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Perfect Fighter AIO


Czar

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21 minutes ago, bdoublez said:

Testing the KBD.

Keeps failing to tele out.

Have low health/low food selected

Tele tab equipped. 

It started another kill with 11hp, No food.. drank a divine and killed it self. lol

Suggestions? 

Disclaimer: KBD is beta not officially part of the bot. Now with the boring stuff out the way; show screenshot of setup i'll help :D Last time I tried it (and some testers tried it) we didn't notice anything wrong with teleports, maybe try glory for teleporting? Which tele tab did you use btw. And any errors in the logger btw? I'm guessing there are a bunch of error codes in there which are useful to me :doge: 

On 12/20/2021 at 12:18 AM, pooplet said:

I have done this as well as tick the "kill superior" option 

 

Which superior slayer npc? I know there is a problem that we cannot directly know (in terms of code) which superior slayer belongs to us, so it can be a difficult situation. I will investigate however.

On 12/19/2021 at 6:08 AM, EnzoHC said:

When eating to full at bank it withdraws 1 food, closes bank, eats, reopens bank, withdraws 1 food, closes bank, and eats. You can right click eat with bank tab open. Not sure if that's intentional or part of anti ban just wanted to point it out.  

Good find, I'll add an update so it withdraws multiple sets of food

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Gotcha. Used Varrock Tab.

Switching to Glory now

Also uses the burning ammy on walksetting 2 but not on 1?

dm'd logs 

+ Glory works. I had Anguish equipped with Glory in Inventory. Script wasnt able to click "Rub" then "edgeville" before another attack hit. Switched anguish for archers ring and eqipped glory.

Amazing work. Fingers crossed for Prince KBD haha

Edited by bdoublez
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Daddy help ;(

am i too stoned and missing something?


[INFO][Bot #1][12/23 03:53:13 PM]: Currently banking!
[INFO][Bot #1][12/23 03:53:13 PM]: "should_bank_now" changed to "0"
[INFO][Bot #1][12/23 03:53:13 PM]: setting bank now C
[INFO][Bot #1][12/23 03:53:13 PM]: "should_bank_now" changed to "1"
[INFO][Bot #1][12/23 03:53:13 PM]: Currently banking!
[INFO][Bot #1][12/23 03:53:13 PM]: "should_bank_now" changed to "0"
[INFO][Bot #1][12/23 03:53:14 PM]: setting bank now C
[INFO][Bot #1][12/23 03:53:14 PM]: "should_bank_now" changed to "1"
[INFO][Bot #1][12/23 03:53:14 PM]: Currently banking!
[INFO][Bot #1][12/23 03:53:14 PM]: "should_bank_now" changed to "0"
[INFO][Bot #1][12/23 03:53:14 PM]: setting bank now C
[INFO][Bot #1][12/23 03:53:14 PM]: "should_bank_now" changed to "1"
[INFO][Bot #1][12/23 03:53:14 PM]: Currently banking!
[INFO][Bot #1][12/23 03:53:14 PM]: "should_bank_now" changed to "0"
[INFO][Bot #1][12/23 03:53:14 PM]: setting bank now C
[INFO][Bot #1][12/23 03:53:14 PM]: "should_bank_now" changed to "1"
[INFO][Bot #1][12/23 03:53:14 PM]: Currently banking!
[INFO][Bot #1][12/23 03:53:14 PM]: "should_bank_now" changed to "0"
[INFO][Bot #1][12/23 03:53:15 PM]: setting bank now C
[INFO][Bot #1][12/23 03:53:15 PM]: "should_bank_now" changed to "1"
[INFO][Bot #1][12/23 03:53:15 PM]: Currently banking!
[INFO][Bot #1][12/23 03:53:15 PM]: "should_bank_now" changed to "0"
[INFO][Bot #1][12/23 03:53:16 PM]: setting bank now C
[INFO][Bot #1][12/23 03:53:16 PM]: "should_bank_now" changed to "1"
[INFO][Bot #1][12/23 03:53:16 PM]: Currently banking!
[INFO][Bot #1][12/23 03:53:16 PM]: "should_bank_now" changed to "0"
 

Bank Error.txt

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can you please add a way to priorities superior monsters over others and btw you get a massage in chat whenever you get a superior or when you try to attack someone's else you can use the massage to make the bot know if its your superior or not and you can make a failsafe so the bot doesn't try to attack them when he gets the massage that it's not our superior or give us a toggle where the bot will priorities the first npc name in the npc list to kill if toggled on meaning the bot will always attack the npc name added first when available if not he attack the second npc i have never coded anything so idk if this even possible just trying to help

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Reporting a bug that I've seen ever since I've been using this. At some time later during runtime, it starts picking up and setting the cannon over and over again:
NFO][Bot #1][12/25 12:10:35 PM]: "ab_xp_drop_count" changed to "960"
[INFO][Bot #1][12/25 12:10:35 PM]: "ss_kill_counter" changed to "48"
[INFO][Bot #1][12/25 12:10:36 PM]: "ab_xp_drop_count" changed to "961"
[INFO][Bot #1][12/25 12:10:36 PM]: Attempting to pick up cannon, my tile: [x=2865, y=9777, z=0] and our chosen tile: [x=2867, y=9778, z=0]
[INFO][Bot #1][12/25 12:10:36 PM]: "last_delay_name" changed to "Wait until we have full cannon in inventory"
[INFO][Bot #1][12/25 12:10:36 PM]: We picked the cannon up successfully!
[INFO][Bot #1][12/25 12:10:36 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:37 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][12/25 12:10:37 PM]: B) ActivateMyCannon
[INFO][Bot #1][12/25 12:10:37 PM]: [CannonTask]: Fire! [attemptFireCannon]
[INFO][Bot #1][12/25 12:10:37 PM]: "last_delay_name" changed to "Waiting up to 4s to reach target cannon tile"
[INFO][Bot #1][12/25 12:10:37 PM]: Failed to fire cannon (or refill), B!
[INFO][Bot #1][12/25 12:10:38 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:10:38 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:38 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][12/25 12:10:38 PM]: We are standing on our cannon tile, yay! Setting cannon down...
[INFO][Bot #1][12/25 12:10:38 PM]: "last_delay_name" changed to "Wait 8s until cannon is setup and activated"
[INFO][Bot #1][12/25 12:10:44 PM]: "ss_cannon_tick" changed to "0"
[INFO][Bot #1][12/25 12:10:45 PM]: [CANNON-TASK]: .. now that cannon has been set-up, let's activate it!
[INFO][Bot #1][12/25 12:10:45 PM]: No cannon found!
[INFO][Bot #1][12/25 12:10:45 PM]: Waiting until setup to activate it and begin!
[INFO][Bot #1][12/25 12:10:46 PM]: "ss_random_cannonball" changed to "12"
[INFO][Bot #1][12/25 12:10:46 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:10:47 PM]: "ab_xp_drop_count" changed to "962"
[INFO][Bot #1][12/25 12:10:47 PM]: "ab_xp_drop_count" changed to "963"
[INFO][Bot #1][12/25 12:10:48 PM]: B) ActivateMyCannon
[INFO][Bot #1][12/25 12:10:48 PM]: [CannonTask]: Fire! [attemptFireCannon]
[INFO][Bot #1][12/25 12:10:48 PM]: Attempting to pick up cannon, my tile: [x=2867, y=9776, z=0] and our chosen tile: [x=2867, y=9778, z=0]
[INFO][Bot #1][12/25 12:10:48 PM]: "last_delay_name" changed to "Wait until we have full cannon in inventory"
[INFO][Bot #1][12/25 12:10:48 PM]: We picked the cannon up successfully!
[INFO][Bot #1][12/25 12:10:48 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:49 PM]: Failed to fire cannon (or refill), B!
[INFO][Bot #1][12/25 12:10:49 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:10:49 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:50 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:10:50 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:50 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][12/25 12:10:51 PM]: "last_delay_name" changed to "Waiting up to 4s to reach target cannon tile"
[INFO][Bot #1][12/25 12:10:52 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:10:52 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:52 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][12/25 12:10:52 PM]: We are standing on our cannon tile, yay! Setting cannon down...
[INFO][Bot #1][12/25 12:10:53 PM]: "last_delay_name" changed to "Wait 8s until cannon is setup and activated"
[INFO][Bot #1][12/25 12:10:59 PM]: [CANNON-TASK]: .. now that cannon has been set-up, let's activate it!
[INFO][Bot #1][12/25 12:10:59 PM]: No cannon found!
[INFO][Bot #1][12/25 12:10:59 PM]: Waiting until setup to activate it and begin!
[INFO][Bot #1][12/25 12:11:00 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:11:02 PM]: Attempting to pick up cannon, my tile: [x=2869, y=9779, z=0] and our chosen tile: [x=2867, y=9778, z=0]
[INFO][Bot #1][12/25 12:11:02 PM]: "last_delay_name" changed to "Wait until we have full cannon in inventory"
[INFO][Bot #1][12/25 12:11:02 PM]:  ... couldn't pickup cannon!
[INFO][Bot #1][12/25 12:11:02 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:11:02 PM]: We are in the inventory tab, we can eat!
[INFO][Bot #1][12/25 12:11:03 PM]: B) ActivateMyCannon
[INFO][Bot #1][12/25 12:11:03 PM]: [CannonTask]: Fire! [attemptFireCannon]
[INFO][Bot #1][12/25 12:11:03 PM]: "eat_at" changed to "50"

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13 minutes ago, troro1 said:

Reporting a bug that I've seen ever since I've been using this. At some time later during runtime, it starts picking up and setting the cannon over and over again:
NFO][Bot #1][12/25 12:10:35 PM]: "ab_xp_drop_count" changed to "960"
[INFO][Bot #1][12/25 12:10:35 PM]: "ss_kill_counter" changed to "48"
[INFO][Bot #1][12/25 12:10:36 PM]: "ab_xp_drop_count" changed to "961"
[INFO][Bot #1][12/25 12:10:36 PM]: Attempting to pick up cannon, my tile: [x=2865, y=9777, z=0] and our chosen tile: [x=2867, y=9778, z=0]
[INFO][Bot #1][12/25 12:10:36 PM]: "last_delay_name" changed to "Wait until we have full cannon in inventory"
[INFO][Bot #1][12/25 12:10:36 PM]: We picked the cannon up successfully!
[INFO][Bot #1][12/25 12:10:36 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:37 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][12/25 12:10:37 PM]: B) ActivateMyCannon
[INFO][Bot #1][12/25 12:10:37 PM]: [CannonTask]: Fire! [attemptFireCannon]
[INFO][Bot #1][12/25 12:10:37 PM]: "last_delay_name" changed to "Waiting up to 4s to reach target cannon tile"
[INFO][Bot #1][12/25 12:10:37 PM]: Failed to fire cannon (or refill), B!
[INFO][Bot #1][12/25 12:10:38 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:10:38 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:38 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][12/25 12:10:38 PM]: We are standing on our cannon tile, yay! Setting cannon down...
[INFO][Bot #1][12/25 12:10:38 PM]: "last_delay_name" changed to "Wait 8s until cannon is setup and activated"
[INFO][Bot #1][12/25 12:10:44 PM]: "ss_cannon_tick" changed to "0"
[INFO][Bot #1][12/25 12:10:45 PM]: [CANNON-TASK]: .. now that cannon has been set-up, let's activate it!
[INFO][Bot #1][12/25 12:10:45 PM]: No cannon found!
[INFO][Bot #1][12/25 12:10:45 PM]: Waiting until setup to activate it and begin!
[INFO][Bot #1][12/25 12:10:46 PM]: "ss_random_cannonball" changed to "12"
[INFO][Bot #1][12/25 12:10:46 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:10:47 PM]: "ab_xp_drop_count" changed to "962"
[INFO][Bot #1][12/25 12:10:47 PM]: "ab_xp_drop_count" changed to "963"
[INFO][Bot #1][12/25 12:10:48 PM]: B) ActivateMyCannon
[INFO][Bot #1][12/25 12:10:48 PM]: [CannonTask]: Fire! [attemptFireCannon]
[INFO][Bot #1][12/25 12:10:48 PM]: Attempting to pick up cannon, my tile: [x=2867, y=9776, z=0] and our chosen tile: [x=2867, y=9778, z=0]
[INFO][Bot #1][12/25 12:10:48 PM]: "last_delay_name" changed to "Wait until we have full cannon in inventory"
[INFO][Bot #1][12/25 12:10:48 PM]: We picked the cannon up successfully!
[INFO][Bot #1][12/25 12:10:48 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:49 PM]: Failed to fire cannon (or refill), B!
[INFO][Bot #1][12/25 12:10:49 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:10:49 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:50 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:10:50 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:50 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][12/25 12:10:51 PM]: "last_delay_name" changed to "Waiting up to 4s to reach target cannon tile"
[INFO][Bot #1][12/25 12:10:52 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:10:52 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:10:52 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][12/25 12:10:52 PM]: We are standing on our cannon tile, yay! Setting cannon down...
[INFO][Bot #1][12/25 12:10:53 PM]: "last_delay_name" changed to "Wait 8s until cannon is setup and activated"
[INFO][Bot #1][12/25 12:10:59 PM]: [CANNON-TASK]: .. now that cannon has been set-up, let's activate it!
[INFO][Bot #1][12/25 12:10:59 PM]: No cannon found!
[INFO][Bot #1][12/25 12:10:59 PM]: Waiting until setup to activate it and begin!
[INFO][Bot #1][12/25 12:11:00 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][12/25 12:11:02 PM]: Attempting to pick up cannon, my tile: [x=2869, y=9779, z=0] and our chosen tile: [x=2867, y=9778, z=0]
[INFO][Bot #1][12/25 12:11:02 PM]: "last_delay_name" changed to "Wait until we have full cannon in inventory"
[INFO][Bot #1][12/25 12:11:02 PM]:  ... couldn't pickup cannon!
[INFO][Bot #1][12/25 12:11:02 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][12/25 12:11:02 PM]: We are in the inventory tab, we can eat!
[INFO][Bot #1][12/25 12:11:03 PM]: B) ActivateMyCannon
[INFO][Bot #1][12/25 12:11:03 PM]: [CannonTask]: Fire! [attemptFireCannon]
[INFO][Bot #1][12/25 12:11:03 PM]: "eat_at" changed to "50"

 

Screenshot your inventory setup. Ive been using the cannon no probs. Welcome to try and help. Never seen it before myself.

Just now, bdoublez said:

 

Screenshot your inventory setup. Ive been using the cannon no probs. Welcome to try and help. Never seen it before myself.

Could also be the chosen walk setting? (1-4) 

thats been the only issue ive found is unable to find a path.

i regularly use walksetting 4 with walk to bank of my choice. 

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