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Perfect Fighter AIO


Czar

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@Czar doesn't try to move the assigned tiles away from steel dragons when using magic. set tile distance to 2 but it didnt do anything when dragon was using melee attack. turned on magic based combat. 

also when walking back from stronghold slayer cave it went through the aberrant specters which reduced my stats. can you have it go through path where it chops down vine? 

edit - also option to tele out when out of bolts or out of charges on trident?

Edited by Mr Asshole
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Using sand crabs plug in, was working for like 4 hours, and interestingly as soon as I came back and clicked on the script it walked to the bank, then started to walk to the port sarim ship/ zeah docks where I then stopped the script. managed to catch the log as I watched this happen live. :)

P.S. lob me that smith script if you need proggies when it drops <3

 

 

 

INFO][Bot #1][04/10 08:43:28 PM]: Exception in script thread: java.lang.NullPointerException
    at a.a.c.aux.m(lj:305)
    at a.a.c.aux.l(lj:107)
    at a.a.c.nul.f(ni:382)
    at a.aUx.B(ro:367)
    at a.aUx.onLoop(ro:1315)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][04/10 08:43:29 PM]: Exception in script thread: java.lang.NullPointerException
    at a.a.c.aux.m(lj:305)
    at a.a.c.aux.l(lj:107)
    at a.a.c.nul.f(ni:382)
    at a.aUx.B(ro:367)
    at a.aUx.onLoop(ro:1315)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][04/10 08:43:29 PM]: Exception in script thread: java.lang.NullPointerException
    at a.a.c.aux.m(lj:305)
    at a.a.c.aux.l(lj:107)
    at a.a.c.nul.f(ni:382)
    at a.aUx.B(ro:367)
    at a.aUx.onLoop(ro:1315)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][04/10 08:43:30 PM]: Exception in script thread: java.lang.NullPointerException
    at a.a.c.aux.m(lj:305)
    at a.a.c.aux.l(lj:107)
    at a.a.c.nul.f(ni:382)
    at a.aUx.B(ro:367)
    at a.aUx.onLoop(ro:1315)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][04/10 08:43:30 PM]: Exception in script thread: java.lang.NullPointerException
    at a.a.c.aux.m(lj:305)
    at a.a.c.aux.l(lj:107)
    at a.a.c.nul.f(ni:382)
    at a.aUx.B(ro:367)
    at a.aUx.onLoop(ro:1315)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][04/10 08:43:31 PM]: Exception in script thread: java.lang.NullPointerException
    at a.a.c.aux.m(lj:305)
    at a.a.c.aux.l(lj:107)
    at a.a.c.nul.f(ni:382)
    at a.aUx.B(ro:367)
    at a.aUx.onLoop(ro:1315)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][04/10 08:43:31 PM]: Exception in script thread: java.lang.NullPointerException
    at a.a.c.aux.m(lj:305)
    at a.a.c.aux.l(lj:107)
    at a.a.c.nul.f(ni:382)
    at a.aUx.B(ro:367)
    at a.aUx.onLoop(ro:1315)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][04/10 08:43:32 PM]: Exception in script thread: java.lang.NullPointerException
    at a.a.c.aux.m(lj:305)
    at a.a.c.aux.l(lj:107)
    at a.a.c.nul.f(ni:382)
    at a.aUx.B(ro:367)
    at a.aUx.onLoop(ro:1315)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][04/10 08:43:32 PM]: Exception in script thread: java.lang.NullPointerException
    at a.a.c.aux.m(lj:305)
    at a.a.c.aux.l(lj:107)
    at a.a.c.nul.f(ni:382)
    at a.aUx.B(ro:367)
    at a.aUx.onLoop(ro:1315)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][04/10 08:43:33 PM]: "ss_expired_timer" changed to "1"
[INFO][Bot #1][04/10 08:43:33 PM]: "ss_rock_count" changed to "1"
[INFO][Bot #1][04/10 08:43:34 PM]: "ss_rock_count" changed to "0"
[INFO][Bot #1][04/10 08:43:34 PM]: "ss_expired_timer" changed to "0"
[INFO][Bot #1][04/10 08:43:59 PM]: "ss_expired_timer" changed to "1"
[INFO][Bot #1][04/10 08:43:59 PM]: "ss_rock_count" changed to "1"
[INFO][Bot #1][04/10 08:44:00 PM]: "ss_rock_count" changed to "0"
[INFO][Bot #1][04/10 08:44:00 PM]: "ss_expired_timer" changed to "0"
[INFO][Bot #1][04/10 08:44:54 PM]: "ss_expired_timer" changed to "1"
[INFO][Bot #1][04/10 08:44:54 PM]: "ss_rock_count" changed to "1"
[INFO][Bot #1][04/10 08:44:54 PM]: "ss_rock_count" changed to "0"
[INFO][Bot #1][04/10 08:44:55 PM]: "ss_expired_timer" changed to "0"
[INFO][Bot #1][04/10 08:45:30 PM]: Walking to nearest bank, preparing for break session...
[INFO][Bot #1][04/10 08:45:31 PM]: Walking to nearest bank, preparing for break session...
[INFO][Bot #1][04/10 08:45:32 PM]: Walking to nearest bank, preparing for break session...
[INFO][Bot #1][04/10 08:45:32 PM]: Walking to nearest bank, preparing for break session...
[INFO][Bot #1][04/10 08:45:33 PM]: / Pathfinding error, source: [x=1726, y=3468, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:33 PM]: / Pathfinding error, source: [x=1724, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:34 PM]: / Pathfinding error, source: [x=1722, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:34 PM]: / Pathfinding error, source: [x=1722, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:35 PM]: / Pathfinding error, source: [x=1720, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:36 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:36 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:37 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:38 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:39 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:40 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:42 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
[INFO][Bot #1][04/10 08:45:42 PM]: Walker failed to find a path to 1 [[x=3094, y=3491, z=0]] from [[x=1719, y=3466, z=0]] 1
[INFO][Bot #1][04/10 08:45:43 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately!
 

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On 4/8/2017 at 8:20 PM, Czar said:

Let me know if you have any questions regarding this script, it is highly configurable and complex.

Sand crabs update ETA = today, version v187.7, will edit this post when the update goes live so you guys know when it's ready :) 

you sure you pushed update? your ETA was for saturday :feels:

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On ‎10‎-‎04‎-‎2017 at 5:36 PM, ikos9 said:

Czar my man - trial for this? <3

 

So, I was refreshing my SDN until I saw it pop up and started it right away - actually never stopped it :). Ran flawlessly apart from the bot being stuck several times on the second floor at "Man" npc's @ edgeville. When it did that, the script wouldn't react and just log out.

 
Here's a proggy from a fresh f2p account - only training one skill; all others 1 - hence the low xp/hour! (A specific pure build) :).
 

 

1day.PNG

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Guys, if using the 'stand X tiles away' option, please bear in mind that metal dragons are 3x3 tiles so you need to assign a higher tile size (not 2!) perhaps 5 or 6 tiles away just to be safe.

As for aberrant path I will try to make some changes to the path for the next version - which exact route is it?

As for teleporting when out of bolts or trident charges, that is a good idea I will be adding teleport away functionality to the script very soon.

As for stronghold, don't forget to mention which exact tile so I can add the update faster instead of just guessing where it could be, modifying the map files and then turning out to be the wrong tile which was modified. I will test with minotaurs -> flesh crawlers since it's the first level path.

Another update coming up, there is already a pending update too, so 2 updates today :)

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