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Czar

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Czar, 

This is the log from the not eating for loot bug at full inventory;

[INFO][Bot #1][02/25 04:41:51 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:51 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:51 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:51 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:51 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:51 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:51 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:51 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:52 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: Stopping next attack!
[INFO][Bot #1][02/25 04:41:53 PM]: .. kill finished, waiting for loot to appear.
[INFO][Bot #1][02/25 04:41:53 PM]: "last_delay_name" changed to "KillListener: Wait 15s until loot items appear on ground"
[INFO][Bot #1][02/25 04:41:53 PM]: "ss_kill_counter" changed to "10"
[INFO][Bot #1][02/25 04:41:53 PM]: "current_loot_x" changed to "0"
[INFO][Bot #1][02/25 04:41:53 PM]: Command (current_loot_x) changed from (0) to (0)
[INFO][Bot #1][02/25 04:41:53 PM]: "current_loot_y" changed to "0"
[INFO][Bot #1][02/25 04:41:53 PM]: Command (current_loot_y) changed from (0) to (0)
[INFO][Bot #1][02/25 04:41:53 PM]: "stop_combat" changed to "0"
[INFO][Bot #1][02/25 04:41:53 PM]: Command (stop_combat) changed from (0) to (0)
[INFO][Bot #1][02/25 04:41:53 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:53 PM]: (1) Stopping next attack!
[INFO][Bot #1][02/25 04:41:53 PM]: "last_delay_name" changed to "Stopping our next attack"
[INFO][Bot #1][02/25 04:41:53 PM]: "slayer_npc_finish" changed to "6365"
[INFO][Bot #1][02/25 04:41:54 PM]: Changed interaction!
[INFO][Bot #1][02/25 04:41:55 PM]: Special change from (30) to (40)
[INFO][Bot #1][02/25 04:41:55 PM]: Changed interaction!
[INFO][Bot #1][02/25 04:41:55 PM]: .. kill finished, waiting for loot to appear.
[INFO][Bot #1][02/25 04:41:55 PM]: "last_delay_name" changed to "Waiting for specific loot to appear"
[INFO][Bot #1][02/25 04:41:55 PM]: "current_loot_x" changed to "3777"
[INFO][Bot #1][02/25 04:41:55 PM]: Command (current_loot_x) changed from (3777) to (3777)
[INFO][Bot #1][02/25 04:41:55 PM]: "current_loot_y" changed to "9451"
[INFO][Bot #1][02/25 04:41:55 PM]: Command (current_loot_y) changed from (9451) to (9451)
[INFO][Bot #1][02/25 04:41:55 PM]: "stop_combat" changed to "1"
[INFO][Bot #1][02/25 04:41:55 PM]: Command (stop_combat) changed from (1) to (1)
[INFO][Bot #1][02/25 04:41:55 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:55 PM]: [STOP_COMBAT] inventory is full, no need to stop combat anymore!
[INFO][Bot #1][02/25 04:41:55 PM]: "current_loot_x" changed to "0"
[INFO][Bot #1][02/25 04:41:55 PM]: Command (current_loot_x) changed from (0) to (0)
[INFO][Bot #1][02/25 04:41:55 PM]: "current_loot_y" changed to "0"
[INFO][Bot #1][02/25 04:41:55 PM]: Command (current_loot_y) changed from (0) to (0)
[INFO][Bot #1][02/25 04:41:55 PM]: "stop_combat" changed to "0"
[INFO][Bot #1][02/25 04:41:55 PM]: Command (stop_combat) changed from (0) to (0)
[INFO][Bot #1][02/25 04:41:55 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:55 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:55 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:55 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:55 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:55 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:55 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:56 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:57 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:58 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:58 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:58 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
[INFO][Bot #1][02/25 04:41:58 PM]: Can't return to safespot just yet, need to loot everything first! (Option: return to safespot when no loot)
 

Also, not sure if it's just me, but I can't get it to drink potions at the correct intervals. Waits till its unboosted.

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2 hours ago, igmaulz said:

can you make it so you can disable this from rotating the screen/camera angle? keeps glitching out trying to get back into a safespot thats in sort of a ditch cause it keeps moving the camera angle ... gotta baby sit hard core when safe spotting

I was thinking the same thing. Actually died once because of this.

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New Update (v236.5)

- Added more support for Catacombs of Kourend dungeon, now can access more npcs
- Safespots are now saved upon script stop (if running a profile)
- Safespots will be used as the fight tile (an invisible fight radius will be appointed if using safespot)
- Safespots can now be cleared via hotkeys.
- Added eat for loot for the new loot action event
- No longer teleports/goes to bank randomly when fighting/looting
- Fight event is no longer bundled with the walk event. They are now handled separately.
- Removed webwalker emergency from walker: 1.
-- No longer spazzes at taverley first gates (armoured knights) due to osbot's webwalker
- Added fix for 'can't return to safespot yet, ..'

More mini updates coming, piece by piece everyone will experience many improvements.

As for the camera/tile walking, should I make the script default to making the camera at the highest pitch angle, then walk? If I make the script not move the camera at all, it could be on a lower camera setting (maybe from fighting other npcs etc) and it will not see the tile anyway since it is already on a low camera angle. I highly recommend zooming out of the camera so that it is easier to find npcs/tiles etc. 

Will be adding more agility shortcuts and areas for Catacombs of Kourend dungeon too, stay tuned.

Will also be adding a new fight handler so that the script is less confused.

Also: Also, breaks and world hopping? Is the script stuck anymore while doing those?

Still coding and adding updates for every single user feedback, stay tuned for the next mini updates :) will be posting these every few hours to satisfy all users ^^ :D

EDIT:

Also, will be adding more options, with the complete list being:

- Choose via name: (script will search in the custom fighter database for the nearest npc and go there)
- Choose locally: (script will search nearby npcs and set the fight location to the first npc found's tile)
- Choose via clicking: (manually click on an npc and fight that same npc each time: it will be that EXACT npc, multiple possible)

Will also be making the script more friendly to profiles without fight bounds. Without fight bounds it seems a bit difficult to configure.

Edited by Czar
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1 hour ago, Czar said:

New Update (v236.5)

- Added more support for Catacombs of Kourend dungeon, now can access more npcs
- Safespots are now saved upon script stop (if running a profile)
- Safespots will be used as the fight tile (an invisible fight radius will be appointed if using safespot)
- Safespots can now be cleared via hotkeys.
- Added eat for loot for the new loot action event
- No longer teleports/goes to bank randomly when fighting/looting
- Fight event is no longer bundled with the walk event. They are now handled separately.
- Removed webwalker emergency from walker: 1.
-- No longer spazzes at taverley first gates (armoured knights) due to osbot's webwalker
- Added fix for 'can't return to safespot yet, ..'

More mini updates coming, piece by piece everyone will experience many improvements.

As for the camera/tile walking, should I make the script default to making the camera at the highest pitch angle, then walk? If I make the script not move the camera at all, it could be on a lower camera setting (maybe from fighting other npcs etc) and it will not see the tile anyway since it is already on a low camera angle. I highly recommend zooming out of the camera so that it is easier to find npcs/tiles etc. 

Will be adding more agility shortcuts and areas for Catacombs of Kourend dungeon too, stay tuned.

Will also be adding a new fight handler so that the script is less confused.

Also: Also, breaks and world hopping? Is the script stuck anymore while doing those?

Still coding and adding updates for every single user feedback, stay tuned for the next mini updates :) will be posting these every few hours to satisfy all users ^^ :D

EDIT:

Also, will be adding more options, with the complete list being:

- Choose via name: (script will search in the custom fighter database for the nearest npc and go there)
- Choose locally: (script will search nearby npcs and set the fight location to the first npc found's tile)
- Choose via clicking: (manually click on an npc and fight that same npc each time: it will be that EXACT npc, multiple possible)

Will also be making the script more friendly to profiles without fight bounds. Without fight bounds it seems a bit difficult to configure.

Check PM

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Done, apologies for late reply :D

Also guys, just fixed a major bug with the: 'Bank when loot full' option is selected, it was breaking everything, especially if using teleports, since when you used a tab, it wasted that tab and left a free inventory slot which technically means the inventory isn't full so the bot kept going back to fight area. In the new update the script fully recognizes that it should bank and it makes sure to bank properly before going back to fight area.

 

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2 hours ago, Czar said:

New Update (v236.5)

- Added more support for Catacombs of Kourend dungeon, now can access more npcs
- Safespots are now saved upon script stop (if running a profile)
- Safespots will be used as the fight tile (an invisible fight radius will be appointed if using safespot)
- Safespots can now be cleared via hotkeys.
- Added eat for loot for the new loot action event
- No longer teleports/goes to bank randomly when fighting/looting
- Fight event is no longer bundled with the walk event. They are now handled separately.
- Removed webwalker emergency from walker: 1.
-- No longer spazzes at taverley first gates (armoured knights) due to osbot's webwalker
- Added fix for 'can't return to safespot yet, ..'

More mini updates coming, piece by piece everyone will experience many improvements.

As for the camera/tile walking, should I make the script default to making the camera at the highest pitch angle, then walk? If I make the script not move the camera at all, it could be on a lower camera setting (maybe from fighting other npcs etc) and it will not see the tile anyway since it is already on a low camera angle. I highly recommend zooming out of the camera so that it is easier to find npcs/tiles etc. 

Will be adding more agility shortcuts and areas for Catacombs of Kourend dungeon too, stay tuned.

Will also be adding a new fight handler so that the script is less confused.

Also: Also, breaks and world hopping? Is the script stuck anymore while doing those?

Still coding and adding updates for every single user feedback, stay tuned for the next mini updates :) will be posting these every few hours to satisfy all users ^^ :D

EDIT:

Also, will be adding more options, with the complete list being:

- Choose via name: (script will search in the custom fighter database for the nearest npc and go there)
- Choose locally: (script will search nearby npcs and set the fight location to the first npc found's tile)
- Choose via clicking: (manually click on an npc and fight that same npc each time: it will be that EXACT npc, multiple possible)

Will also be making the script more friendly to profiles without fight bounds. Without fight bounds it seems a bit difficult to configure.

I experience the script becoming stuck after performing a break. Once Osbot runs the first break and logs back in, the script spams preparing for break event in the logger but never actually resumes the script.

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1 hour ago, Czar said:

Done, apologies for late reply :D

Also guys, just fixed a major bug with the: 'Bank when loot full' option is selected, it was breaking everything, especially if using teleports, since when you used a tab, it wasted that tab and left a free inventory slot which technically means the inventory isn't full so the bot kept going back to fight area. In the new update the script fully recognizes that it should bank and it makes sure to bank properly before going back to fight area.

 

When will the new update be live?

I think when safespot is checked it is good idea to set gamera highest until user is sucesfully back to safespot. Then return to "normal" camera movement.

I will try to zoom out and report back if this solves my issue.

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11 minutes ago, dustown said:

I experience the script becoming stuck after performing a break. Once Osbot runs the first break and logs back in, the script spams preparing for break event in the logger but never actually resumes the script.

If you read 3 pages back there is post explaining it is OSbot client bug. Not script related.

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22 minutes ago, dustown said:

I experience the script becoming stuck after performing a break. Once Osbot runs the first break and logs back in, the script spams preparing for break event in the logger but never actually resumes the script.

"preparing for break event" is the main issue that I'm running into as well. I will post again when I run the script again and post a proper bug report about how I got it. (I generally dont manage to get it to break before it...breaks...

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1 minute ago, WastedWrath said:

"preparing for break event" is the main issue that I'm running into as well. I will post again when I run the script again and post a proper bug report about how I got it. (I generally dont manage to get it to break before it...breaks...

hmm, does this happen in the current version? I recently made some changes to it so it doesn't get stuck trying to prepare for breaks. Can you confirm this still happens for v236.4?

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25 minutes ago, Czar said:

hmm, does this happen in the current version? I recently made some changes to it so it doesn't get stuck trying to prepare for breaks. Can you confirm this still happens for v236.4?

i will give a try now

Walk setting 1

EDIT: 

OK well, 5 minutes in at the barbarian village. Started the script inside the tavern as it has difficulty if the doors are closed. After a few kills it then will try and go to the location attached. It will get halfway there and then try and attack a barb inside the tavern. It will get inside the tavern and then click again to go back to the same location.

It repeats this until the chosen barb walks closer to the door and it actually gets in combat (sometimes it will have already clicked to move whilst in combat and the barb will follow it still attacking, doesn't seem to respond to this.)

I'm gonna work out the kill area for this and see if that helps.

Quote

[INFO][Bot #1][02/26 12:09:50 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:50 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:50 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3078, y=3433, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:50 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:50 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:50 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:50 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:50 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:50 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3078, y=3433, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:50 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:50 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:50 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:50 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:50 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:51 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3078, y=3433, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:51 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:51 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:51 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:51 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:51 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3078, y=3433, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:51 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:51 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:51 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:51 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:51 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3070, y=3427, z=0] -> [x=3068, y=3432, z=0].
[INFO][Bot #1][02/26 12:09:51 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:51 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:51 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:51 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:51 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3070, y=3427, z=0] -> [x=3068, y=3432, z=0].
[INFO][Bot #1][02/26 12:09:51 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:51 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:51 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:51 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:52 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3068, y=3432, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:52 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:52 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:52 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:52 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:52 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3068, y=3432, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:52 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:52 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:52 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:52 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:52 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3068, y=3432, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:52 PM]: Next One: [x=3071, y=3444, z=0] (distance 10)
[INFO][Bot #1][02/26 12:09:52 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: Walking to: [x=3071, y=3444, z=0] distance: 10 and minimap: true
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:52 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:52 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:52 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3068, y=3432, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:52 PM]: Next One: [x=3071, y=3444, z=0] (distance 10)
[INFO][Bot #1][02/26 12:09:52 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: Walking to: [x=3071, y=3444, z=0] distance: 10 and minimap: true
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:52 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:52 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:53 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3068, y=3432, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:53 PM]: Next One: [x=3071, y=3444, z=0] (distance 10)
[INFO][Bot #1][02/26 12:09:53 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: Walking to: [x=3071, y=3444, z=0] distance: 10 and minimap: true
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:53 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:53 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:53 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3071, y=3438, z=0] -> [x=3071, y=3444, z=0].
[INFO][Bot #1][02/26 12:09:53 PM]: Next One: [x=3071, y=3444, z=0] (distance ?
[INFO][Bot #1][02/26 12:09:53 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: Walking to: [x=3071, y=3444, z=0] distance: 8 and minimap: true
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:53 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:53 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:53 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3071, y=3438, z=0] -> [x=3071, y=3444, z=0].
[INFO][Bot #1][02/26 12:09:53 PM]: Next One: [x=3071, y=3444, z=0] (distance ?
[INFO][Bot #1][02/26 12:09:53 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: Walking to: [x=3071, y=3444, z=0] distance: 8 and minimap: true
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:53 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:53 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:53 PM]: Near the action breh
[INFO][Bot #1][02/26 12:09:53 PM]: Near the action breh 4 4 [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: Next One: [x=3071, y=3444, z=0] (distance 6)
[INFO][Bot #1][02/26 12:09:53 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: Walking to: [x=3071, y=3444, z=0] distance: 6 and minimap: true
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:53 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:53 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:54 PM]: Near the action breh
[INFO][Bot #1][02/26 12:09:54 PM]: Near the action breh 4 4 [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:54 PM]: Next One: [x=3071, y=3444, z=0] (distance 6)
[INFO][Bot #1][02/26 12:09:54 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:54 PM]: Walking to: [x=3071, y=3444, z=0] distance: 6 and minimap: true
[INFO][Bot #1][02/26 12:09:54 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:54 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:54 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:54 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:54 PM]: [FFA1] Fighting target at [x=3075, y=3443, z=0]
[INFO][Bot #1][02/26 12:09:54 PM]: Changed interaction!
[INFO][Bot #1][02/26 12:09:55 PM]: Script Perfect Fighter has paused!

 

location.png

Edited by WastedWrath
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