Czar Posted April 10, 2017 Author Share Posted April 10, 2017 Oh no Fighter is much much lower ban rate compared to other scripts but it can be high ban rate depending on where you bot. The safest way is to bot is in non-populated fightzones, including suitable breaks. Check out the developer's guide on preventing botting bans: 1 Quote Link to comment Share on other sites More sharing options...
YeetMaster Posted April 10, 2017 Share Posted April 10, 2017 If you get a temporary ban from botting (24 or 48 hrs), is it still possible to bot on that account further, or would it just be dumb? I'm not trying to push my luck with botting, but I also don't want to want the money I've spent on premium scripts. Thanks! Quote Link to comment Share on other sites More sharing options...
Mr Asshole Posted April 11, 2017 Share Posted April 11, 2017 (edited) @Czar doesn't try to move the assigned tiles away from steel dragons when using magic. set tile distance to 2 but it didnt do anything when dragon was using melee attack. turned on magic based combat. also when walking back from stronghold slayer cave it went through the aberrant specters which reduced my stats. can you have it go through path where it chops down vine? edit - also option to tele out when out of bolts or out of charges on trident? Edited April 11, 2017 by Mr Asshole 1 Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted April 11, 2017 Share Posted April 11, 2017 Using sand crabs plug in, was working for like 4 hours, and interestingly as soon as I came back and clicked on the script it walked to the bank, then started to walk to the port sarim ship/ zeah docks where I then stopped the script. managed to catch the log as I watched this happen live. P.S. lob me that smith script if you need proggies when it drops INFO][Bot #1][04/10 08:43:28 PM]: Exception in script thread: java.lang.NullPointerException at a.a.c.aux.m(lj:305) at a.a.c.aux.l(lj:107) at a.a.c.nul.f(ni:382) at a.aUx.B(ro:367) at a.aUx.onLoop(ro:1315) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/10 08:43:29 PM]: Exception in script thread: java.lang.NullPointerException at a.a.c.aux.m(lj:305) at a.a.c.aux.l(lj:107) at a.a.c.nul.f(ni:382) at a.aUx.B(ro:367) at a.aUx.onLoop(ro:1315) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/10 08:43:29 PM]: Exception in script thread: java.lang.NullPointerException at a.a.c.aux.m(lj:305) at a.a.c.aux.l(lj:107) at a.a.c.nul.f(ni:382) at a.aUx.B(ro:367) at a.aUx.onLoop(ro:1315) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/10 08:43:30 PM]: Exception in script thread: java.lang.NullPointerException at a.a.c.aux.m(lj:305) at a.a.c.aux.l(lj:107) at a.a.c.nul.f(ni:382) at a.aUx.B(ro:367) at a.aUx.onLoop(ro:1315) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/10 08:43:30 PM]: Exception in script thread: java.lang.NullPointerException at a.a.c.aux.m(lj:305) at a.a.c.aux.l(lj:107) at a.a.c.nul.f(ni:382) at a.aUx.B(ro:367) at a.aUx.onLoop(ro:1315) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/10 08:43:31 PM]: Exception in script thread: java.lang.NullPointerException at a.a.c.aux.m(lj:305) at a.a.c.aux.l(lj:107) at a.a.c.nul.f(ni:382) at a.aUx.B(ro:367) at a.aUx.onLoop(ro:1315) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/10 08:43:31 PM]: Exception in script thread: java.lang.NullPointerException at a.a.c.aux.m(lj:305) at a.a.c.aux.l(lj:107) at a.a.c.nul.f(ni:382) at a.aUx.B(ro:367) at a.aUx.onLoop(ro:1315) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/10 08:43:32 PM]: Exception in script thread: java.lang.NullPointerException at a.a.c.aux.m(lj:305) at a.a.c.aux.l(lj:107) at a.a.c.nul.f(ni:382) at a.aUx.B(ro:367) at a.aUx.onLoop(ro:1315) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/10 08:43:32 PM]: Exception in script thread: java.lang.NullPointerException at a.a.c.aux.m(lj:305) at a.a.c.aux.l(lj:107) at a.a.c.nul.f(ni:382) at a.aUx.B(ro:367) at a.aUx.onLoop(ro:1315) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:18) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/10 08:43:33 PM]: "ss_expired_timer" changed to "1" [INFO][Bot #1][04/10 08:43:33 PM]: "ss_rock_count" changed to "1" [INFO][Bot #1][04/10 08:43:34 PM]: "ss_rock_count" changed to "0" [INFO][Bot #1][04/10 08:43:34 PM]: "ss_expired_timer" changed to "0" [INFO][Bot #1][04/10 08:43:59 PM]: "ss_expired_timer" changed to "1" [INFO][Bot #1][04/10 08:43:59 PM]: "ss_rock_count" changed to "1" [INFO][Bot #1][04/10 08:44:00 PM]: "ss_rock_count" changed to "0" [INFO][Bot #1][04/10 08:44:00 PM]: "ss_expired_timer" changed to "0" [INFO][Bot #1][04/10 08:44:54 PM]: "ss_expired_timer" changed to "1" [INFO][Bot #1][04/10 08:44:54 PM]: "ss_rock_count" changed to "1" [INFO][Bot #1][04/10 08:44:54 PM]: "ss_rock_count" changed to "0" [INFO][Bot #1][04/10 08:44:55 PM]: "ss_expired_timer" changed to "0" [INFO][Bot #1][04/10 08:45:30 PM]: Walking to nearest bank, preparing for break session... [INFO][Bot #1][04/10 08:45:31 PM]: Walking to nearest bank, preparing for break session... [INFO][Bot #1][04/10 08:45:32 PM]: Walking to nearest bank, preparing for break session... [INFO][Bot #1][04/10 08:45:32 PM]: Walking to nearest bank, preparing for break session... [INFO][Bot #1][04/10 08:45:33 PM]: / Pathfinding error, source: [x=1726, y=3468, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:33 PM]: / Pathfinding error, source: [x=1724, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:34 PM]: / Pathfinding error, source: [x=1722, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:34 PM]: / Pathfinding error, source: [x=1722, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:35 PM]: / Pathfinding error, source: [x=1720, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:36 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:36 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:37 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:38 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:39 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:40 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:42 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! [INFO][Bot #1][04/10 08:45:42 PM]: Walker failed to find a path to 1 [[x=3094, y=3491, z=0]] from [[x=1719, y=3466, z=0]] 1 [INFO][Bot #1][04/10 08:45:43 PM]: / Pathfinding error, source: [x=1719, y=3466, z=0] and target: [x=3094, y=3491, z=0], report this to Czar immediately! 2 Quote Link to comment Share on other sites More sharing options...
DieOn Posted April 11, 2017 Share Posted April 11, 2017 need a fix in stronghold of security, when the bot climb down the ladder it sometimes close the warning window 5-6 times in a row before it finally climb it down. 1 Quote Link to comment Share on other sites More sharing options...
Pwning Posted April 11, 2017 Share Posted April 11, 2017 Can I have a trial please? 1 Quote Link to comment Share on other sites More sharing options...
Mr Asshole Posted April 11, 2017 Share Posted April 11, 2017 came back to my script at white wolf mountain. need to fix the tile distance 1 Quote Link to comment Share on other sites More sharing options...
guywithlsd Posted April 11, 2017 Share Posted April 11, 2017 On 4/8/2017 at 8:20 PM, Czar said: Let me know if you have any questions regarding this script, it is highly configurable and complex. Sand crabs update ETA = today, version v187.7, will edit this post when the update goes live so you guys know when it's ready you sure you pushed update? your ETA was for saturday 1 Quote Link to comment Share on other sites More sharing options...
ikos9 Posted April 11, 2017 Share Posted April 11, 2017 On 10-04-2017 at 5:36 PM, ikos9 said: Czar my man - trial for this? So, I was refreshing my SDN until I saw it pop up and started it right away - actually never stopped it :). Ran flawlessly apart from the bot being stuck several times on the second floor at "Man" npc's @ edgeville. When it did that, the script wouldn't react and just log out. Here's a proggy from a fresh f2p account - only training one skill; all others 1 - hence the low xp/hour! (A specific pure build) :). 1 Quote Link to comment Share on other sites More sharing options...
wywl1991 Posted April 12, 2017 Share Posted April 12, 2017 Can I have trial please? Thanks! 1 Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted April 12, 2017 Share Posted April 12, 2017 Lmk when the sand crabs is updated please Quote Link to comment Share on other sites More sharing options...
Czar Posted April 12, 2017 Author Share Posted April 12, 2017 Apologies guys there was a compile error which caused the delay I fixed it hours ago just waiting on the next sdn update. Again, apologies guys 1 Quote Link to comment Share on other sites More sharing options...
aatif09 Posted April 12, 2017 Share Posted April 12, 2017 (edited) I bought this script to fight rock crabs but every time i try it says use a plugin... How do i resolve this? nvm i figured it out. Edited April 12, 2017 by aatif09 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 12, 2017 Author Share Posted April 12, 2017 Guys, if using the 'stand X tiles away' option, please bear in mind that metal dragons are 3x3 tiles so you need to assign a higher tile size (not 2!) perhaps 5 or 6 tiles away just to be safe. As for aberrant path I will try to make some changes to the path for the next version - which exact route is it? As for teleporting when out of bolts or trident charges, that is a good idea I will be adding teleport away functionality to the script very soon. As for stronghold, don't forget to mention which exact tile so I can add the update faster instead of just guessing where it could be, modifying the map files and then turning out to be the wrong tile which was modified. I will test with minotaurs -> flesh crawlers since it's the first level path. Another update coming up, there is already a pending update too, so 2 updates today Quote Link to comment Share on other sites More sharing options...
Savvir Posted April 12, 2017 Share Posted April 12, 2017 Czar, This script has been great for me so far and I have been very happy with my purchase. I do have one request that I hope you can consider. When training melee/range, can you add support for using ranging potion or strength potions? Thanks! Quote Link to comment Share on other sites More sharing options...