1d0601d457d.png )
[iNFO][bot #1][07/13 09:01:22 PM]: Pref bank enabled, Draynor village for value [Draynor village]
[iNFO][bot #1][07/13 09:01:22 PM]: Pref bank enabled, Draynor village for value [Draynor village]
[iNFO][bot #1][07/13 09:01:22 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3069, y=3277, z=0] -> [x=3074, y=3281, z=0].
[iNFO][bot #1][07/13 09:01:22 PM]: Found next regional web tile!! : [x=3086, y=3270, z=0]
[iNFO][bot #1][07/13 09:01:22 PM]: Walking to: [x=3086, y=3270, z=0] distance: 17 and minimap: false
[iNFO][bot #1][07/13 09:01:24 PM]: Walk results: True=[false]    Normal=[true]
[iNFO][bot #1][07/13 09:01:24 PM]: Trying again 2....
[iNFO][bot #1][07/13 09:01:25 PM]: Pref bank enabled, Draynor village for value [Draynor village]
[iNFO][bot #1][07/13 09:01:25 PM]: Pref bank enabled, Draynor village for value [Draynor village]
[iNFO][bot #1][07/13 09:01:25 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3069, y=3277, z=0] -> [x=3074, y=3281, z=0].
[iNFO][bot #1][07/13 09:01:25 PM]: Found next regional web tile!! : [x=3086, y=3270, z=0]
[iNFO][bot #1][07/13 09:01:25 PM]: Walking to: [x=3086, y=3270, z=0] distance: 17 and minimap: false
[iNFO][bot #1][07/13 09:01:25 PM]: Walk results: True=[false]    Normal=[true]
[iNFO][bot #1][07/13 09:01:25 PM]: Trying again 2....
[iNFO][bot #1][07/13 09:01:26 PM]: Script Perfect Fighter has paused!
 
and then it had issues walking back from bank to upstairs port sarim jail :
 
INFO][bot #1][07/13 09:03:17 PM]: / Pathfinding error, source: [x=3092, y=3245, z=0] and target: [x=3016, y=3184, z=1], report this to Czar immediately!
[iNFO][bot #1][07/13 09:03:17 PM]: walk_suh no path found between [x=3092, y=3245, z=0] and [x=3016, y=3184, z=1] .. 
[iNFO][bot #1][07/13 09:03:18 PM]: / Pathfinding error, source: [x=3092, y=3245, z=0] and target: [x=3016, y=3184, z=1], report this to Czar immediately!
[iNFO][bot #1][07/13 09:03:18 PM]: walk_suh no path found between [x=3092, y=3245, z=0] and [x=3016, y=3184, z=1] .. 
[iNFO][bot #1][07/13 09:03:18 PM]: Script Perfect Fighter has paused!

 

 

also had fight bounds set up

Edited by ez11
  • Like 1
Posted (edited)

Will add a fix for port sarim* ASAP, update may be bundled with the latest version (v115) hopefully biggrin.png

 

edit: I think ETA for v115 (mac/linux fix, gdk, sand crabs, port sarim, and some other bugfixes) should be live within 3-4 hours MAX

Edited by Czar
  • Like 2

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