August 29, 20187 yr Author Sorry guys I posted a bad update, I just fixed it again and posted a new update v226.3. Apologies guys The script is transitioning into a different format of loading/saving using local resources now and it's messing up due to some mistakes. It should be much better in the new version once it goes live. Again so sorry!
August 29, 20187 yr 1 minute ago, Czar said: Sorry guys I posted a bad update, I just fixed it again and posted a new update v226.3. Apologies guys The script is transitioning into a different format of loading/saving using local resources now and it's messing up due to some mistakes. It should be much better in the new version once it goes live. Again so sorry! No problem it always can happen. Does the script handles the doors and dialogus at Stronghold Security or is does the client handle it though?
August 29, 20187 yr 2 minutes ago, Czar said: Sorry guys I posted a bad update, I just fixed it again and posted a new update v226.3. Apologies guys The script is transitioning into a different format of loading/saving using local resources now and it's messing up due to some mistakes. It should be much better in the new version once it goes live. Again so sorry! Any idea when the next update goes live?
August 29, 20187 yr Author Update just went live thanks to @Token for the help. The stronghold doors are handled by the script; can you confirm if there are any problems I will make changes. If you find any problems in stronghold please state if you used the plugin or normal script, and screenshot of the tile so I can make some edits to the walking system Next feature update is coming very soon now that I got the images and the script startup back to normal
August 29, 20187 yr 2 minutes ago, Czar said: Update just went live thanks to @Token for the help. The stronghold doors are handled by the script; can you confirm if there are any problems I will make changes. If you find any problems in stronghold please state if you used the plugin or normal script, and screenshot of the tile so I can make some edits to the walking system Next feature update is coming very soon now that I got the images and the script startup back to normal I do have issues with it, it's very slow at handling the dialog. Or doesn't even do it at all. I'm at the Zombies when you enter the second floor using Perfect Fighter (which includes the plugin I assume?)
August 29, 20187 yr Author I mean are you using the script normally or did you go to the plugins menu and go to stronghold plugin -> and then it will take you to the AIO stronghold version of the script. In any way please screenshot the tile if you get stuck, or if it happens in general, tell me which stronghold questions have the most problems and I will speed them up ASAP
August 29, 20187 yr 16 minutes ago, Czar said: I mean are you using the script normally or did you go to the plugins menu and go to stronghold plugin -> and then it will take you to the AIO stronghold version of the script. In any way please screenshot the tile if you get stuck, or if it happens in general, tell me which stronghold questions have the most problems and I will speed them up ASAP I never noticed an Plugin tab? So I guess normal version lol. Will do when I run the script again, do you also require Widget ID or something?
August 29, 20187 yr For above replies ^ try updating your client, same thing happened me but all working well now.
August 29, 20187 yr @Czar Regarding the Stronghold of Security doors dialogs I made some GIFs. I think the problem is that it doesn't know the newer questions(?) or some other issue that's for you to find out lol.
August 30, 20187 yr @Failure wouldn't it be easier to have completed the Stronghold Security. Then, you will never need to answer those damn annoying questions anymore.
August 30, 20187 yr First script I ever bought, Ive got to say its absolutely flawless so far and runs beautifully, especially compared to all the other free scripts since I've tested them all. This script is a beast so far. Thanks a lot! Edit: the only small minor issue Ive found so far is that when I switch between my different bot windows, the proggy dissapears. When Im only running 1 bot at the time this doesnt happens. It really doesnt affect the bot performance, but still, anybody found a workaround to it or am I missing something? Edited August 30, 20187 yr by diazm2
August 30, 20187 yr not working, keeps crashing on launch [ERROR][Bot #1][08/30 04:40:38 PM]: Error in script onStart(): Perfect Fighter java.lang.NullPointerException at org.osbot.rs07.api.Equipment.getItems(je:82) at org.osbot.rs07.api.util.ItemContainer.filter(xk:265) at org.osbot.rs07.api.util.ItemContainer.getItem(xk:243) at org.osbot.rs07.api.util.ItemContainer.getSlot(xk:129) at org.osbot.rs07.api.util.ItemContainer.contains(xk:68) at org.osbot.rs07.api.util.ItemContainer.contains(xk:130) at perfect.scripting.b.b.aux.E(uj:311) at perfect.scripting.b.b.aux.G(uj:382) at a.AuX.onStart(ti:246) at org.osbot.rs07.event.ScriptExecutor.iiIiIiiiiiiI(tl:33) at org.osbot.rs07.event.ScriptExecutor.start(tl:84) at org.osbot.lpT9.run(nr:14) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][08/30 04:40:38 PM]: Terminating script Perfect Fighter... [ERROR][Bot #1][08/30 04:40:38 PM]: Error in script onExit(): Perfect Fighter java.lang.NullPointerException at java.util.concurrent.ConcurrentHashMap.replaceNode(Unknown Source) at java.util.concurrent.ConcurrentHashMap.remove(Unknown Source) at java.util.Collections$SetFromMap.remove(Unknown Source) at org.osbot.rs07.Bot.removeKeyListener(cl:391) at a.AuX.m(ti:2736) at a.AuX.onExit(ti:2398) at org.osbot.rs07.event.ScriptExecutor.iiIiIiiiiiiI(tl:20) at org.osbot.rs07.event.ScriptExecutor.stop(tl:464) at org.osbot.rs07.event.ScriptExecutor.stop(tl:446) at org.osbot.rs07.event.ScriptExecutor.start(tl:145) at org.osbot.lpT9.run(nr:14) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
August 30, 20187 yr 41 minutes ago, llluminate said: not working, keeps crashing on launch [ERROR][Bot #1][08/30 04:40:38 PM]: Error in script onStart(): Perfect Fighter java.lang.NullPointerException at org.osbot.rs07.api.Equipment.getItems(je:82) at org.osbot.rs07.api.util.ItemContainer.filter(xk:265) at org.osbot.rs07.api.util.ItemContainer.getItem(xk:243) at org.osbot.rs07.api.util.ItemContainer.getSlot(xk:129) at org.osbot.rs07.api.util.ItemContainer.contains(xk:68) at org.osbot.rs07.api.util.ItemContainer.contains(xk:130) at perfect.scripting.b.b.aux.E(uj:311) at perfect.scripting.b.b.aux.G(uj:382) at a.AuX.onStart(ti:246) at org.osbot.rs07.event.ScriptExecutor.iiIiIiiiiiiI(tl:33) at org.osbot.rs07.event.ScriptExecutor.start(tl:84) at org.osbot.lpT9.run(nr:14) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][08/30 04:40:38 PM]: Terminating script Perfect Fighter... [ERROR][Bot #1][08/30 04:40:38 PM]: Error in script onExit(): Perfect Fighter java.lang.NullPointerException at java.util.concurrent.ConcurrentHashMap.replaceNode(Unknown Source) at java.util.concurrent.ConcurrentHashMap.remove(Unknown Source) at java.util.Collections$SetFromMap.remove(Unknown Source) at org.osbot.rs07.Bot.removeKeyListener(cl:391) at a.AuX.m(ti:2736) at a.AuX.onExit(ti:2398) at org.osbot.rs07.event.ScriptExecutor.iiIiIiiiiiiI(tl:20) at org.osbot.rs07.event.ScriptExecutor.stop(tl:464) at org.osbot.rs07.event.ScriptExecutor.stop(tl:446) at org.osbot.rs07.event.ScriptExecutor.start(tl:145) at org.osbot.lpT9.run(nr:14) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) I had this issue, make sure your runescape is in fixed mode and then restart the client. Has to be in fixed mode from the beginning. Hopefully that will help
August 30, 20187 yr 3 hours ago, Jon Snow said: @Failure wouldn't it be easier to have completed the Stronghold Security. Then, you will never need to answer those damn annoying questions anymore. It is, but the script offers to handle it, so that should be working.
August 30, 20187 yr 4 hours ago, iBenediction said: I had this issue, make sure your runescape is in fixed mode and then restart the client. Has to be in fixed mode from the beginning. Hopefully that will help still not working
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