Frannyvanity Posted October 26, 2018 Share Posted October 26, 2018 (edited) Czar alot of times the bot wont walk back into the safespot if he moves when selecting a monster to attack. Im killing black demons and sometimes the the character has to move a bit to get the first hit but doesnt run back and you get killed Edit; Apparently you do move back but it takes a couple seconds, enough time to kill you sometimes Edited October 26, 2018 by Frannyvanity Quote Link to comment Share on other sites More sharing options...
rekkantur Posted October 26, 2018 Share Posted October 26, 2018 possible to get a free trial of this? Quote Link to comment Share on other sites More sharing options...
ItPoke Posted October 26, 2018 Share Posted October 26, 2018 On 10/15/2018 at 2:50 PM, Czar said: New Update (v229) - Script now re-attacks an npc after potting or after any action interrupted combat (safespot) Super great to see the continued support, love it! Keep it up! Quote Link to comment Share on other sites More sharing options...
iluvnina Posted October 27, 2018 Share Posted October 27, 2018 Hello, first time user here. recently start playing osrs, i really enjoy this game but the grinding gets abit mind-numbing after a while. Atm im using this script at rock crabs, sadly it stops working after crabs quit aggro on me. im using the rock crab plugin like im supposed to do. Quote Link to comment Share on other sites More sharing options...
iluvnina Posted October 27, 2018 Share Posted October 27, 2018 On 10/12/2018 at 4:42 PM, endel said: Same bug for me help pls Quote Link to comment Share on other sites More sharing options...
ItPoke Posted October 27, 2018 Share Posted October 27, 2018 Would you consider adding support for Wilderness, like anti pk'ing? Would be great when doing combat training in wilderness. Quote Link to comment Share on other sites More sharing options...
iluvnina Posted October 27, 2018 Share Posted October 27, 2018 i bought this script solely cause i thought it was a reliable bot (specificly for crabs) and it dosnt work. Any chance to get refund? Quote Link to comment Share on other sites More sharing options...
xsoulpridez Posted October 27, 2018 Share Posted October 27, 2018 Seems to have a problem with combat potions now. Sometimes it will work perfect, but I think when you start the script with boosted stats, the bot won't use combat potions. Quote Link to comment Share on other sites More sharing options...
Czar Posted October 27, 2018 Author Share Posted October 27, 2018 (edited) Got some nice updates, features and a few fixes coming up. Stay tuned for the full changelog guys ^^ Edited October 27, 2018 by Czar 1 Quote Link to comment Share on other sites More sharing options...
run escapes Posted October 27, 2018 Share Posted October 27, 2018 hey @Czar it seems like the client break handler isnt working with the script. i just get the message saying going to bank or custom tile but it just keeps fighting 1 Quote Link to comment Share on other sites More sharing options...
CodeDdx Posted October 28, 2018 Share Posted October 28, 2018 15 hours ago, Czar said: Got some nice updates, features and a few fixes coming up. Stay tuned for the full changelog guys ^^ Sand Crabs don't reaggro will this be fixed? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted October 28, 2018 Author Share Posted October 28, 2018 New Update (v230) - Crab aggro fixed across all crab types. - Safespot reaction time increased. - Return to safespot event is now prioritized over all events (if safespot is enabled). - Every single script delay now has a name assigned to it, if you would like to change it, post on thread. - Script now filters multi-combat npcs more effectively. -- If you are in a multi-combat zone you will now attack npcs already in combat. -- Lesser demon and other npcs which are single target, multi players, multi-combat, now works. - Added an option to disable multi-combat filtering - Re-attack npc after stopping attack is now optional, and is enabled by default. (e.g. potting then re-attacking same npc) - Antifire timers fixed, now counts downwards instead of upwards, should improve Brutal Black Dragon plugin significantly. - Paint overlay is now fixed 100%, no longer disappears with multiple monitors or switching client tabs. - Script now knows if you have been in combat for the first time since script launch. - Script elapsed time now starts as soon as you start the script, doesn't count while filling out the setup window. - You are now redirected to the respective plugins if you try to add a plugin npc to the global script npc list. - Stops & Notifications now added to the Task Panel tab on the setup window. - Task Panel tab now modernized and re-designed. - Added more various conditions for stops & notifications. - Added info tip to ranging mode: you can manually set arrows in the armour tab. - Breaks changes Update will automatically go live within 24 hours, good luck guys, happy botting More updates coming up for v231 with updates that I may have missed. 1 Quote Link to comment Share on other sites More sharing options...
Reach_CS Posted October 28, 2018 Share Posted October 28, 2018 Sand crabs re-aggro still doesn't work. Maybe I'm doing this wrong. Is there an option to aggro crabs? Quote Link to comment Share on other sites More sharing options...
JojoStands Posted October 28, 2018 Share Posted October 28, 2018 7 minutes ago, Reach_CS said: Sand crabs re-aggro still doesn't work. Maybe I'm doing this wrong. Is there an option to aggro crabs? The update isn't out yet. Quote Link to comment Share on other sites More sharing options...
Reach_CS Posted October 28, 2018 Share Posted October 28, 2018 Oops ty! Quote Link to comment Share on other sites More sharing options...