dirtydartt Posted March 28, 2017 Share Posted March 28, 2017 1 hour ago, dirtydartt said: you fix/test sand crabs yet? eager to train mele Also, I was about to do a sand crab run over night but want to stop when old Mod Weath wakes up. but there is no log out when you hit X level condition on the sand crab plug in. can this be added? Quote Link to comment Share on other sites More sharing options...
Gopper Posted March 28, 2017 Share Posted March 28, 2017 started botting up an acc... is the bank walking still working, cause my guy just stands there after food is all gone Quote Link to comment Share on other sites More sharing options...
TheGodFather Posted March 28, 2017 Share Posted March 28, 2017 @Czar gets stuck sometimes on security questions at stronghold and bot just stands there, is there a possible fix (: thanks! Quote Link to comment Share on other sites More sharing options...
Czar Posted March 28, 2017 Author Share Posted March 28, 2017 Hmm security questions, did they add new ones or something - I will test asap, so the script just stops randomly while answering the questions, and doesn't do anything forever? Will debug ASAP. As for GDK will add a quick patch for closing bank and the wildy level fix. As for kurasks update coming up ASAP, let me know if there are any error logs in the console log As for bank walking, which options? Banking seems to be working in general, also which items in the bank layout? Screenshot the setup menu with the options enabled so I can test with the same options and debug in no time Will add logout on X level for sand crabs, I thought I already added it Apologies guys ! Will be posting new update within a few hours or so, stay tuned guys Quote Link to comment Share on other sites More sharing options...
BanditBob Posted March 28, 2017 Share Posted March 28, 2017 10 minutes ago, Czar said: Hmm security questions, did they add new ones or something - I will test asap, so the script just stops randomly while answering the questions, and doesn't do anything forever? Will debug ASAP. As for GDK will add a quick patch for closing bank and the wildy level fix. As for kurasks update coming up ASAP, let me know if there are any error logs in the console log As for bank walking, which options? Banking seems to be working in general, also which items in the bank layout? Screenshot the setup menu with the options enabled so I can test with the same options and debug in no time Will add logout on X level for sand crabs, I thought I already added it Apologies guys ! Will be posting new update within a few hours or so, stay tuned guys Doesn't stop forever, just clicks the door again until it knows a question. Idk if it was just that instance but I had to do it manually. 1 Quote Link to comment Share on other sites More sharing options...
Mr Asshole Posted March 29, 2017 Share Posted March 29, 2017 let me get a trial to this bad boy out. 1 Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted March 29, 2017 Share Posted March 29, 2017 tbh, can you just add the stop condition for time instead of level? Like sand crab plugin run for 4 hours 30 minutes. that would be so OP. thats what im doing with the normal fighter script no plugins. 2 Quote Link to comment Share on other sites More sharing options...
Mr Asshole Posted March 29, 2017 Share Posted March 29, 2017 is their a option to stop after x kills? would be useful for slayer tasks 2 Quote Link to comment Share on other sites More sharing options...
Mr Asshole Posted March 29, 2017 Share Posted March 29, 2017 (edited) @czar any reason why it doesn't attack another monster after killing one? seems to wait a few seconds. wondering if this is part of the anti pattern setting? also can you add option where it will grab all loot possible for monster you chose? rather than me typing names? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug: will not run back to safespot after attacking monster which makes you leave safe spot - How did you make the bug happen: happened in waterfall dungeon when safespotting by door - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? no - Normal script or a plugin? normal script - Which exact setup options are enabled? Afk mode, cannon mode, etc etc. safe spot set, tile distance = 10 Edited March 29, 2017 by Mr Asshole 1 Quote Link to comment Share on other sites More sharing options...
gabbit Posted March 29, 2017 Share Posted March 29, 2017 Lol 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted March 29, 2017 Author Share Posted March 29, 2017 For cannon safespotting, you need to set a cannon stand tile (careful not cannon tile but the cannond stand tile) I have added a few updates addressing the last few posts of suggestions/bugfixes 1 Quote Link to comment Share on other sites More sharing options...
miniman Posted March 29, 2017 Share Posted March 29, 2017 12 hours ago, Mr Asshole said: is their a option to stop after x kills? would be useful for slayer tasks the stop on slayer task works now, so you don't even have to type in a number. Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted March 29, 2017 Share Posted March 29, 2017 10 hours ago, Mr Asshole said: @czar any reason why it doesn't attack another monster after killing one? seems to wait a few seconds. wondering if this is part of the anti pattern setting? also can you add option where it will grab all loot possible for monster you chose? rather than me typing names? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug: will not run back to safespot after attacking monster which makes you leave safe spot - How did you make the bug happen: happened in waterfall dungeon when safespotting by door - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? no - Normal script or a plugin? normal script - Which exact setup options are enabled? Afk mode, cannon mode, etc etc. safe spot set, tile distance = 10 when i first started running this at my secret training spot, it would wait like 10-15 seconds to attack another npc which is a long time, so i checked logger and it was trying to hop worlds apparently, so turn off world hopping because then it was back to instant attacking for me 1 Quote Link to comment Share on other sites More sharing options...
im just op Posted March 29, 2017 Share Posted March 29, 2017 4 hours ago, Czar said: For cannon safespotting, you need to set a cannon stand tile (careful not cannon tile but the cannond stand tile) I have added a few updates addressing the last few posts of suggestions/bugfixes can i get a trial to this beast looking script? 1 Quote Link to comment Share on other sites More sharing options...
Mr Asshole Posted March 30, 2017 Share Posted March 30, 2017 (edited) Script has a logic bug () - What is the bug: bot tries to attempt obstacles and leave dungeon even with banking off - How did you make the bug happen: turned off world hop but tried it with world hop enabled and occured still. - (optional) recommendation for the bug, e.g. 'make the script walk back' or something: make the script attack monster and not try to leave if banking turned off. - Tried client restart? yes - Normal script or a plugin? normal script - Which exact setup options are enabled? Afk mode, cannon mode, etc etc. no options enabled other than stop at completion of slayer task. safe spot set with f6 here's what the log says... [INFO][Bot #1][03/29 09:18:53 PM]: Cannon mode NOT activated! [INFO][Bot #1][03/29 09:18:53 PM]: Chosen ammo [Broad bolts]x[0] [INFO][Bot #1][03/29 09:18:53 PM]: Finding nearest npc.... [INFO][Bot #1][03/29 09:18:53 PM]: Successfully found at [x=2356, y=9769, z=0] [INFO][Bot #1][03/29 09:18:53 PM]: Set primary weapon to [Rune crossbow] [INFO][Bot #1][03/29 09:18:55 PM]: Attempting to negotiate obstacle at: [x=2565, y=9881, z=0] [INFO][Bot #1][03/29 09:18:59 PM]: Attempting to negotiate obstacle at: [x=2565, y=9881, z=0] Edited March 30, 2017 by Mr Asshole Quote Link to comment Share on other sites More sharing options...